NWNDS/nwnds_module/ps_crisislife.nss

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/************************************
* Crisis Of Life *
* *
* Cost: 36 *
* Power Score: Con -5 *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=36;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-5;
effect eVis1=EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
effect eVis2=EffectVisualEffect(VFX_IMP_RAISE_DEAD);
object oTarget=GetSpellTargetObject();
int nTargRace=GetRacialType(oTarget);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CRISIS_OF_LIFE);
int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_CONSTITUTION);
if (nTargRace==RACIAL_TYPE_CONSTRUCT || nTargRace==RACIAL_TYPE_UNDEAD
|| nTargRace==RACIAL_TYPE_ELEMENTAL || nTargRace==RACIAL_TYPE_OOZE)
{
FloatingTextStringOnCreature("This power only affects creatures with hearts", oPC, FALSE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
return;
}
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CRISIS_OF_LIFE)) return;
if(GetIsDead(oTarget) && GetIsPC(oTarget))
{
SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_CRISIS_OF_LIFE, FALSE));
if(d100()<=70)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oTarget);
DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazed(), oTarget, 10.0));
}
else
{
FloatingTextStringOnCreature("You were unable to shock the patient's heart into starting.", oPC, FALSE);
}
}
else if(TouchAttackMelee(oTarget))
{
SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_CRISIS_OF_LIFE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oTarget);
if(!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_DEATH, oPC))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
}
else
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, 6.0);
}
}
}