183 lines
6.6 KiB
Plaintext
183 lines
6.6 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: Name x2_def_rested
|
||
|
//:: Copyright (c) 2001 Bioware Corp.
|
||
|
//:://////////////////////////////////////////////
|
||
|
/*
|
||
|
Default On Rested script
|
||
|
*/
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Created By: Keith Warner
|
||
|
//:: Created On: June 11/03
|
||
|
//:://////////////////////////////////////////////
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
int nNumber = GetLocalInt(OBJECT_SELF,"CREATURE_VAR_NUMBER_OF_ATTACKS");
|
||
|
if (nNumber >0 )
|
||
|
{
|
||
|
SetBaseAttackBonus(nNumber);
|
||
|
}
|
||
|
|
||
|
int nShadowy = GetLocalInt(OBJECT_SELF,"SHADOWY");
|
||
|
if (nShadowy)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
|
||
|
int nStony = GetLocalInt(OBJECT_SELF,"STONY");
|
||
|
if (nStony)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
|
||
|
int nWoody = GetLocalInt(OBJECT_SELF,"WOODY");
|
||
|
if (nWoody)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
|
||
|
int nSR = GetLocalInt(OBJECT_SELF,"SPELL_RESISTANCE");
|
||
|
if ( nSR )
|
||
|
{
|
||
|
effect eSR = EffectSpellResistanceIncrease(nSR);
|
||
|
eSR = SupernaturalEffect(eSR);
|
||
|
eSR = ExtraordinaryEffect(eSR);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eSR,OBJECT_SELF);
|
||
|
}
|
||
|
|
||
|
int nAttackBonus = GetLocalInt(OBJECT_SELF,"ATTACK_BONUS");
|
||
|
if ( nAttackBonus )
|
||
|
{
|
||
|
effect eAttack = EffectAttackIncrease(nAttackBonus);
|
||
|
eAttack = SupernaturalEffect(eAttack);
|
||
|
eAttack = ExtraordinaryEffect(eAttack);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eAttack,OBJECT_SELF);
|
||
|
}
|
||
|
|
||
|
int nGlow = GetLocalInt (OBJECT_SELF,"GLOW_COLOR");
|
||
|
if (nGlow == 1)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BLUE);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 2)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BROWN);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 3)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_GREEN);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 4)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_GREY);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 5)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BLUE);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 6)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BROWN);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 7)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_GREEN);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 8)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_ORANGE);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 9)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_PURPLE);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 10)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_RED);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 11)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_YELLOW);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 12)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_ORANGE);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 13)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_PURPLE);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 14)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_RED);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 15)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_WHITE);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
else if (nGlow == 16)
|
||
|
{
|
||
|
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_YELLOW);
|
||
|
eVis = SupernaturalEffect(eVis);
|
||
|
eVis = ExtraordinaryEffect(eVis);
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
|
||
|
}
|
||
|
|
||
|
ExecuteScript("prc_npc_rested", OBJECT_SELF);
|
||
|
ExecuteScript("nw_c2_defaulta", OBJECT_SELF);
|
||
|
}
|