NWNDS/nwnds_module/ds_hq_citdldoor.nss

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// Script by: Nyadarus
// Created: September 2003
// Used in: The Hermit Quest
// Purpose: Used to bar the entrance to the Citidel of Fire unless the PC
// has spoken with Xia
location lTarget;
object oTarget;
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
int nInt;
nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYds_hermitquest");
if (nInt >= 2)
{
oTarget = GetWaypointByTag("CITADEL1");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}
else
{
FloatingTextStringOnCreature("The door bars your entry.", oPC);
}
}