MMD_PRC8/_module/nss/0c_listhenchman.nss
Jaysyn904 d77404f157 2025/07/15 Update
Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
2025-07-15 22:19:46 -04:00

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/*////////////////////////////////////////////////////////////////////////////////////////////////////
Script Name: 0c_cast_polymorp
Programmer: Philos
//////////////////////////////////////////////////////////////////////////////////////////////////////
Conversation script to setup the tokens for the henchman in the speakers party
except for who they are talking to.
*/////////////////////////////////////////////////////////////////////////////////////////////////////
void main()
{
object oSpeaker = OBJECT_SELF;
object oPC = GetPCSpeaker();
int nCntr = 1;
object oHenchman = GetHenchman(oPC, nCntr);
while(oHenchman != OBJECT_INVALID)
{
if(oHenchman != oSpeaker) SetCustomToken(77100 + nCntr, GetName(oHenchman));
oHenchman = GetHenchman(oPC, ++nCntr);
}
}