NWNDS/nwnds_tiles1/sky01.set

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; NEVERWINTER NIGHTS TILESET FILE
;
; _______________________________________
;
; Rural tileset for NWN by Mune Caroon
; v 2.0
; _______________________________________
[GENERAL]
Name=SKY01
Type=SET
Version=V1.0
Interior=0
HasHeightTransition=0
EnvMap=ttr01__ref01
Transition=5
DisplayName=31402
Border=Sky
Default=Sky
Floor=Sky
[GRASS]
Grass=1
Density=7.000
Height=0.7
AmbientRed=0.720
AmbientGreen=0.820
AmbientBlue=1.000
DiffuseRed=0.720
DiffuseGreen=0.860
DiffuseBlue=0.940
[TERRAIN TYPES]
Count=1
[TERRAIN0]
Name=Sky
[CROSSER TYPES]
Count=0
[PRIMARY RULES]
Count=0
[SECONDARY RULES]
Count=0
[TILES]
Count=14
[TILE0]
Model=SKY01_A01_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE1]
Model=SKY01_A01_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE2]
Model=SKY01_A01_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE3]
Model=SKY01_A01_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE4]
Model=SKY01_A01_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE5]
Model=SKY01_A01_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE6]
Model=SKY01_A01_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE7]
Model=SKY01_A01_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE8]
Model=SKY01_A01_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE9]
Model=SKY01_A01_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE10]
Model=SKY01_S01_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE11]
Model=SKY01_S01_02
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE12]
Model=SKY01_S01_03
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[TILE13]
Model=SKY01_S02_01
WalkMesh=msb01
TopLeft=Sky
TopLeftHeight=0
TopRight=Sky
TopRightHeight=0
BottomLeft=Sky
BottomLeftHeight=0
BottomRight=Sky
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=amerd01_10
[GROUPS]
Count=2
[GROUP0]
Name=Airship01
Rows=3
Columns=1
Tile0=10
Tile1=11
Tile2=12
[GROUP1]
Name=Airship02
Rows=1
Columns=1
Tile0=13