Increased HP of Practice Dummy

Increased HP of Practice Dummy.  Added instanced player room with persistent storage in Inn.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-09-21 14:31:54 -04:00
parent d481e97d69
commit 8c530509fe
73 changed files with 17784 additions and 252 deletions

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void main()
{
//:: Declare major variables
object oPC = GetPCSpeaker();
object oBaseArea = GetObjectByTag("VIT_PC_ROOMS");
string sPCName = GetName(oPC);
string sBaseResRef = GetResRef(oBaseArea);
string sBaseName = GetName(oBaseArea);
string sNewTag = sPCName+sBaseResRef;
string sNewName = sPCName+"'s Room at the Valeford Tavern & Inn";
//:: Create instanced area from player's information
CreateArea(sBaseResRef, sNewTag, sNewName);
//:: Get information about new area instance
object oNewRoom = GetObjectByTag(sNewTag);
string sNewResRef = GetResRef(oNewRoom);
location lEntry = GetLocation(GetObjectByTag("PC_ROOM_MAT"));
//:: Create entry waypoint in new area instance
CreateObject(OBJECT_TYPE_WAYPOINT, "nw_waypoint001", lEntry, FALSE, "WP_"+sNewTag);
//:: Make sure the area is valid
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("WP_"+sNewTag);
lTarget = GetLocation(oTarget);
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID)
{
SendMessageToPC(oPC, "Warning: Area does not exist!");
return;
}
//:: Move PC to instanced area.
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}

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void main()
{
object oPC = GetClickingObject();
if (!GetIsPC(oPC)) return;
ActionStartConversation(oPC, "");
}

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void RespawnPlaceable(string sPlaceableTag, location lLocation)
{
// Destroy any existing placeable with the same tag to avoid duplication
object oPlaceable = GetObjectByTag(sPlaceableTag);
if (oPlaceable != OBJECT_INVALID)
{
DestroyObject(oPlaceable);
}
// Create the placeable at the same location
CreateObject(OBJECT_TYPE_PLACEABLE, sPlaceableTag, lLocation);
}
void main()
{
// Get the placeable's tag and location before it is destroyed
string sPlaceableTag = GetTag(OBJECT_SELF);
location lLocation = GetLocation(OBJECT_SELF);
// Delay the respawn for 5 minutes (300 seconds)
DelayCommand(300.0, RespawnPlaceable(sPlaceableTag, lLocation));
}

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494
_module/nss/inc_examine.nss Normal file
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/*
Examine NUI Windows
Created By: Daz
*/
#include "inc_nui"
#include "inc_util"
const string EXAMINE_NUI_WINDOW_ID = "EXAMINEWINDOW";
const string EXAMINE_WINDOW_GEOMETRY_JSON = "EXAMINE_WINDOW_GEOMETRY_JSON";
const string EXAMINE_GENERIC_WINDOW_JSON = "EXAMINE_GENERIC_WINDOW_JSON";
const string EXAMINE_ITEM_WINDOW_JSON = "EXAMINE_ITEM_WINDOW_JSON";
const string EXAMINE_CURRENT_WINDOW_TYPE = "EXAMINE_CURRENT_WINDOW_TYPE";
const string EXAMINE_CURRENT_OBJECT = "EXAMINE_CURRENT_OBJECT";
const float EXAMINE_GENERIC_WINDOW_WIDTH = 500.0f;
const float EXAMINE_GENERIC_WINDOW_HEIGHT = 255.0f;
const float EXAMINE_ITEM_WINDOW_WIDTH = 500.0f;
const float EXAMINE_ITEM_WINDOW_HEIGHT = 400.0f;
void Examine_DisablePanels(object oPlayer);
json Examine_GetWindowJson(int nPanel);
json Examine_GetGenericWindowJson();
json Examine_GetItemWindowJson();
float Examine_GetWindowWidth(int nPanel);
float Examine_GetWindowHeight(int nPanel);
void Examine_HandleGUIEvents(object oPlayer, object oTarget, int nPanel);
void Examine_HandleNUIEvents(object oPlayer, int nToken, string sType, string sElement, int nArrayIndex);
