NWNDS/nwnds_module/shiftalignment.nss

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void ShiftAlignment (int Alignment, int Amount);
void ShiftAlignment (int Alignment, int Amount)
{
object oSpeaker;
effect eAlignment;
oSpeaker = GetPCSpeaker();
switch (Alignment)
{
case ALIGNMENT_GOOD:
eAlignment=EffectVisualEffect(VFX_IMP_HEAD_HOLY,FALSE);
break;
case ALIGNMENT_LAWFUL:
eAlignment=EffectVisualEffect(VFX_IMP_HEAD_MIND,FALSE);
break;
case ALIGNMENT_EVIL:
eAlignment=EffectVisualEffect(VFX_IMP_HEAD_EVIL,FALSE);
break;
case ALIGNMENT_CHAOTIC:
eAlignment=EffectVisualEffect(VFX_IMP_HEAD_ODD,FALSE);
break;
case ALIGNMENT_NEUTRAL:
eAlignment=EffectVisualEffect(VFX_IMP_HEAD_NATURE,FALSE);
break;
}
ApplyEffectToObject(DURATION_TYPE_INSTANT, eAlignment, oSpeaker, 0.5);
AdjustAlignment(oSpeaker, Alignment, Amount);
}