MMD_PRC8/_module/nss/0e_c2_1_hb.nss
Jaysyn904 d77404f157 2025/07/15 Update
Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
2025-07-15 22:19:46 -04:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0e_c2_1_hb
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Monster OnHeartbeat script;
This will usually fire every 6 seconds (1 game round).
I am reverting the AI script back to the games default scripts for efficiency.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_module"
void main()
{
SetLocalInt(OBJECT_SELF, AI_ONSPAWN_EVENT, TRUE);
ai_ChangeEventScriptsForMonster(OBJECT_SELF);
ExecuteScript("nw_c2_default1");
}