MMD_PRC8/_module/nss/0c_if_has_assoc.nss
Jaysyn904 d77404f157 2025/07/15 Update
Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
2025-07-15 22:19:46 -04:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_if_has_assoc
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that checks to see if caller has the specified feat
to summon either a companion or a familiar and they are not summoned.
Param
sAssociate - "Familiar" or "Companion"
*///////////////////////////////////////////////////////////////////////////////
int StartingConditional()
{
object oHenchman = OBJECT_SELF;
string sAssociate = GetScriptParam("sAssociate");
if(sAssociate == "Familiar" && GetHasFeat(FEAT_SUMMON_FAMILIAR, oHenchman) &&
GetAssociate(ASSOCIATE_TYPE_FAMILIAR) == OBJECT_INVALID) return TRUE;
return (sAssociate == "Companion" && GetHasFeat(FEAT_ANIMAL_COMPANION, oHenchman) &&
GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION) == OBJECT_INVALID);
}