void Examine_SetData(object oPlayer, int nToken, object oTarget, int nPanel);
void Examine_SetGenericData(object oPlayer, int nToken, object oTarget, int nPanel);
string Examine_GetItemPropertyString(itemproperty ip);
void Examine_SetItemData(object oPlayer, int nToken, object oItem);
void Examine_DisablePanels(object oPlayer)
{
SetGuiPanelDisabled(oPlayer, GUI_PANEL_EXAMINE_CREATURE, TRUE);
SetGuiPanelDisabled(oPlayer, GUI_PANEL_EXAMINE_ITEM, TRUE);
SetGuiPanelDisabled(oPlayer, GUI_PANEL_EXAMINE_PLACEABLE, TRUE);
SetGuiPanelDisabled(oPlayer, GUI_PANEL_EXAMINE_DOOR, TRUE);
}
json Examine_GetWindowJson(int nPanel)
{
json jWindow;
switch (nPanel)
{
case GUI_PANEL_EXAMINE_CREATURE:
case GUI_PANEL_EXAMINE_PLACEABLE:
case GUI_PANEL_EXAMINE_DOOR:
jWindow = Examine_GetGenericWindowJson();
break;
case GUI_PANEL_EXAMINE_ITEM:
jWindow = Examine_GetItemWindowJson();
break;
}
return jWindow;
}
json Examine_GetGenericWindowJson()
{
json jRoot = GetLocalJson(GetModule(), EXAMINE_GENERIC_WINDOW_JSON);
if (jRoot == JsonNull())
{
json jCol = JsonArray(), jRow;
jRow = JsonArray();
{
json jSubCol, jSubRow;
jSubCol = JsonArray();
// Image
jSubRow = JsonArray();
{
json jImage = NuiImage(NuiBind("image_1"), JsonInt(NUI_ASPECT_EXACTSCALED), JsonInt(NUI_HALIGN_CENTER), JsonInt(NUI_VALIGN_TOP));
jImage = NuiWidth(jImage, 64.0f);
jImage = NuiHeight(jImage, 100.0f);
jSubRow = JsonArrayInsert(jSubRow, jImage);
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
// Spacer
jSubRow = JsonArray();
{
jSubRow = JsonArrayInsert(jSubRow, NuiSpacer());
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
jRow = JsonArrayInsert(jRow, NuiCol(jSubCol));
jSubCol = JsonArray();
// Description Label
jSubRow = JsonArray();
{
json jHeader = NuiHeader(JsonString("Description"));
jSubRow = JsonArrayInsert(jSubRow, jHeader);
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
// Description Text
jSubRow = JsonArray();
{
json jDescription = NuiText(NuiBind("description"));
jDescription = NuiHeight(jDescription, 160.0f);
jSubRow = JsonArrayInsert(jSubRow, jDescription);
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
// Spacer
jSubRow = JsonArray();
{
jSubRow = JsonArrayInsert(jSubRow, NuiSpacer());
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
jRow = JsonArrayInsert(jRow, NuiCol(jSubCol));
}
jCol = NuiInsertRow(jCol, jRow);
jRoot = NuiCol(jCol);
SetLocalJson(GetModule(), EXAMINE_GENERIC_WINDOW_JSON, jRoot);
}
return jRoot;
}
json Examine_GetItemWindowJson()
{
json jRoot = GetLocalJson(GetModule(), EXAMINE_ITEM_WINDOW_JSON);
if (jRoot == JsonNull())
{
json jCol = JsonArray(), jRow;
jRow = JsonArray();
{
json jSubCol, jSubRow;
jSubCol = JsonArray();
// Image
jSubRow = JsonArray();
{
json jImage = NuiImage(NuiBind("image_1"), JsonInt(NUI_ASPECT_EXACTSCALED), JsonInt(NUI_HALIGN_CENTER), JsonInt(NUI_VALIGN_TOP));
json jRect = NuiRect(0.0f, 0.0f, 64.0f, 192.0f);
json jDrawList = JsonArray();
jDrawList = JsonArrayInsert(jDrawList, NuiDrawListImage(NuiBind("complex_item"), NuiBind("image_2"), jRect, JsonInt(NUI_ASPECT_EXACTSCALED), JsonInt(NUI_HALIGN_CENTER), JsonInt(NUI_VALIGN_TOP)));
jDrawList = JsonArrayInsert(jDrawList, NuiDrawListImage(NuiBind("complex_item"), NuiBind("image_3"), jRect, JsonInt(NUI_ASPECT_EXACTSCALED), JsonInt(NUI_HALIGN_CENTER), JsonInt(NUI_VALIGN_TOP)));
jImage = NuiDrawList(jImage, JsonBool(TRUE), jDrawList);
jImage = NuiWidth(jImage, 64.0f);
jImage = NuiHeight(jImage, 192.0f);
jSubRow = JsonArrayInsert(jSubRow, jImage);
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
// Button?
