MMD_PRC8/_module/nss/on_mod_enter.nss
Jaysyn904 d77404f157 2025/07/15 Update
Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
2025-07-15 22:19:46 -04:00

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#include "inc_gennui"
void main()
{
//:: establishes PC current grid coordinates
object oPC = GetEnteringObject();
int iXP = GetXP(oPC);
int iGP = GetGold(oPC);
SetLocalInt(oPC,"ate",1);
SetLocalInt(oPC,"drank",1);
SetLocalString(oPC,"ss_t_chest_1","100003");
//:: NUI Magic by Daz
//Examine_DisablePanels(oPC);
PrintString(GetObjectUUID(oPC));
if (iXP < 1 && iGP < 300) //:: Gold for new players
{
int iRand = d100(3)+50;
GiveGoldToCreature(oPC,iRand);
ExecuteScript("ss_treasure",oPC);
}
//:: Add system journal entries
AddJournalQuestEntry("JRNL_XPCHART", 1, oPC, FALSE, FALSE, FALSE);
AddJournalQuestEntry("JRNL_LA_BUYOFF", 1, oPC, FALSE, FALSE, FALSE);
AddJournalQuestEntry("JRNL_PRC8", 1, oPC, FALSE, FALSE, FALSE);
AddJournalQuestEntry("JRNL_FOODWTR", 1, oPC, FALSE, FALSE, FALSE);
}