/*////////////////////////////////////////////////////////////////////////////// Script: 0c_fire_henchmen Programmer: Philos //////////////////////////////////////////////////////////////////////////////// Action taken script to fire/remove henchman for higher. */////////////////////////////////////////////////////////////////////////////// #include "0i_associates" void main() { object oHenchman = OBJECT_SELF; ai_ClearCreatureActions(); ai_FireHenchman (GetPCSpeaker(), oHenchman); PlayVoiceChat (VOICE_CHAT_GOODBYE, oHenchman); }