jSubRow = JsonArray();
{
json jButton = NuiButton(JsonString("Button?"));
jButton = NuiId(jButton, "btn_button");
jButton = NuiWidth(jButton, 64.0f);
jButton = NuiHeight(jButton, 35.0f);
jSubRow = JsonArrayInsert(jSubRow, jButton);
}
//jSubCol = NuiInsertRow(jSubCol, jSubRow);
// Spacer
jSubRow = JsonArray();
{
jSubRow = JsonArrayInsert(jSubRow, NuiSpacer());
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
jRow = JsonArrayInsert(jRow, NuiCol(jSubCol));
jSubCol = JsonArray();
// Description Label
jSubRow = JsonArray();
{
json jHeader = NuiHeader(JsonString("Description"));
jSubRow = JsonArrayInsert(jSubRow, jHeader);
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
// Description Text
jSubRow = JsonArray();
{
json jDescription = NuiText(NuiBind("description"));
jDescription = NuiHeight(jDescription, 160.0f);
jSubRow = JsonArrayInsert(jSubRow, jDescription);
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
// Item Properties Label
jSubRow = JsonArray();
{
json jHeader = NuiHeader(JsonString("Item Properties"));
jSubRow = JsonArrayInsert(jSubRow, jHeader);
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
// Item Properties List
jSubRow = JsonArray();
{
json jListTemplate = JsonArray();
{
json jLabel = NuiLabel(NuiBind("property"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE));
jLabel = NuiStyleForegroundColor(jLabel, NuiBind("color"));
jListTemplate = JsonArrayInsert(jListTemplate, NuiListTemplateCell(jLabel, 0.0f, TRUE));
}
json jList = NuiList(jListTemplate, NuiBind("property"), 16.0f);
jList = NuiHeight(jList, 105.0f);
jSubRow = JsonArrayInsert(jSubRow, jList);
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
// Spacer
jSubRow = JsonArray();
{
jSubRow = JsonArrayInsert(jSubRow, NuiSpacer());
}
jSubCol = NuiInsertRow(jSubCol, jSubRow);
jRow = JsonArrayInsert(jRow, NuiCol(jSubCol));
}
jCol = NuiInsertRow(jCol, jRow);
jRoot = NuiCol(jCol);
SetLocalJson(GetModule(), EXAMINE_ITEM_WINDOW_JSON, jRoot);
}
return jRoot;
}
float Examine_GetWindowWidth(int nPanel)
{
float fWidth;
switch (nPanel)
{
case GUI_PANEL_EXAMINE_CREATURE:
case GUI_PANEL_EXAMINE_PLACEABLE:
case GUI_PANEL_EXAMINE_DOOR:
fWidth = EXAMINE_GENERIC_WINDOW_WIDTH;
break;
case GUI_PANEL_EXAMINE_ITEM:
fWidth = EXAMINE_ITEM_WINDOW_WIDTH;
break;
}
return fWidth;
}
float Examine_GetWindowHeight(int nPanel)
{
float fHeight;
switch (nPanel)
{
case GUI_PANEL_EXAMINE_CREATURE:
case GUI_PANEL_EXAMINE_PLACEABLE:
case GUI_PANEL_EXAMINE_DOOR:
fHeight = EXAMINE_GENERIC_WINDOW_HEIGHT;
break;
case GUI_PANEL_EXAMINE_ITEM:
fHeight = EXAMINE_ITEM_WINDOW_HEIGHT;
break;
}
return fHeight;
}
void Examine_HandleGUIEvents(object oPlayer, object oTarget, int nPanel)
{
json jGeometry = GetLocalJson(oPlayer, EXAMINE_WINDOW_GEOMETRY_JSON);
int nToken = NuiFindWindow(oPlayer, EXAMINE_NUI_WINDOW_ID);
if (nToken)
{
if (GetLocalObject(oPlayer, EXAMINE_CURRENT_OBJECT) == oTarget)
return;
int bIsItemExamine = nPanel == GUI_PANEL_EXAMINE_ITEM;
int nCurrentWindowType = GetLocalInt(oPlayer, EXAMINE_CURRENT_WINDOW_TYPE);
if (bIsItemExamine && nCurrentWindowType != GUI_PANEL_EXAMINE_ITEM)
{
NuiSetGroupLayout(oPlayer, nToken, NUI_WINDOW_ROOT_GROUP, Examine_GetWindowJson(nPanel));
NuiSetBind(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND, NuiSetRectHeight(jGeometry, Examine_GetWindowHeight(nPanel)));
}
else if (!bIsItemExamine && nCurrentWindowType == GUI_PANEL_EXAMINE_ITEM)
{
NuiSetGroupLayout(oPlayer, nToken, NUI_WINDOW_ROOT_GROUP, Examine_GetWindowJson(nPanel));
NuiSetBind(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND, NuiSetRectHeight(jGeometry, Examine_GetWindowHeight(nPanel)));
}
Examine_SetData(oPlayer, nToken, oTarget, nPanel);
SetLocalInt(oPlayer, EXAMINE_CURRENT_WINDOW_TYPE, nPanel);
SetLocalObject(oPlayer, EXAMINE_CURRENT_OBJECT, oTarget);
return;
}
json jRoot = Examine_GetWindowJson(nPanel);
json jWindow = NuiWindow(jRoot, NuiBind(NUI_WINDOW_TITLE_BIND), NuiBind(NUI_WINDOW_GEOMETRY_BIND), JsonBool(FALSE), JsonNull(), JsonBool(TRUE), JsonBool(FALSE), JsonBool(TRUE));
