Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
18 lines
721 B
Plaintext
18 lines
721 B
Plaintext
/*////////////////////////////////////////////////////////////////////////////////////////////////////
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Script Name: 0c_summon_assoc
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Programmer: Philos
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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Conversation script to have the caller summon either an animal companion or
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familiar associate.
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Param
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sAssociate - which associate to summon.
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*/////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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void main()
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{
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string sAssociate = GetScriptParam ("sAssociate");
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if (sAssociate == "Familiar") SummonFamiliar ();
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else if (sAssociate == "Companion") SummonAnimalCompanion ();
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}
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