NWNDS/nwnds_module/trans_enter_tals.nss

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///////////////////////////////////////////////////////////////////////
//
// trans_enter_tals.nss
//
// temp script to enter Tal's Weapons w/o working doors in Ft. Amber.
//
///////////////////////////////////////////////////////////////////////
void main()
{
object oPC = GetClickingObject();
if (!GetIsPC(oPC)) return;
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("FROM_FT_AMBERtoTALSWEAPONS");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}