Increased HP of Practice Dummy. Added instanced player room with persistent storage in Inn. Full compile. Updated release archive.
1166 lines
44 KiB
JSON
1166 lines
44 KiB
JSON
{
|
|
"__data_type": "GIC ",
|
|
"Creature List": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 4,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"Door List": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "CaveExit"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "CaveExit"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fancy Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fancy Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Strong Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fancy Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fancy Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fancy Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fancy Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fancy Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fancy Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fancy Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fancy Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fancy Door"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "RuralExit"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 8,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "DoubleDoors"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"Encounter List": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"List": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"Placeable List": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Well"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Merchants Shingle - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Fence Rural 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Floor Designs - Style 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Shaft of Light - Red"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Well"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Campfire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Campfire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Campfire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Campfire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Campfire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Sphinx Statue"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Sphinx Statue"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Full Wagon"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Campfire"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Low treasure script."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Merchants Shingle - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Merchants Shingle - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Well"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Anvil"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Merchants Shingle - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Archery Target"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Archery Target"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Archery Target"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Combat Dummy"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Combat Dummy"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Combat Dummy"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Combat Dummy"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"SoundList": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"StoreList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 11,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Chapter 1"
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"TriggerList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"WaypointList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|