Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
29 lines
933 B
Plaintext
29 lines
933 B
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script: 0c_if_has_class
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Text Appears When script that checks to see if conversation owner has a
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specified class. Multiple classes maybe selected.
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Param
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nClass# - the class to look for use nClass1, nClass2, nClass3 for each one to check.
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*///////////////////////////////////////////////////////////////////////////////
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int StartingConditional()
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{
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object oHenchman = OBJECT_SELF;
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int nCntr = 1;
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int nClass;
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string sClass;
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while(nCntr < 10)
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{
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sClass = GetScriptParam("nClass" + IntToString(nCntr));
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if(sClass != "")
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{
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nClass = StringToInt(sClass);
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if(GetLevelByClass(nClass, oHenchman)) return TRUE;
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nCntr++;
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}
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else break;
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}
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return FALSE;
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}
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