NWNDS/nwn_dark_sun/ka_takesupplies.nss

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//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
object oItem;
oItem = GetItemPossessedBy(oPC, "CaravanSupplies");
if (GetIsObjectValid(oItem))
DestroyObject(oItem);
}