NWNDS/nwn_dark_sun/onent_wmts2.nss

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#include "spawn_functions"
#include "tgdc_explore_inc"
#include "ar_db_main"
void main()
{
object oEntering = GetEnteringObject();
string sTag = GetTag(oEntering);
SetObjectVisualTransform(oEntering, OBJECT_VISUAL_TRANSFORM_SCALE, 0.5f);
//NC:EDIT
//added to enable defiling aura on NPC's
//7-3-06
object oArea = GetArea(oEntering);
SetLocalInt(oArea, "X2_L_WILD_MAGIC", 1);
//NC:EDIT
//NC:EDIT
// added arsx area index to area
SetLocalInt(oArea,ARSX_AREA_INDEX,ARSX_IndexArea(oArea));
//Heatstroke's Edit
//Added code to enable player exploration
PlayerExplore(oEntering, 0);
// Spawn_OnAreaEnter() can take three arguments - the name of the heartbeat
// script to execute, the heartbeat duration, and a delay for the first
// heartbeat. They default to spawn_sample_hb, 6.0, and 0.0 respectively; as
// if it were called like:
Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 0.0 );
}