Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
16 lines
612 B
Plaintext
16 lines
612 B
Plaintext
/*////////////////////////////////////////////////////////////////////////////////////////////////////
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Script Name: 0c_summon_assoc
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Programmer: Philos
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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Conversation script to have the caller use nFeat from the feat.2da.
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Param
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nFeat - Feat number from the feat.2da.
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*/////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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void main()
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{
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int nFeat = StringToInt (GetScriptParam ("nFeat"));
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ActionUseFeat(nFeat, OBJECT_SELF);
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}
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