float fWidth = Examine_GetWindowWidth(nPanel);
float fHeight = Examine_GetWindowHeight(nPanel);
if (jGeometry == JsonNull())
jGeometry = NuiGetCenteredGeometryRect(oPlayer, fWidth, fHeight);
else
{
jGeometry = NuiSetRectWidth(jGeometry, fWidth);
jGeometry = NuiSetRectHeight(jGeometry, fHeight);
}
nToken = NuiCreate(oPlayer, jWindow, EXAMINE_NUI_WINDOW_ID);
NuiSetBindWatch(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND, TRUE);
NuiSetBind(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND, jGeometry);
Examine_SetData(oPlayer, nToken, oTarget, nPanel);
SetLocalInt(oPlayer, EXAMINE_CURRENT_WINDOW_TYPE, nPanel);
SetLocalObject(oPlayer, EXAMINE_CURRENT_OBJECT, oTarget);
}
void Examine_HandleNUIEvents(object oPlayer, int nToken, string sType, string sElement, int nArrayIndex)
{
if (sType == NUI_EVENT_CLOSE)
{
DeleteLocalInt(oPlayer, EXAMINE_CURRENT_WINDOW_TYPE);
DeleteLocalObject(oPlayer, EXAMINE_CURRENT_OBJECT);
}
else if (sType == NUI_EVENT_WATCH)
{
if (sElement == NUI_WINDOW_GEOMETRY_BIND)
{
SetLocalJson(oPlayer, EXAMINE_WINDOW_GEOMETRY_JSON, NuiGetBind(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND));
}
}
}
int Examine_HandleIdentifyItem(object oPlayer, object oItem)
{
int bIdentified = GetIdentified(oItem);
if (!bIdentified)
{
int nIdentifySkillRank = GetSkillRank(SKILL_LORE, oPlayer);
if (nIdentifySkillRank < 0)
return FALSE;
if (nIdentifySkillRank > 55)
{
SetIdentified(oItem, TRUE);
return TRUE;
}
int nMaxItemGPValue = StringToInt(Get2DAString("skillvsitemcost", "DeviceCostMax", nIdentifySkillRank));
SetIdentified(oItem, TRUE);
bIdentified = GetGoldPieceValue(oItem) <= nMaxItemGPValue;
SetIdentified(oItem, bIdentified);
}
return bIdentified;
}
void Examine_SetData(object oPlayer, int nToken, object oTarget, int nPanel)
{
Examine_SetGenericData(oPlayer, nToken, oTarget, nPanel);
if (nPanel == GUI_PANEL_EXAMINE_ITEM)
Examine_SetItemData(oPlayer, nToken, oTarget);
}
void Examine_SetGenericData(object oPlayer, int nToken, object oTarget, int nPanel)
{
string sTitle, sDescription;
json jImage1, jImage2, jImage3;
int bComplexItem = FALSE;
switch (nPanel)
{
case GUI_PANEL_EXAMINE_CREATURE:
case GUI_PANEL_EXAMINE_PLACEABLE:
case GUI_PANEL_EXAMINE_DOOR:
{
sTitle = GetName(oTarget);
jImage1 = JsonString(GetPortraitResRef(oTarget) + "m");
sDescription = GetDescription(oTarget);
break;
}
case GUI_PANEL_EXAMINE_ITEM:
{
int bIdentified = Examine_HandleIdentifyItem(oPlayer, oTarget);
int nBaseItemType = GetBaseItemType(oTarget);
sTitle = Util_GetItemName(oTarget, bIdentified);
json jItem = ObjectToJson(oTarget);
json jComplexIconData = Util_GetComplexIconData(jItem, nBaseItemType);
if (JsonGetType(jComplexIconData))
{
jImage1 = JsonObjectGet(jComplexIconData, "bottom");
jImage2 = JsonObjectGet(jComplexIconData, "middle");
jImage3 = JsonObjectGet(jComplexIconData, "top");
bComplexItem = TRUE;
}
else
{
jImage1 = JsonString(Util_GetIconResref(oTarget, jItem, nBaseItemType));
}
sDescription = GetDescription(oTarget, FALSE, bIdentified);
int nStatsStrRef = StringToInt(Get2DAString("baseitems", "BaseItemStatRef", nBaseItemType));
if (nStatsStrRef)
{
sDescription += "\n\n" + GetStringByStrRef(nStatsStrRef);
}
break;
}
}
NuiSetBind(oPlayer, nToken, NUI_WINDOW_TITLE_BIND, JsonString(sTitle));
NuiSetBind(oPlayer, nToken, "image_1", jImage1);
if (bComplexItem)
{
NuiSetBind(oPlayer, nToken, "image_2", jImage2);
NuiSetBind(oPlayer, nToken, "image_3", jImage3);
}
NuiSetBind(oPlayer, nToken, "complex_item", JsonBool(bComplexItem));
NuiSetBind(oPlayer, nToken, "description", JsonString(sDescription));
}
string Examine_GetItemPropertyString(itemproperty ip)
{
int nType = GetItemPropertyType(ip);
string sName = GetStringByStrRef(StringToInt(Get2DAString("itempropdef", "GameStrRef", nType)));
int nSubType = GetItemPropertySubType(ip);
if(nSubType != -1)
{
string sSubTypeResRef = Get2DAString("itempropdef", "SubTypeResRef", nType);
int nStrRef = StringToInt(Get2DAString(sSubTypeResRef, "Name", nSubType));
