Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
24 lines
904 B
Plaintext
24 lines
904 B
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script: 0e_onclientload
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Monster OnClientLoad script;
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This will fire when the client is loading.
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If you have your own OnClientLoad event script just take the below
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script lines and add them into your OnClientLoad script.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_menus_dm"
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#include "0i_module"
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void main()
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{
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object oCreature = OBJECT_SELF;
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// This can be moved to the OnClientLoad script event of your module.
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if(ai_GetIsCharacter(oCreature)) ai_CheckPCStart(oCreature);
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// If this is a server you can add this as well.
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else if(AI_SERVER && (GetIsDM(oCreature) || GetIsPlayerDM(oCreature)))
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{
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ai_CheckPCStart(oCreature);
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}
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}
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