/*////////////////////////////////////////////////////////////////////////////// Script: 0c_if_taunt Programmer: Philos //////////////////////////////////////////////////////////////////////////////// Text Appears When script that returns TRUE the server allows a henchman to taunt and if they have the don't have the taunt ai script set. */////////////////////////////////////////////////////////////////////////////// #include "0i_associates" int StartingConditional() { object oHenchman = OBJECT_SELF; return (AI_TAUNTING_ON && GetSkillRank(SKILL_TAUNT, oHenchman) > ai_GetCharacterLevels(oHenchman) && GetLocalString(oHenchman, AI_COMBAT_SCRIPT) != "ai_a_taunter"); }