Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
155 lines
7.3 KiB
Plaintext
155 lines
7.3 KiB
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script Name: 0e_player_target
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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OnPlayerTarget event script
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Used to allow player targeting while passing any module player targeting
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script through to work as intended.
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We Use a string variable upon the player using the targeting mode to define the
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action of the target.
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AI_TARGET_MODE is the constant used.
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AI_TARGET_ASSOCIATE is the associate that triggered the target mode.
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/*//////////////////////////////////////////////////////////////////////////////
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#include "0i_player_target"
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void main()
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{
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object oPC = GetLastPlayerToSelectTarget();
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// Get any plugin target scripts and run it instead of this one.
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string sPluginTargetScript = GetLocalString(oPC, AI_PLUGIN_TARGET_SCRIPT);
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if(sPluginTargetScript != "")
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{
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DeleteLocalString(oPC, AI_PLUGIN_TARGET_SCRIPT);
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ExecuteScript(sPluginTargetScript, oPC);
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// Remove the plugin script as it must be set each time the plugin uses the target event.
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}
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else
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{
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// Get the targeting mode data
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object oTarget = GetTargetingModeSelectedObject();
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vector vTarget = GetTargetingModeSelectedPosition();
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location lLocation = Location(GetArea(oPC), vTarget, GetFacing(oPC));
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object oAssociate = GetLocalObject(oPC, AI_TARGET_ASSOCIATE);
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string sTargetMode = GetLocalString(oPC, AI_TARGET_MODE);
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// ********************* Exiting Target Actions ************************
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// If the user manually exited targeting mode without selecting a target, return
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if(!GetIsObjectValid(oTarget) && vTarget == Vector())
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{
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if(sTargetMode == "ASSOCIATE_ACTION_ALL")
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{
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ai_SendMessages("You have exited selecting an action for the party.", AI_COLOR_YELLOW, oPC);
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if(ResManGetAliasFor("ai_a_default", RESTYPE_NCS) == "")
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{
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if(GetLocalInt(oPC, sGhostModeVarname)) ai_OriginalRemoveAllActionMode(oPC);
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}
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else ai_RemoveAllActionMode(oPC);
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}
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else if(sTargetMode == "ASSOCIATE_ACTION")
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{
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ai_SendMessages("You have exited selecting an action for " + GetName(oAssociate) + ".", AI_COLOR_YELLOW, oPC);
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if(ResManGetAliasFor("ai_a_default", RESTYPE_NCS) == "")
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{
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if(GetLocalInt(oPC, sGhostModeVarname))
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{
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ai_RemoveASpecificEffect(oAssociate, EFFECT_TYPE_CUTSCENEGHOST);
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DeleteLocalInt(oAssociate, sGhostModeVarname);
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}
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}
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else
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{
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ai_SetAIMode(oAssociate, AI_MODE_COMMANDED, FALSE);
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if(ai_GetAIMode(oPC, AI_MODE_ACTION_GHOST) && !ai_GetAIMode(oPC, AI_MODE_GHOST) &&
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GetLocalInt(oAssociate, sGhostModeVarname))
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{
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ai_RemoveASpecificEffect(oAssociate, EFFECT_TYPE_CUTSCENEGHOST);
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DeleteLocalInt(oAssociate, sGhostModeVarname);
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}
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ExecuteScript("nw_ch_ac1", oAssociate);
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}
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}
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else if(sTargetMode == "ASSOCIATE_GET_TRAP")
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{
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ai_SendMessages(GetName(oAssociate) + " has exited selecing a trap!", AI_COLOR_YELLOW, oPC);
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}
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else if(sTargetMode == "ASSOCIATE_PLACE_TRAP")
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{
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ai_SendMessages(GetName(oAssociate) + " has exited placing the trap!", AI_COLOR_YELLOW, oPC);
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}
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else if(sTargetMode == "DM_SELECT_CAMERA_VIEW")
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{
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AttachCamera(oPC, oPC);
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ai_SendMessages(GetName(oPC) + " has defaulted camera view back to the player!", AI_COLOR_YELLOW, oPC);
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}
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return;
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}
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// ************************* Targeted Actions **************************
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else
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{
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// This action makes an associates move to vTarget.
