/*////////////////////////////////////////////////////////////////////////////// Script: 0e_get_convo Programmer: Philos //////////////////////////////////////////////////////////////////////////////// Action taken script that leaves the current conversation and starts a new conversation with oCreature using the linked conversation instead of the ai_Henchman conversation. Allows use of ai_conversation for henchman in other modules. */////////////////////////////////////////////////////////////////////////////// #include "0i_actions" void BeginOriginalHenchmanConversation(string sDialog, object oPC) { BeginConversation(sDialog, oPC); } void main() { ai_ClearCreatureActions(); // Need to check special dialogs for HOTU henchman. string sDialog = GetDialogFileToUse(GetLastSpeaker()); DelayCommand(0.0, BeginOriginalHenchmanConversation(sDialog, GetPCSpeaker())); }