Added NWN Dark Sun module contents

Added NWN Dark Sun module contents.
This commit is contained in:
Jaysyn904
2021-07-12 21:24:46 -04:00
parent 556224a658
commit de24f81734
10609 changed files with 146652 additions and 0 deletions

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@@ -0,0 +1,26 @@
#include "NW_I0_SPELLS"
void main()
{
//Declare major variables
object oCaster = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
effect ePoison = EffectPoison(67); // Fordorran Musk Poison
effect eVis = EffectVisualEffect(VFX_IMP_POISON_S);
int nRace = GetRacialType(oTarget);
if (( nRace == RACIAL_TYPE_CONSTRUCT ) ||
( nRace == RACIAL_TYPE_ELEMENTAL ) ||
( nRace == 52 ) || // Plants are immune to poison.
( nRace == RACIAL_TYPE_UNDEAD ))
return;
if(GetIsEnemy(oTarget, oCaster))
{
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}