MMD_PRC8/_module/nss/0c_if_assoc_mode.nss
Jaysyn904 d77404f157 2025/07/15 Update
Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
2025-07-15 22:19:46 -04:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_if_assoc_mode
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that checks to see if the henchmen has a specific
associate mode.
Param:
nMode - The mode to check.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
int StartingConditional()
{
object oHenchman = OBJECT_SELF;
int nMode = StringToInt(GetScriptParam("nMode"));
// This conversation line turns off picking up any items.
if (nMode == -1)
{
if(ai_SetAIMode (oHenchman, AI_MODE_PICKUP_ITEMS)) return TRUE;
return FALSE;
}
return ai_GetAIMode (oHenchman, nMode);
}