Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
16 lines
555 B
Plaintext
16 lines
555 B
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script: 0c_fire_henchmen
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Action taken script to fire/remove henchman for higher.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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void main()
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{
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object oHenchman = OBJECT_SELF;
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ai_ClearCreatureActions();
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ai_FireHenchman (GetPCSpeaker(), oHenchman);
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PlayVoiceChat (VOICE_CHAT_GOODBYE, oHenchman);
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}
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