NWNDS/nwnds_module/hs_roomvalet.nss

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//::///////////////////////////////////////////////
//:: HS Room Valet
//:: HS_RoomValet
//:: Copyright (c) 2012 Athas Reborn
//:://////////////////////////////////////////////
/*
Picks inn room waypoint based on a variable
set on a nearby object, then moves the PC to
that waypoint
*/
//:://////////////////////////////////////////////
//:: Created By: DM Heatstroke
//:: Created On: May 29, 2012
//:://////////////////////////////////////////////
void main()
{
object oValet = OBJECT_SELF;
object oPC = GetPCSpeaker();
object oArea = GetArea(oValet);
object oDesk = GetNearestObjectByTag("ZEP_DESK01");
string sInnRoom = GetLocalString(oDesk, "INN_ROOM");
object oWayPoint = GetWaypointByTag(sInnRoom);
location lLoc = GetLocation(oWayPoint);
AssignCommand(oPC,JumpToLocation(lLoc));
}