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if(sTargetMode == "ASSOCIATE_ACTION_ALL")
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{
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if(ResManGetAliasFor("ai_a_default", RESTYPE_NCS) == "")
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{
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ai_OriginalActionAllAssociates(oPC, oTarget, lLocation);
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}
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else ai_ActionAllAssociates(oPC, oTarget, lLocation);
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}
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else if(sTargetMode == "ASSOCIATE_ACTION")
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{
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if(ResManGetAliasFor("ai_a_default", RESTYPE_NCS) == "")
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{
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AssignCommand(oAssociate, ai_OriginalActionAssociate(oPC, oTarget, lLocation));
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}
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else AssignCommand(oAssociate, ai_ActionAssociate(oPC, oTarget, lLocation));
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}
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else if(sTargetMode == "ASSOCIATE_FOLLOW_TARGET") ai_SelectFollowTarget(oPC, oAssociate, oTarget);
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else if(sTargetMode == "ASSOCIATE_GET_TRAP") ai_SelectTrap(oPC, oAssociate, oTarget);
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else if(sTargetMode == "ASSOCIATE_PLACE_TRAP") AssignCommand(oAssociate, ai_PlaceTrap(oPC, lLocation));
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else if(sTargetMode == "ASSOCIATE_USE_ITEM")
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{
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if(oTarget == GetArea(oPC)) oTarget = OBJECT_INVALID;
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ai_UseWidgetItem(oPC, oAssociate, oTarget, lLocation);
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DelayCommand(6.0, ai_UpdateAssociateWidget(oPC, oAssociate));
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}
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else if(sTargetMode == "ASSOCIATE_USE_FEAT")
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{
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if(oTarget == GetArea(oPC)) oTarget = OBJECT_INVALID;
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ai_UseWidgetFeat(oPC, oAssociate, oTarget, lLocation);
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DelayCommand(6.0, ai_UpdateAssociateWidget(oPC, oAssociate));
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}
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else if(sTargetMode == "ASSOCIATE_CAST_SPELL")
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{
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if(oTarget == GetArea(oPC)) oTarget = OBJECT_INVALID;
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ai_CastWidgetSpell(oPC, oAssociate, oTarget, lLocation);
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DelayCommand(6.0, ai_UpdateAssociateWidget(oPC, oAssociate));
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}
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else if(sTargetMode == "DM_SELECT_CAMERA_VIEW")
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{
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AttachCamera(oPC, oTarget);
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ai_SendMessages(GetName(oPC) + " has changed the camera view to " + GetName(oTarget) + ".", AI_COLOR_YELLOW, oPC);
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}
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else if(sTargetMode == "DM_SELECT_OPEN_INVENTORY")
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{
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if(LineOfSightObject(oPC, oTarget))
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{
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OpenInventory(oTarget, oPC);
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ai_SendMessages("You have opened the inventory of "+ GetName(oTarget) + ".", AI_COLOR_YELLOW, oPC);
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}
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else ai_SendMessages(GetName(oTarget) + " is not in your line of sight!", AI_COLOR_YELLOW, oPC);
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}
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else if(GetStringLeft(sTargetMode, 15) == "DM_SELECT_GROUP")
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{
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ai_AddToGroup(oPC, oTarget, sTargetMode);
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}
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else if(GetStringLeft(sTargetMode, 15) == "DM_ACTION_GROUP")
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{
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ai_DMAction(oPC, oTarget, lLocation, sTargetMode);
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}
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// Get saved module player target script and execute it for pass through compatibility.
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string sModuleTargetScript = GetLocalString(GetModule(), AI_MODULE_TARGET_EVENT);
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ExecuteScript(sModuleTargetScript);
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}
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}
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}
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