Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
17 lines
630 B
Plaintext
17 lines
630 B
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script: 0e_c2_1_hb
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Monster OnHeartbeat script;
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This will usually fire every 6 seconds (1 game round).
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I am reverting the AI script back to the games default scripts for efficiency.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_module"
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void main()
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{
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SetLocalInt(OBJECT_SELF, AI_ONSPAWN_EVENT, TRUE);
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ai_ChangeEventScriptsForMonster(OBJECT_SELF);
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ExecuteScript("nw_c2_default1");
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}
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