MMD_PRC8/_module/nss/0c_summon_assoc.nss
Jaysyn904 d77404f157 2025/07/15 Update
Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
2025-07-15 22:19:46 -04:00

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/*////////////////////////////////////////////////////////////////////////////////////////////////////
Script Name: 0c_summon_assoc
Programmer: Philos
//////////////////////////////////////////////////////////////////////////////////////////////////////
Conversation script to have the caller summon either an animal companion or
familiar associate.
Param
sAssociate - which associate to summon.
*/////////////////////////////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
void main()
{
string sAssociate = GetScriptParam ("sAssociate");
if (sAssociate == "Familiar") SummonFamiliar ();
else if (sAssociate == "Companion") SummonAnimalCompanion ();
}