//::////////////////////////////////////////////// //;: //:: mmd_inc_random.nss //:: /* Handles random NPC appearances. */ //:: //::////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 2025-07-15 16:49:54 //::////////////////////////////////////////////// void rnd_height(object oPC) { int nPercent = 90 + Random(21); // 90% to 110% float fScale = IntToFloat(nPercent) / 100.0f; SetObjectVisualTransform(OBJECT_SELF, OBJECT_VISUAL_TRANSFORM_SCALE, fScale); } void rnd_skin(object oPC) { //:: Randomize skin color int nKeepskin = GetLocalInt(OBJECT_SELF,"MMD_KEEPSKIN"); int nSkinColor; nSkinColor = Random(15); if (nKeepskin != 1) { SetColor(OBJECT_SELF, COLOR_CHANNEL_SKIN, nSkinColor); } } void rnd_pheno(object oPC) { //: Randomize body size (3:1 ratio) int nKeepPheno = GetLocalInt(OBJECT_SELF, "MMD_KEEPPHENO"); int nRandom = d4(); if (nKeepPheno != 1 && nRandom == 1) { SetPhenoType(PHENOTYPE_BIG , OBJECT_SELF); } } void rnd_head(object oPC) { // Randomize head int nKeephead = GetLocalInt(OBJECT_SELF,"MMD_KEEPHEAD"); int nKeephair = GetLocalInt(OBJECT_SELF,"MMD_KEEPHAIR"); int nHeadNumber; nHeadNumber = Random(12)+1; if (nKeephead != 1) { SetCreatureBodyPart(CREATURE_PART_HEAD, nHeadNumber, OBJECT_SELF); } // Randomize hair color int nHairColor; nHairColor = Random(15); if (nKeephair != 1) { SetColor(OBJECT_SELF, COLOR_CHANNEL_HAIR, nHairColor); } } void rnd_tattoo(object oPC) { // Randomize Tattoos int nKeeptats = GetLocalInt(OBJECT_SELF,"MMD_KEEPTATS"); int nTattoo1; nTattoo1 = Random(60); if (nKeeptats != 1) { SetColor(OBJECT_SELF, COLOR_CHANNEL_TATTOO_1, nTattoo1); } int nTattoo2; nTattoo2 = Random(60); if (nKeeptats != 1) { SetColor(OBJECT_SELF, COLOR_CHANNEL_TATTOO_2, nTattoo2); } }