Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
17 lines
615 B
Plaintext
17 lines
615 B
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script: 0c_if_a_magic_m
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Text Appears When script that checks to see if the henchmen has a specific
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associate magic mode.
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Param:
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nMode - The mode to check.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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int StartingConditional()
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{
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object oHenchman = OBJECT_SELF;
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int nMode = StringToInt(GetScriptParam("nMode"));
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return ai_GetMagicMode (oHenchman, nMode);
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}
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