//:://///////////////////////////////////////////// //:: Name x2_def_spawn //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default On Spawn script 2003-07-28: Georg Zoeller: If you set a ninteger on the creature named "X2_USERDEFINED_ONSPAWN_EVENTS" The creature will fire a pre and a post-spawn event on itself, depending on the value of that variable 1 - Fire Userdefined Event 1510 (pre spawn) 2 - Fire Userdefined Event 1511 (post spawn) 3 - Fire both events */ //::////////////////////////////////////////////// //:: Created By: Keith Warner, Georg Zoeller //:: Created On: June 11/03 //::////////////////////////////////////////////// const int EVENT_USER_DEFINED_PRESPAWN = 1510; const int EVENT_USER_DEFINED_POSTSPAWN = 1511; #include "x0_i0_anims" #include "x2_inc_switches" #include "ms_name_inc" #include "mmd_inc_random" void main() { object oNPC = OBJECT_SELF; // User defined OnSpawn event requested? int nSpecEvent = GetLocalInt(oNPC,"X2_USERDEFINED_ONSPAWN_EVENTS"); // Pre Spawn Event requested if (nSpecEvent == 1 || nSpecEvent == 3 ) { SignalEvent(oNPC,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN )); } ms_Nomenclature(oNPC); DelayCommand(0.0f, rnd_skin(oNPC)); DelayCommand(0.0f, rnd_head(oNPC)); DelayCommand(0.0f, rnd_pheno(oNPC)); DelayCommand(0.0f, rnd_tattoo(oNPC)); DelayCommand(0.0f, rnd_height(oNPC)); /* Fix for the new golems to reduce their number of attacks */ int nNumber = GetLocalInt(oNPC,CREATURE_VAR_NUMBER_OF_ATTACKS); if (nNumber >0 ) { SetBaseAttackBonus(nNumber); } // Execute default OnSpawn script. ExecuteScript("nw_c2_default9", oNPC); //Post Spawn event requeste if (nSpecEvent == 2 || nSpecEvent == 3) { SignalEvent(oNPC,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN)); } SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); }