92 lines
3.4 KiB
Plaintext
92 lines
3.4 KiB
Plaintext
//:://////////////////////////////////////////////////
|
|
//:: X0_CH_HEN_CONV
|
|
// OnDialogue event handler for henchmen/associates.
|
|
//:://////////////////////////////////////////////////
|
|
//:: Copyright (c) 2002 Floodgate Entertainment
|
|
//:: Created By: Naomi Novik
|
|
//:: Created On: 01/05/2003
|
|
//:://////////////////////////////////////////////////
|
|
#include "x0_inc_henai"
|
|
#include "x0_i0_henchman"
|
|
#include "0i_associates"
|
|
//* GeorgZ - Put in a fix for henchmen talking even if they are petrified
|
|
int AbleToTalk(object oSelf)
|
|
{
|
|
if (GetHasEffect(EFFECT_TYPE_CONFUSED, oSelf) || GetHasEffect(EFFECT_TYPE_DOMINATED, oSelf) ||
|
|
GetHasEffect(EFFECT_TYPE_PETRIFY, oSelf) || GetHasEffect(EFFECT_TYPE_PARALYZE, oSelf) ||
|
|
GetHasEffect(EFFECT_TYPE_STUNNED, oSelf) || GetHasEffect(EFFECT_TYPE_FRIGHTENED, oSelf)
|
|
)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
void main()
|
|
{
|
|
object oCreature = OBJECT_SELF;
|
|
// * XP2, special handling code for interjections
|
|
// * This script only fires if someone inits with me.
|
|
// * with that in mind, I am now clearing any interjections
|
|
// * that the character might have on themselves.
|
|
if (GetLocalInt(GetModule(), "X2_L_XP2") == TRUE)
|
|
{
|
|
SetLocalInt(oCreature, "X2_BANTER_TRY", 0);
|
|
SetHasInterjection(GetMaster(oCreature), FALSE);
|
|
SetLocalInt(oCreature, "X0_L_BUSY_SPEAKING_ONE_LINER", 0);
|
|
SetOneLiner(FALSE, 0);
|
|
}
|
|
object oLastSpeaker = GetLastSpeaker();
|
|
if (GetTag(oCreature) == "x0_hen_dee")
|
|
{
|
|
string sCall = GetCampaignString("Deekin", "q6_Deekin_Call"+ GetName(oLastSpeaker), oLastSpeaker);
|
|
if (sCall == "") SetCustomToken(1001, GetStringByStrRef(40570));
|
|
else SetCustomToken(1001, sCall);
|
|
}
|
|
// If we are disabled then we can't listen or talk, Busy is checked in ai_SelectAssociateCommand().
|
|
if (GetIsHenchmanDying(oCreature) || ai_Disabled(oCreature)) return;
|
|
object oMaster = GetMaster();
|
|
int nMatch = GetListenPatternNumber();
|
|
object oIntruder;
|
|
if (nMatch == -1)
|
|
{
|
|
if (!ai_GetIsBusy(oCreature))
|
|
{
|
|
ai_ClearCreatureActions();
|
|
string sDialogFileToUse = GetDialogFileToUse(GetLastSpeaker());
|
|
BeginConversation(sDialogFileToUse);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// listening pattern matched
|
|
if (GetIsObjectValid(oMaster)) ai_SelectAssociateCommand(oCreature, oLastSpeaker, nMatch);
|
|
// we don't have a master, behave in default way
|
|
else if (GetIsObjectValid(oLastSpeaker) &&
|
|
!GetIsPC(oLastSpeaker) &&
|
|
GetIsFriend(oLastSpeaker))
|
|
{
|
|
object oIntruder = OBJECT_INVALID;
|
|
// Determine the intruder if any
|
|
if(nMatch == 4) oIntruder = GetLocalObject(oLastSpeaker, "NW_BLOCKER_INTRUDER");
|
|
else if (nMatch == 5)
|
|
{
|
|
oIntruder = GetLastHostileActor(oLastSpeaker);
|
|
if(!GetIsObjectValid(oIntruder))
|
|
{
|
|
oIntruder = GetAttemptedAttackTarget();
|
|
if(!GetIsObjectValid(oIntruder)) oIntruder = GetAttemptedSpellTarget();
|
|
}
|
|
}
|
|
// Actually respond to the shout
|
|
RespondToShout(oLastSpeaker, nMatch, oIntruder);
|
|
}
|
|
}
|
|
// Signal user-defined event
|
|
if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT))
|
|
{
|
|
SignalEvent(oCreature, EventUserDefined(EVENT_DIALOGUE));
|
|
}
|
|
}
|
|
|