MMD_PRC8/_module/nss/0c_fire_henchmen.nss
Jaysyn904 d77404f157 2025/07/15 Update
Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
2025-07-15 22:19:46 -04:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_fire_henchmen
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Action taken script to fire/remove henchman for higher.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
void main()
{
object oHenchman = OBJECT_SELF;
ai_ClearCreatureActions();
ai_FireHenchman (GetPCSpeaker(), oHenchman);
PlayVoiceChat (VOICE_CHAT_GOODBYE, oHenchman);
}