Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
16 lines
708 B
Plaintext
16 lines
708 B
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script: 0c_if_taunt
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Text Appears When script that returns TRUE the server allows a henchman to
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taunt and if they have the don't have the taunt ai script set.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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int StartingConditional()
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{
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object oHenchman = OBJECT_SELF;
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return (AI_TAUNTING_ON &&
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GetSkillRank(SKILL_TAUNT, oHenchman) > ai_GetCharacterLevels(oHenchman) &&
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GetLocalString(oHenchman, AI_COMBAT_SCRIPT) != "ai_a_taunter");
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}
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