if(nStrRef)
sName += " " + GetStringByStrRef(nStrRef);
}
int nParam1 = GetItemPropertyParam1(ip);
if(nParam1 != -1)
{
string sParamResRef = Get2DAString("iprp_paramtable", "TableResRef", nParam1);
string sSubTypeResRef = Get2DAString("itempropdef", "SubTypeResRef", nType);
string sTableResRef = Get2DAString(sSubTypeResRef, "TableResRef", nParam1);
int nStrRef = StringToInt(Get2DAString(sParamResRef, "Name", GetItemPropertyParam1Value(ip)));
if(nStrRef)
sName += " " + GetStringByStrRef(nStrRef);
}
int nCostTable = GetItemPropertyCostTable(ip);
if(nCostTable != -1)
{
string sCostTableResRef = Get2DAString("iprp_costtable", "Name", nCostTable);
int nStrRef = StringToInt(Get2DAString(sCostTableResRef, "Name", GetItemPropertyCostTableValue(ip)));
if(nStrRef)
sName += " " + GetStringByStrRef(nStrRef);
}
return sName;
}
void Examine_SetItemData(object oPlayer, int nToken, object oItem)
{
int bIdentified = GetIdentified(oItem);
json jProperties = JsonArray();
json jColors = JsonArray();
if (bIdentified)
{
itemproperty ip = GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(ip))
{
jProperties = JsonArrayInsert(jProperties, JsonString(Examine_GetItemPropertyString(ip)));
jColors = JsonArrayInsert(jColors, GetItemPropertyDurationType(ip) == DURATION_TYPE_TEMPORARY ? NuiColor(0, 0, 255) : NuiColor(255, 255, 255));
ip = GetNextItemProperty(oItem);
}
}
NuiSetBind(oPlayer, nToken, "property", jProperties);
NuiSetBind(oPlayer, nToken, "color", jColors);
}

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_module/nss/inc_gennui.nss Normal file
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/*
Generic NUI Windows
Created By: Daz
*/
#include "inc_nui"
const string GNW_WINDOW_PREFIX = "GNW";
const string GNW_OK_CANCEL_WINDOW = "OKCANCEL";
const string GNW_OPTIONS_WINDOW = "OPTIONS";
const string GNW_INFO_WINDOW = "INFO";
const string GNW_MENU_WINDOW = "MENU";
// Call this in your EVENT_SCRIPT_MODULE_ON_NUI_EVENT script
void GNW_HandleNUIEvents();
void GNW_ShowOkCancelWindow(object oPlayer, string sText, string sOkAction, string sCancelAction);
json GNW_AddOption(json jOptions, string sLabel, string sVarName, object oTarget);
void GNW_ShowOptionsWindow(object oPlayer, string sTitle, json jOptions);
void GNW_ShowInfoWindow(object oPlayer, string sTitle, string sText);
void GNW_HandleNUIEvents()
{
object oPlayer = NuiGetEventPlayer();
int nToken = NuiGetEventWindow();
string sWindowId = NuiGetWindowId(oPlayer, nToken);
if (GetStringLeft(sWindowId, GetStringLength(GNW_WINDOW_PREFIX)) != GNW_WINDOW_PREFIX)
return;
string sType = NuiGetEventType();
string sElement = NuiGetEventElement();
if (sWindowId == GNW_WINDOW_PREFIX + GNW_OK_CANCEL_WINDOW)
{
if (sType == "click")
{
if (sElement == "btn_ok")
{
ExecuteScriptChunk(GetLocalString(oPlayer, GNW_WINDOW_PREFIX + GNW_OK_CANCEL_WINDOW + "_OKACTION"), oPlayer);
NuiDestroy(oPlayer, nToken);
}
else if (sElement == "btn_cancel")
{
ExecuteScriptChunk(GetLocalString(oPlayer, GNW_WINDOW_PREFIX + GNW_OK_CANCEL_WINDOW + "_CANCELACTION"), oPlayer);
NuiDestroy(oPlayer, nToken);
}
}
else if (sType == "close")
{
ExecuteScriptChunk(GetLocalString(oPlayer, GNW_WINDOW_PREFIX + GNW_OK_CANCEL_WINDOW + "_CANCELACTION"), oPlayer);
}
}
else if (sWindowId == GNW_WINDOW_PREFIX + GNW_OPTIONS_WINDOW)
{
if (sType == "click")
{
if (sElement == "btn_ok")
{
NuiDestroy(oPlayer, nToken);
}
}
else if (sType == "watch")
{
json jOptions = GetLocalJson(oPlayer, GNW_WINDOW_PREFIX + GNW_OPTIONS_WINDOW);
json jChecked = NuiGetBind(oPlayer, nToken, "checked");
int nOption, nNumOptions = JsonGetLength(jOptions);
for (nOption = 0; nOption < nNumOptions; nOption++)
{
json jOption = JsonArrayGet(jOptions, nOption);
string sVarName = JsonGetString(JsonObjectGet(jOption, "varname"));
object oTarget = StringToObject(JsonGetString(JsonObjectGet(jOption, "target")));
int bCurrentValue = GetLocalInt(oTarget, sVarName);
int bNewValue = JsonGetInt(JsonArrayGet(jChecked, nOption));
