Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
17 lines
677 B
Plaintext
17 lines
677 B
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
|
|
Script: 0c_if_com_script
|
|
Programmer: Philos
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
Text Appears When script that returns TRUE the caller does have an ai combat
|
|
script set to sAIScript.
|
|
Param:
|
|
sAIScript - The special combat script to check.
|
|
*///////////////////////////////////////////////////////////////////////////////
|
|
#include "0i_associates"
|
|
int StartingConditional()
|
|
{
|
|
string sAIScript = GetScriptParam("sAIScript");
|
|
string sAICombatScript = GetLocalString (OBJECT_SELF, AI_COMBAT_SCRIPT);
|
|
return (sAIScript == sAICombatScript);
|
|
}
|