MMD_PRC8/_module/nss/0c_remove_effect.nss
Jaysyn904 d77404f157 2025/07/15 Update
Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
2025-07-15 22:19:46 -04:00

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/*//////////////////////////////////////////////////////////////////////////////
Script:0c_remove_effect
Programmer:Philos
////////////////////////////////////////////////////////////////////////////////
Actions Taken script that removes an effect from OBJECT_SELF.
Param: nEffect - the EFFECT_TYPE_* number to remove.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_spells"
void main ()
{
int nEffect = StringToInt (GetScriptParam ("nEffectType"));
ai_RemoveASpecificEffect (OBJECT_SELF, nEffect);
}