/*////////////////////////////////////////////////////////////////////////////// // Script Name: 0e_prc_ch_events //////////////////////////////////////////////////////////////////////////////// associate event handler while using the PRC. */////////////////////////////////////////////////////////////////////////////// #include "0i_actions" #include "x0_i0_assoc" void main() { object oCreature = OBJECT_SELF; int nEvent = GetCurrentlyRunningEvent(); //WriteTimestampedLogEntry("0e_prc_ch_events [13] " + GetName(oCreature) + " nEvent: " + IntToString(nEvent)); switch (nEvent) { case EVENT_SCRIPT_CREATURE_ON_HEARTBEAT: { if(GetLocalInt(oCreature, "CohortID")) ExecuteScript("prc_ai_coh_hb"); ExecuteScript("nw_ch_ac1", oCreature); ExecuteScript("prc_npc_hb", oCreature); break; } case EVENT_SCRIPT_CREATURE_ON_NOTICE: { ExecuteScript("nw_ch_ac2", oCreature); ExecuteScript("prc_npc_percep", oCreature); break; } case EVENT_SCRIPT_CREATURE_ON_DIALOGUE: { //if(GetLocalInt(oCreature, "CohortID")) ExecuteScript("prc_ai_coh_conv"); ExecuteScript("nw_ch_ac4", oCreature); //ExecuteScript("prc_npc_conv", oCreature); break; } case EVENT_SCRIPT_CREATURE_ON_MELEE_ATTACKED: { ExecuteScript("nw_ch_ac5", oCreature); ExecuteScript("prc_npc_physatt", oCreature); break; } case EVENT_SCRIPT_CREATURE_ON_DAMAGED: { ExecuteScript("nw_ch_ac6", oCreature); ExecuteScript("prc_npc_damaged", oCreature); break; } case EVENT_SCRIPT_CREATURE_ON_SPELLCASTAT: { ExecuteScript("nw_ch_acb", oCreature); ExecuteScript("prc_npc_spellat", oCreature); break; } case EVENT_SCRIPT_CREATURE_ON_END_COMBATROUND: { ExecuteScript("nw_ch_ac3", oCreature); ExecuteScript("prc_npc_combat", oCreature); break; } case EVENT_SCRIPT_CREATURE_ON_BLOCKED_BY_DOOR: { ExecuteScript("nw_ch_ace", oCreature); ExecuteScript("prc_npc_blocked", oCreature); break; } case EVENT_SCRIPT_CREATURE_ON_RESTED: { ExecuteScript("nw_ch_aca", oCreature); //ExecuteScript("prc_npc_rested", oCreature); break; } case EVENT_SCRIPT_CREATURE_ON_DISTURBED: { ExecuteScript("nw_ch_ac8", oCreature); ExecuteScript("prc_npc_disturb", oCreature); break; } } }