MMD_PRC8/_module/nss/0e_onclientload.nss
Jaysyn904 d77404f157 2025/07/15 Update
Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
2025-07-15 22:19:46 -04:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0e_onclientload
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Monster OnClientLoad script;
This will fire when the client is loading.
If you have your own OnClientLoad event script just take the below
script lines and add them into your OnClientLoad script.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_menus_dm"
#include "0i_module"
void main()
{
object oCreature = OBJECT_SELF;
// This can be moved to the OnClientLoad script event of your module.
if(ai_GetIsCharacter(oCreature)) ai_CheckPCStart(oCreature);
// If this is a server you can add this as well.
else if(AI_SERVER && (GetIsDM(oCreature) || GetIsPlayerDM(oCreature)))
{
ai_CheckPCStart(oCreature);
}
}