NWNDS/nwnds_module/trm_tyrpass.nss

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// Put this script OnEnter.
void main()
{
// Get the creature who triggered this event.
object oPC = GetEnteringObject();
// Only fire for (real) PCs.
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
return;
// Have us strike up a conversation with the PC.
ActionStartConversation(oPC, "trm_tyrpass", TRUE, FALSE);
}