Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
15 lines
560 B
Plaintext
15 lines
560 B
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script:0c_remove_effect
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Programmer:Philos
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////////////////////////////////////////////////////////////////////////////////
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Actions Taken script that removes an effect from OBJECT_SELF.
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Param: nEffect - the EFFECT_TYPE_* number to remove.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_spells"
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void main ()
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{
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int nEffect = StringToInt (GetScriptParam ("nEffectType"));
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ai_RemoveASpecificEffect (OBJECT_SELF, nEffect);
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}
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