38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
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/************************************
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* Animate Shadow *
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* *
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* Cost: 16 *
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* Power Score: Wis -3 *
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* *
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*************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=16;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-3;
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_ANIMATE_SHADOW);
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effect eSummon;
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_ANIMATE_SHADOW)) return;
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if (nLevel <= 9)
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{
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eSummon = EffectSummonCreature("NW_S_SHADOW",VFX_FNF_SUMMON_UNDEAD);
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}
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else if ((nLevel >= 10) && (nLevel <= 14))
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{
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eSummon = EffectSummonCreature("NW_S_SHFIEND",VFX_FNF_SUMMON_UNDEAD);
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}
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else if ((nLevel >= 15))
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{
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eSummon = EffectSummonCreature("NW_S_SHADLORD",VFX_FNF_SUMMON_UNDEAD);
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}
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(24));
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}
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