Initial commit
Initial commit.
This commit is contained in:
51
_module/utw/pl2_.utw.json
Normal file
51
_module/utw/pl2_.utw.json
Normal file
@@ -0,0 +1,51 @@
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||||
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52
_module/utw/waypoint002.utw.json
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52
_module/utw/waypoint002.utw.json
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@@ -0,0 +1,52 @@
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||||
{
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||||
"__data_type": "UTW ",
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||||
"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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||||
},
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||||
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52
_module/utw/waypoint003.utw.json
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52
_module/utw/waypoint003.utw.json
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@@ -0,0 +1,52 @@
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{
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||||
"__data_type": "UTW ",
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"value": 1
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||||
},
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"Comment": {
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||||
"type": "cexostring",
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||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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},
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||||
"Description": {
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||||
"type": "cexolocstring",
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||||
"0": ""
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||||
"LocalizedName": {
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||||
"type": "cexolocstring",
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||||
"value": {
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||||
"0": "South WP",
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||||
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||||
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||||
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||||
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||||
"value": "waypoint003"
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||||
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||||
}
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52
_module/utw/waypoint004.utw.json
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52
_module/utw/waypoint004.utw.json
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@@ -0,0 +1,52 @@
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{
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||||
"__data_type": "UTW ",
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||||
"Appearance": {
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"value": 1
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||||
},
|
||||
"Comment": {
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||||
"type": "cexostring",
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||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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},
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||||
"Description": {
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||||
"type": "cexolocstring",
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"0": ""
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||||
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"LocalizedName": {
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"type": "cexolocstring",
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"value": {
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"0": "West WP",
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}
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52
_module/utw/waypoint005.utw.json
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52
_module/utw/waypoint005.utw.json
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@@ -0,0 +1,52 @@
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||||
{
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||||
"__data_type": "UTW ",
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"Appearance": {
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"value": 1
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||||
},
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"Comment": {
|
||||
"type": "cexostring",
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||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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},
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||||
"Description": {
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||||
"type": "cexolocstring",
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"value": {
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"0": ""
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"type": "byte",
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"LocalizedName": {
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||||
"type": "cexolocstring",
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||||
"value": {
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||||
"0": "East WP",
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"id": 14817
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70
_module/utw/waypoint006.utw.json
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70
_module/utw/waypoint006.utw.json
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@@ -0,0 +1,70 @@
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||||
{
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"__data_type": "UTW ",
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"value": 1
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},
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"Comment": {
|
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"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
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"type": "cexolocstring",
|
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"value": {}
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"type": "cexostring",
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|
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"type": "cexolocstring",
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"0": "Goblinoids",
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|
72
_module/utw/waypoint007.utw.json
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72
_module/utw/waypoint007.utw.json
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@@ -0,0 +1,72 @@
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||||
{
|
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"__data_type": "UTW ",
|
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"Appearance": {
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"value": 1
|
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"type": "cexostring",
|
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|
||||
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|
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|
72
_module/utw/waypoint008.utw.json
Normal file
72
_module/utw/waypoint008.utw.json
Normal file
@@ -0,0 +1,72 @@
|
||||
{
|
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"__data_type": "UTW ",
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|
||||
},
|
||||
"Description": {
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|
||||
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|
70
_module/utw/waypoint009.utw.json
Normal file
70
_module/utw/waypoint009.utw.json
Normal file
@@ -0,0 +1,70 @@
|
||||
{
|
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"__data_type": "UTW ",
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"Appearance": {
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||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Undead",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "1_und_"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "waypoint009"
|
||||
},
|
||||
"VarTable": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "done"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
50
_module/utw/waypoint010.utw.json
Normal file
50
_module/utw/waypoint010.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 2
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Normal Placeable",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "3pl_"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "waypoint010"
|
||||
}
|
||||
}
|
50
_module/utw/waypoint011.utw.json
Normal file
50
_module/utw/waypoint011.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Magic Item Spawner",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "4mi_"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "waypoint011"
|
||||
}
|
||||
}
|
50
_module/utw/waypoint012.utw.json
Normal file
50
_module/utw/waypoint012.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Treasure Spawner",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "6trs_"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "waypoint012"
|
||||
}
|
||||
}
|
52
_module/utw/waypoint013.utw.json
Normal file
52
_module/utw/waypoint013.utw.json
Normal file
@@ -0,0 +1,52 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": ""
|
||||
}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Wandering Monsters",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "wmwp"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "waypoint013"
|
||||
}
|
||||
}
|
52
_module/utw/waypoint014.utw.json
Normal file
52
_module/utw/waypoint014.utw.json
Normal file
@@ -0,0 +1,52 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": ""
|
||||
}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Special Encounters",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "5sp_"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "waypoint014"
|
||||
}
|
||||
}
|
70
_module/utw/waypoint015.utw.json
Normal file
70
_module/utw/waypoint015.utw.json
Normal file
@@ -0,0 +1,70 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Demonic",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "1_dem_"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "waypoint015"
|
||||
},
|
||||
"VarTable": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "done"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
70
_module/utw/waypoint016.utw.json
Normal file
70
_module/utw/waypoint016.utw.json
Normal file
@@ -0,0 +1,70 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Monstrous",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "1_mon_"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "waypoint016"
|
||||
},
|
||||
"VarTable": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "done"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
53
_module/utw/wp_townportal.utw.json
Normal file
53
_module/utw/wp_townportal.utw.json
Normal file
@@ -0,0 +1,53 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 2
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Town Portal WP",
|
||||
"id": 14814
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Town Portal",
|
||||
"id": 14815
|
||||
}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "WP_TownPortal"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "wp_townportal"
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user