/*////////////////////////////////////////////////////////////////////////////// Script: 0e_get_henchman Programmer: Philos //////////////////////////////////////////////////////////////////////////////// Action taken script that adds oCreature to oPC's party as a henchman while giving a random message. */////////////////////////////////////////////////////////////////////////////// #include "0i_associates" void main() { object oCreature = OBJECT_SELF; object oPC = GetPCSpeaker(); AddHenchman(oPC, oCreature); int nVoice; switch(d4()) { case 1: nVoice = VOICE_CHAT_CANDO; break; case 2: nVoice = VOICE_CHAT_CHEER; break; case 3: nVoice = VOICE_CHAT_GOODIDEA; break; case 4: nVoice = VOICE_CHAT_LAUGH; break; } PlayVoiceChat(nVoice, oCreature); }