NWNDS/nwnds_module/ka_hunt1_reward2.nss

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#include "nw_i0_tool"
void main()
{
// Give the speaker the items
int nVeggie = d3();
//% chance
if ((nVeggie > 0) && (nVeggie <= 1))
CreateItemOnObject("forestcloak", GetPCSpeaker(), 1);
//% chance
else if ((nVeggie > 1) && (nVeggie <= 2))
CreateItemOnObject("stiffcloak", GetPCSpeaker(), 1);
//% chance
else if ((nVeggie > 2) && (nVeggie <= 3))
CreateItemOnObject("cloakofradianc", GetPCSpeaker(), 1);
}