NWNDS/nwnds_module/explorearea.nss

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void main()
{
ExploreAreaForPlayer(GetArea(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC,OBJECT_SELF)),GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC,OBJECT_SELF));
}