NWNDS/nwn_dark_sun/ar_d0_firsthead.nss

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void main()
{
// Find current Head model
int nModel = GetLocalInt(OBJECT_SELF, "AR_CURRENT_HEAD");
// Reset to 1
nModel = 1;
SetLocalInt(OBJECT_SELF, "AR_CURRENT_HEAD", nModel);
SetCreatureBodyPart(CREATURE_PART_HEAD,nModel,OBJECT_SELF);
}