127 lines
4.4 KiB
Plaintext
127 lines
4.4 KiB
Plaintext
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////////////////////////////////////////////////////
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/*
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Custom Random Encounter Table for use with the BESIE
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Random Encounter Package by Ray Miller
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Table 5 - Tyr Fields
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(CR 3) area
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*/
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////////////////////////////////////////////////////
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void main()
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{
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int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum");
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float fMinCR = GetLocalFloat(OBJECT_SELF, "re_fMinCR");
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float fMaxCR = GetLocalFloat(OBJECT_SELF, "re_fMaxCR");
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int END;
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int iCounter1;
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int iCounter2;
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int iMaxNum;
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int iMinNum;
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int iWeight;
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float fCR;
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string sChoice;
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object oMod = GetModule();
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while(!END)
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{
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sChoice = "";
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switch(iCounter1)
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{
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//DO NOT EDIT ABOVE THIS LINE/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// ===========================================================================================================================================
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// Encounter Weights
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// Very Rare = 2
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// Rare = 4
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// Uncommon = 8
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// Common = 16
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//============================================================================================================================================
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//CUSTOM ENCOUNTER TABLE BELOW:///////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/* case 0:sChoice = "tarek_001"; // Creature ResRef goes between the " marks.
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fCR = 6.0; // Set this to the challenge rating of the creature as shown on the creature pallette.
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iMinNum = 0; //
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iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR.
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iWeight = 4; // This is the number of times this mob should be considered for the likelyhood of appearing.
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break;
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*/
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case 0:sChoice = "humanbandit_001"; // Bandit, Human - Short Sword
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fCR = 3.0;
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iMinNum = 1;
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iMaxNum = 4;
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iWeight = 16;
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break;
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case 1:sChoice = "humanbandit_002"; // Bandit, Human - Psionic
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fCR = 3.0;
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iMinNum = 1;
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iMaxNum = 3;
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iWeight = 8;
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break;
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case 2:sChoice = "halfbandit_001"; // Bandit, Halfling - Daggers
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fCR = 3.0;
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iMinNum = 1;
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iMaxNum = 3;
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iWeight = 8;
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break;
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case 3:sChoice = "slig002"; // Slig, Common
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fCR = 3.0;
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iMinNum = 1;
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iMaxNum = 1;
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iWeight = 4;
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break;
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case 4:sChoice = "gold_scorp001"; // Gold Scorpion
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fCR = 2.0;
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iMinNum = 1;
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iMaxNum = 1;
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iWeight = 8;
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break;
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case 5:sChoice = "monst_scorp001"; // Monstrous Scorpion, Tiny
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fCR = 0.25;
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iMinNum = 2;
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iMaxNum = 8;
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iWeight = 16;
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break;
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case 6:sChoice = "monst_spider001"; // Monstrous Spider, Tiny
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fCR = 0.25;
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iMinNum = 2;
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iMaxNum = 8;
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iWeight = 16;
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break;
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case 7:sChoice = "desertviper_001"; // Desert Viper, Small
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fCR = 0.5;
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iMinNum = 1;
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iMaxNum = 2;
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iWeight = 16;
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break;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE//////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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default:END = TRUE;
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break;
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}
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if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "")
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{
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for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++)
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{
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SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice);
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SetLocalInt(oMod, "re_iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum);
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SetLocalInt(oMod, "re_iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum);
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iVarNum++;
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}
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}
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iCounter1++;
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}
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SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum);
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}
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