/*////////////////////////////////////////////////////////////////////////////// Script: pi_test Programmer: Philos //////////////////////////////////////////////////////////////////////////////// Plugin for debugging. */////////////////////////////////////////////////////////////////////////////// #include "0i_nui" #include "0i_player_target" // Does startup check if the game has just been loaded. int StartingUp(object oPC); void main() { object oPC = OBJECT_SELF; if(StartingUp(oPC)) return; string sText; // Set window to not save until it has been created. //SetLocalInt (oPC, AI_NO_NUI_SAVE, TRUE); //DelayCommand (0.5f, DeleteLocalInt (oPC, AI_NO_NUI_SAVE)); // ************************************************************************* Width / Height // Row 1 ******************************************************************* 636 / 73 json jRow = JsonArrayInsert(JsonArray(), NuiSpacer()); jRow = CreateButton(jRow, "Level Up Creature", "btn_level", 150.0f, 20.0f, -1.0, "btn_level_tooltip"); jRow = JsonArrayInsert(jRow, NuiSpacer()); jRow = CreateButton(jRow, "Gold for Creature", "btn_gold", 150.0f, 20.0f, -1.0, "btn_gold_tooltip"); jRow = JsonArrayInsert(jRow, NuiSpacer()); jRow = CreateButton(jRow, "Force Rest Creature", "btn_rest", 150.0f, 20.0f, -1.0, "btn_rest_tooltip"); jRow = JsonArrayInsert(jRow, NuiSpacer()); jRow = CreateButton(jRow, "ID/UnID Item", "btn_id_item", 150.0f, 20.0f, -1.0, "btn_id_item_tooltip"); jRow = JsonArrayInsert(jRow, NuiSpacer()); // Add row to the column. json jCol = JsonArrayInsert(JsonArray(), NuiRow(jRow)); // Row 2 ******************************************************************* 636 / 101 jRow = JsonArrayInsert(JsonArray(), NuiSpacer()); jRow = CreateButton(jRow, "Heal Creature", "btn_heal", 150.0f, 20.0f, -1.0, "btn_heal_tooltip"); jRow = JsonArrayInsert(jRow, NuiSpacer()); jRow = CreateButton(jRow, "Clear Creature Actions", "btn_clear", 150.0f, 20.0f, -1.0, "btn_clear_tooltip"); jRow = JsonArrayInsert(jRow, NuiSpacer()); jRow = CreateButton(jRow, "Kill Creature", "btn_kill", 150.0f, 20.0f, -1.0, "btn_kill_tooltip"); jRow = JsonArrayInsert(jRow, NuiSpacer()); jRow = CreateButton(jRow, "Remove Object", "btn_remove", 150.0f, 20.0f, -1.0, "btn_remove_tooltip"); jRow = JsonArrayInsert(jRow, NuiSpacer()); // Add row to the column. jCol = JsonArrayInsert(jCol, NuiRow(jRow)); // Row 3 ******************************************************************* 636 / 101 jRow = JsonArrayInsert(JsonArray(), NuiSpacer()); jRow = CreateButton(jRow, "Jump To", "btn_jump", 150.0f, 20.0f, -1.0, "btn_jump_tooltip"); jRow = JsonArrayInsert(jRow, NuiSpacer()); jRow = CreateButton(jRow, "Kill In Area", "btn_kill_area", 150.0f, 20.0f, -1.0, "btn_kill_area_tooltip"); jRow = JsonArrayInsert(jRow, NuiSpacer()); // Add row to the column. jCol = JsonArrayInsert(jCol, NuiRow(jRow)); float fHeight = 129.0; // Set the Layout of the window. json jLayout = NuiCol(jCol); string sName = GetName(oPC); if(GetStringRight(sName, 1) == "s") sName = sName + "'"; else sName = sName + "'s"; int nToken = SetWindow(oPC, jLayout, "pi_test_nui", sName + " PEPS Testing Menu", -1.0, -1.0, 636.0f, fHeight + 12.0f, FALSE, FALSE, TRUE, FALSE, TRUE, "pe_test"); // Set all binds, events, and watches. // Row 1 NuiSetBind(oPC, nToken, "btn_level_event", JsonBool(TRUE)); NuiSetBind(oPC, nToken, "btn_level_tooltip", JsonString(" Give level to target creature.")); NuiSetBind(oPC, nToken, "btn_gold_event", JsonBool(TRUE)); NuiSetBind(oPC, nToken, "btn_gold_tooltip", JsonString(" Give Gold to target creature.")); NuiSetBind(oPC, nToken, "btn_rest_event", JsonBool(TRUE)); NuiSetBind(oPC, nToken, "btn_rest_tooltip", JsonString(" Force rest target creature.")); NuiSetBind(oPC, nToken, "btn_id_item_event", JsonBool(TRUE)); NuiSetBind(oPC, nToken, "btn_id_item_tooltip", JsonString(" Identify or UnIdentify the target item.")); // Row 2 NuiSetBind(oPC, nToken, "btn_heal_event", JsonBool(TRUE)); NuiSetBind(oPC, nToken, "btn_heal_tooltip", JsonString(" Heal target creature to max hitpoints.")); NuiSetBind(oPC, nToken, "btn_clear_event", JsonBool(TRUE)); NuiSetBind(oPC, nToken, "btn_clear_tooltip", JsonString(" Clears a creature's actions including combat.")); NuiSetBind(oPC, nToken, "btn_kill_event", JsonBool(TRUE)); NuiSetBind(oPC, nToken, "btn_kill_tooltip", JsonString(" Kill target creature doing 10,000 magic damage.")); NuiSetBind(oPC, nToken, "btn_remove_event", JsonBool(TRUE)); NuiSetBind(oPC, nToken, "btn_remove_tooltip", JsonString(" Remove selected object or the nearest object to ground selection.")); // Row 3 NuiSetBind(oPC, nToken, "btn_jump_event", JsonBool(TRUE)); NuiSetBind(oPC, nToken, "btn_jump_tooltip", JsonString(" Jump to target location.")); NuiSetBind(oPC, nToken, "btn_kill_area_event", JsonBool(TRUE)); NuiSetBind(oPC, nToken, "btn_kill_area_tooltip", JsonString(" Kills all creatures in target area.")); } int StartingUp(object oPC) { if(GetLocalInt(oPC, AI_ADD_PLUGIN)) { json jPlugin = JsonArray(); jPlugin = JsonArrayInsert(jPlugin, JsonString("pi_test")); jPlugin = JsonArrayInsert(jPlugin, JsonInt(FALSE)); jPlugin = JsonArrayInsert(jPlugin, JsonString("Testing Menu")); jPlugin = JsonArrayInsert(jPlugin, JsonString("ir_charsheet")); json jPlugins = GetLocalJson(oPC, AI_JSON_PLUGINS); jPlugins = JsonArrayInsert(jPlugins, jPlugin); SetLocalJson(oPC, AI_JSON_PLUGINS, jPlugin); SetLocalInt(oPC, AI_PLUGIN_SET, TRUE); return TRUE; } if(!GetLocalInt(oPC, AI_STARTING_UP)) return FALSE; return TRUE; }