//:://///////////////////////////////////////////// //:: Associate: End of Combat End //:: NW_CH_AC3 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Calls the end of combat script every round */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 16, 2001 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Modified By: Deva Winblood //:: Modified On: Jan 16th, 2008 //:: Added Support for Mounted Combat Feat Support //::////////////////////////////////////////////// #include "x0_inc_henai" void main() { if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) { // set variables on target for mounted combat DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL"); DeleteLocalInt(OBJECT_SELF,"nX3_HP_BEFORE"); DeleteLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT"); } // set variables on target for mounted combat if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) { ExecuteScript("nw_ch_ac3"); } if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1003)); } }