Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
19 lines
736 B
Plaintext
19 lines
736 B
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script: 0c_if_SkillRank
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Text Appears When script that checks to see if the caller's skill ranks
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are above or equal to the param value.
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Param:
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nSkill - the skill number for the skill. See skills.2da.
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nRank - the rank required.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_main"
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int StartingConditional()
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{
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string sSkill = GetScriptParam("nSkill");
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if(sSkill == "") return FALSE;
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int nRank = StringToInt(GetScriptParam("nRank"));
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return (GetSkillRank(StringToInt(sSkill)) >= nRank);
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}
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