if (bCurrentValue != bNewValue)
{
SetLocalInt(oTarget, sVarName, bNewValue);
SendMessageToPC(oPlayer, "Setting '" + sVarName + "' on " + GetName(oTarget) + " to " + IntToString(bNewValue));
}
}
}
}
else if (sWindowId == GNW_WINDOW_PREFIX + GNW_INFO_WINDOW)
{
if (sType == "click")
{
if (sElement == "btn_ok")
{
NuiDestroy(oPlayer, nToken);
}
}
}
else if (sWindowId == GNW_WINDOW_PREFIX + GNW_MENU_WINDOW)
{
if (sType == "click")
{
if (sElement == "btn_menu")
{
int bSelected = JsonGetInt(NuiGetBind(oPlayer, nToken, "btn_menu"));
SendMessageToPC(oPlayer, "Menu: " + (bSelected ? "Open" : "Close"));
}
}
}
}
void GNW_ShowOkCancelWindow(object oPlayer, string sText, string sOkAction, string sCancelAction)
{
object oModule = GetModule();
json jWindow = GetLocalJson(oModule, GNW_WINDOW_PREFIX + GNW_OK_CANCEL_WINDOW);
if (jWindow == JsonNull())
{
json jCol;
json jRow;
jCol = JsonArray();
jRow = JsonArray();
{
json jText = NuiText(NuiBind("text"));
jRow = JsonArrayInsert(jRow, jText);
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
jRow = JsonArray();
{
json jButtonCancel = NuiButton(JsonString("Cancel"));
jButtonCancel = NuiId(jButtonCancel, "btn_cancel");
jButtonCancel = NuiWidth(jButtonCancel, 100.0f);
jButtonCancel = NuiHeight(jButtonCancel, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonCancel);
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jButtonOK = NuiButton(JsonString("OK"));
jButtonOK = NuiId(jButtonOK, "btn_ok");
jButtonOK = NuiWidth(jButtonOK, 100.0f);
jButtonOK = NuiHeight(jButtonOK, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonOK);
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
json jRoot = NuiCol(jCol);
jWindow = NuiWindow(jRoot, JsonBool(FALSE), NuiRect(-1.0f, -1.0f, 400.0f, 200.0f), JsonBool(FALSE), JsonBool(FALSE), JsonBool(FALSE), JsonBool(FALSE), JsonBool(TRUE));
SetLocalJson(oModule, GNW_WINDOW_PREFIX + GNW_OK_CANCEL_WINDOW, jWindow);
}
int nToken = NuiCreate(oPlayer, jWindow, GNW_WINDOW_PREFIX + GNW_OK_CANCEL_WINDOW);
NuiSetBind(oPlayer, nToken, "text", JsonString(sText));
SetLocalString(oPlayer, GNW_WINDOW_PREFIX + GNW_OK_CANCEL_WINDOW + "_OKACTION", sOkAction);
SetLocalString(oPlayer, GNW_WINDOW_PREFIX + GNW_OK_CANCEL_WINDOW + "_CANCELACTION", sCancelAction);
}
json GNW_AddOption(json jOptions, string sLabel, string sVarName, object oTarget)
{
json jOption = JsonObject();
jOption = JsonObjectSet(jOption, "label", JsonString(sLabel));
jOption = JsonObjectSet(jOption, "varname", JsonString(sVarName));
jOption = JsonObjectSet(jOption, "target", JsonString(ObjectToString(oTarget)));
return JsonArrayInsert(jOptions, jOption);
}
void GNW_ShowOptionsWindow(object oPlayer, string sTitle, json jOptions)
{
object oModule = GetModule();
json jWindow = GetLocalJson(oModule, GNW_WINDOW_PREFIX + GNW_OPTIONS_WINDOW);
if (jWindow == JsonNull())
{
json jCol;
json jRow;
jCol = JsonArray();
jRow = JsonArray();
{
json jListTemplate = JsonArray();
{
json jCheck = NuiCheck(NuiBind("labels"), NuiBind("checked"));
jListTemplate = JsonArrayInsert(jListTemplate, NuiListTemplateCell(jCheck, 0.0f, TRUE));
}
jRow = JsonArrayInsert(jRow, NuiList(jListTemplate, NuiBind("checked"), 15.0f));
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
jRow = JsonArray();
{
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jButtonOK = NuiButton(JsonString("OK"));
jButtonOK = NuiId(jButtonOK, "btn_ok");
jButtonOK = NuiWidth(jButtonOK, 100.0f);
jButtonOK = NuiHeight(jButtonOK, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonOK);
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
json jRoot = NuiCol(jCol);
jWindow = NuiWindow(jRoot, NuiBind("title"), NuiRect(-1.0f, -1.0f, 350.0f, 300.0f), JsonBool(FALSE), JsonNull(), JsonBool(TRUE), JsonBool(FALSE), JsonBool(TRUE));
SetLocalJson(oModule, GNW_WINDOW_PREFIX + GNW_OPTIONS_WINDOW, jWindow);
}
int nToken = NuiCreate(oPlayer, jWindow, GNW_WINDOW_PREFIX + GNW_OPTIONS_WINDOW);
SetLocalJson(oPlayer, GNW_WINDOW_PREFIX + GNW_OPTIONS_WINDOW, jOptions);
