/*////////////////////////////////////////////////////////////////////////////// Script: nw_c2_default8 Programmer: Philos //////////////////////////////////////////////////////////////////////////////// Monster OnDisturbed event script; Fires when the inventory of oCreature is changed i.e. added or removed. Creatures can't have items added or removed from its inventory (it's not a container), then the only way this fires for creatures if something is stolen. */////////////////////////////////////////////////////////////////////////////// #include "0i_actions" void main() { object oCreature = OBJECT_SELF; ExecuteScript("prc_npc_disturb", oCreature); if(AI_DEBUG) ai_Debug("nw_c2_default8", "13", GetName(oCreature) + " is been disturbed!"); // We do nothing at the moment... lets not mess up our factions ok? // This should be defined by the server admins and is commented out. //if(ai_GetIsBusy(OBJECT_SELF, FALSE) || ai_Disabled()) return; //object oTarget = GetLastDisturbed(); //if (oTarget != OBJECT_INVALID) ai_DoMonsterCombatRound (); // Send the disturbed flag if appropriate. if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) { SignalEvent(oCreature, EventUserDefined(EVENT_DISTURBED)); } }