NWNDS/_notes_/Domain Work/Water Domain.txt

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2022-02-25 00:18:20 -05:00
Type of Feat: Domain
Prerequisite: Access to the Water domain.
Granted Power: Turn or Destroy Fire creatures as a good cleric turns undead. Rebuke or Command Water creatures as an evil cleric rebukes undead. Use these abilities a number of times per day equal to 3 + Charisma modifier
Bonus Spells:
The cleric gains access to the following spells at the specified spell level: Obscuring Mist (1), Fog Cloud (2), Water Breathing (3), Solid Fog (4), Ice Storm (5), Cone of Cold (6), Acid Fog (7), Horrid Wilting (8), Elemental Swarm (9)
Use: Automatic.