MMD_PRC8/_module/nss/x0_ch_hen_combat.nss
Jaysyn904 6b49325c35 2025/07/20 Update
Updated PEPS AI.
2025-07-20 11:58:23 -04:00

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//::///////////////////////////////////////////////
//:: Associate: End of Combat End
//:: NW_CH_AC3
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Calls the end of combat script every round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Modified By: Deva Winblood
//:: Modified On: Jan 16th, 2008
//:: Added Support for Mounted Combat Feat Support
//:://////////////////////////////////////////////
#include "x0_inc_henai"
void main()
{
if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT"))
{ // set variables on target for mounted combat
DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL");
DeleteLocalInt(OBJECT_SELF,"nX3_HP_BEFORE");
DeleteLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT");
} // set variables on target for mounted combat
if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
{
ExecuteScript("nw_ch_ac3");
}
if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1003));
}
}