Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
18 lines
792 B
Plaintext
18 lines
792 B
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script: 0c_if_identify
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Text Appears When script that checks to see if the henchmen has a better lore
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skill than the speaker.
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Also checks AI_IDENTIFY_ON to see if the server wants them to help.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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int StartingConditional()
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{
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object oHenchman = OBJECT_SELF;
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if (!AI_IDENTIFY_ON && !ai_CanISpeak (oHenchman)) return FALSE;
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int nHenchmanLore = GetSkillRank(SKILL_LORE, oHenchman);
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int nMasterLore = GetSkillRank(SKILL_LORE, GetMaster(oHenchman));
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return (nHenchmanLore > nMasterLore);
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}
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