NuiSetBind(oPlayer, nToken, "title", JsonString(sTitle));
json jLabels = JsonArray();
json jChecked = JsonArray();
int nOption, nNumOptions = JsonGetLength(jOptions);
for (nOption = 0; nOption < nNumOptions; nOption++)
{
json jOption = JsonArrayGet(jOptions, nOption);
json jLabel = JsonObjectGet(jOption, "label");
string sVarName = JsonGetString(JsonObjectGet(jOption, "varname"));
object oTarget = StringToObject(JsonGetString(JsonObjectGet(jOption, "target")));
jLabels = JsonArrayInsert(jLabels, jLabel);
jChecked = JsonArrayInsert(jChecked, JsonBool(GetLocalInt(oTarget, sVarName)));
}
NuiSetBind(oPlayer, nToken, "labels", jLabels);
NuiSetBind(oPlayer, nToken, "checked", jChecked);
NuiSetBindWatch(oPlayer, nToken, "checked", TRUE);
}
void GNW_ShowInfoWindow(object oPlayer, string sTitle, string sText)
{
object oModule = GetModule();
json jWindow = GetLocalJson(oModule, GNW_WINDOW_PREFIX + GNW_INFO_WINDOW);
if (jWindow == JsonNull())
{
json jCol;
json jRow;
jCol = JsonArray();
jRow = JsonArray();
{
json jText = NuiText(NuiBind("text"));
jRow = JsonArrayInsert(jRow, jText);
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
jRow = JsonArray();
{
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jButtonOK = NuiButton(JsonString("OK"));
jButtonOK = NuiId(jButtonOK, "btn_ok");
jButtonOK = NuiWidth(jButtonOK, 100.0f);
jButtonOK = NuiHeight(jButtonOK, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonOK);
jRow = JsonArrayInsert(jRow, NuiSpacer());
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
json jRoot = NuiCol(jCol);
jWindow = NuiWindow(jRoot, NuiBind("title"), NuiRect(-1.0f, -1.0f, 400.0f, 200.0f), JsonBool(FALSE), JsonNull(), JsonBool(TRUE), JsonBool(FALSE), JsonBool(TRUE));
SetLocalJson(oModule, GNW_WINDOW_PREFIX + GNW_INFO_WINDOW, jWindow);
}
int nToken = NuiCreate(oPlayer, jWindow, GNW_WINDOW_PREFIX + GNW_INFO_WINDOW);
NuiSetBind(oPlayer, nToken, "title", JsonString(sTitle));
NuiSetBind(oPlayer, nToken, "text", JsonString(sText));
}
void GNW_ShowMenuButton(object oPlayer)
{
object oModule = GetModule();
json jWindow = GetLocalJson(oModule, GNW_WINDOW_PREFIX + GNW_MENU_WINDOW);
if (jWindow == JsonNull())
{
json jButton = NuiButtonSelect(JsonString("Menu"), NuiBind("btn_menu"));
jButton = NuiId(jButton, "btn_menu");
jButton = NuiMargin(jButton, 0.0f);
jButton = NuiWidth(jButton, 72.0f);
jButton = NuiHeight(jButton, 28.0f);
jButton = NuiGroup(jButton, FALSE, NUI_SCROLLBARS_NONE);
jButton = NuiMargin(jButton, 0.0f);
jWindow = NuiWindow(jButton, JsonBool(FALSE), NuiBind(NUI_WINDOW_GEOMETRY_BIND), JsonBool(FALSE), JsonBool(FALSE), JsonBool(FALSE), JsonBool(TRUE), JsonBool(FALSE));
SetLocalJson(oModule, GNW_WINDOW_PREFIX + GNW_INFO_WINDOW, jWindow);
}
int nToken = NuiCreate(oPlayer, jWindow, GNW_WINDOW_PREFIX + GNW_MENU_WINDOW);
float fGuiScale = IntToFloat(GetPlayerDeviceProperty(oPlayer, PLAYER_DEVICE_PROPERTY_GUI_SCALE)) / 100.0f;
float fX = IntToFloat(GetPlayerDeviceProperty(oPlayer, PLAYER_DEVICE_PROPERTY_GUI_WIDTH)) - (80.0f * fGuiScale);
float fY = IntToFloat(GetPlayerDeviceProperty(oPlayer, PLAYER_DEVICE_PROPERTY_GUI_HEIGHT)) - (166.0f * fGuiScale);
NuiSetBind(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND, NuiRect(fX, fY, 80.0f, 36.0f));
}

68
_module/nss/inc_nui.nss Normal file
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/*
Various NUI Helpers
Created By: Daz
*/
#include "nw_inc_nui"
const string NUI_WINDOW_ROOT_GROUP = "_window_";
const string NUI_WINDOW_TITLE_BIND = "wd_title";
const string NUI_WINDOW_GEOMETRY_BIND = "wd_geometry";
const string NUI_EVENT_OPEN = "open";
const string NUI_EVENT_CLOSE = "close";
const string NUI_EVENT_CLICK = "click";
const string NUI_EVENT_WATCH = "watch";
const string NUI_EVENT_MOUSEDOWN = "mousedown";
const string NUI_EVENT_MOUSEUP = "mouseup";
const string NUI_EVENT_MOUSESCROLL = "mousescroll";
json NuiGetCenteredGeometryRect(object oPlayer, float fWindowWidth, float fWindowHeight);
json NuiSetRectWidth(json jRect, float fWidth);
json NuiSetRectHeight(json jRect, float fHeight);
json NuiInsertRow(json jCol, json jRow);
json NuiHeader(json jHeader, float fHeight = 24.0f, float fWidth = 0.0f);
float NuiGetMouseScrollDelta(json jPayload);
json NuiGetCenteredGeometryRect(object oPlayer, float fWindowWidth, float fWindowHeight)
{
float fGuiScale = IntToFloat(GetPlayerDeviceProperty(oPlayer, PLAYER_DEVICE_PROPERTY_GUI_SCALE)) / 100.0f;
float fX = IntToFloat(GetPlayerDeviceProperty(oPlayer, PLAYER_DEVICE_PROPERTY_GUI_WIDTH) / 2) - ((fWindowWidth * 0.5f) * fGuiScale);
float fY = IntToFloat(GetPlayerDeviceProperty(oPlayer, PLAYER_DEVICE_PROPERTY_GUI_HEIGHT) / 2) - ((fWindowHeight * 0.5f) * fGuiScale);
return NuiRect(fX, fY, fWindowWidth, fWindowHeight);
}
json NuiSetRectWidth(json jRect, float fWidth)
{
return JsonObjectSet(jRect, "w", JsonFloat(fWidth));
}
json NuiSetRectHeight(json jRect, float fHeight)
{
return JsonObjectSet(jRect, "h", JsonFloat(fHeight));
}
json NuiInsertRow(json jCol, json jRow)
{
return JsonArrayInsert(jCol, NuiRow(jRow));
}
json NuiHeader(json jHeader, float fHeight = 24.0f, float fWidth = 0.0f)
{
json jLabel = NuiLabel(jHeader, JsonInt(NUI_HALIGN_CENTER), JsonInt(NUI_VALIGN_MIDDLE));
jLabel = NuiGroup(jLabel, TRUE, NUI_SCROLLBARS_NONE);
jLabel = NuiHeight(jLabel, fHeight);
if (fWidth > 0.0f)
jLabel = NuiWidth(jLabel, fWidth);
return jLabel;
}
float NuiGetMouseScrollDelta(json jPayload)
{
return JsonGetFloat(JsonObjectGet(JsonObjectGet(jPayload, "mouse_scroll"), "y"));
}

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/*
NUI Persistent Chest System
Created By: Daz
*/
#include "inc_nui"
#include "inc_util"
//void main (){}
const string PC_NUI_WINDOW_ID = "PCWINDOW";
const string PC_NUI_GOLD_WINDOW_ID = "PCGOLDWINDOW";
const string PC_UUID_ARRAY = "PC_UUID_ARRAY";
const string PC_WINDOW_JSON = "PC_WINDOW_JSON";
const string PC_GOLD_WINDOW_JSON = "PC_GOLD_WINDOW_JSON";
const string PC_TARGETING_MODE = "PC_TARGETING_MODE";
const string PC_GEOMETRY_JSON = "PC_GEOMETRY_JSON";
const string PC_SEARCH_STRING = "PC_SEARCH_STRING";
const int PC_MAX_ITEMS = 500; // The max number of items a player can store in their chest
const int PC_ITEM_WITHDRAW_BATCH = 5; // How many items to deserialize at the same time
const float PC_ITEM_WITHDRAW_DELAY = 0.25f; // The delay between deserialization batches
const int PC_USE_SEARCH_BUTTON = FALSE; // Set to true to use a Search button instead of searching on text change
const int PC_SAVE_ITEM_OBJECT_STATE = TRUE; // Save local variables / temporary itemproperties when serializing items
const int PC_OPEN_INVENTORY_WINDOW = TRUE; // Open the inventory when opening a persistent chest
string PC_GetDatabaseName(object oPlayer);
string PC_GetTableName(object oPlayer);
void PC_InitializeDatabase(object oPlayer);
void PC_CreateNUIWindow(object oPlayer, int bOpenInventory = PC_OPEN_INVENTORY_WINDOW);
void PC_EnterDepositMode(object oPlayer);
void PC_HandleNUIEvents(object oPlayer, string sWindowId, int nToken, string sType, string sElement, int nArrayIndex);
int PC_GetStoredItemAmount(object oPlayer);
void PC_HandleDepositEvent(object oPlayer, object oItem, vector vPosition);
void PC_UpdateItemList(object oPlayer, int nToken);
void PC_WithdrawItems(object oPlayer, int nToken);
int PC_GetStoredGold(object oPlayer);
void PC_SetStoredGold(object oPlayer, int nGold);
void PC_ModifyStoredGold(object oPlayer, int nAmount);
void PC_UpdateGoldData(object oPlayer, int nToken);
void PC_CreateNUIGoldWindow(object oPlayer);
string PC_GetDatabaseName(object oPlayer)
{
return "PC_" + GetObjectUUID(oPlayer) + GetPCPublicCDKey(oPlayer, TRUE);
}
string PC_GetTableName(object oPlayer)
{
return "PC_ITEMS";
}
void PC_InitializeDatabase(object oPlayer)
{// Boring database stuff
string sDatabase = PC_GetDatabaseName(oPlayer);
string sTable = PC_GetTableName(oPlayer);
string sQuery = "SELECT name FROM sqlite_master WHERE type='table' AND name=@table;";
sqlquery sql = SqlPrepareQueryCampaign(sDatabase, sQuery);
SqlBindString(sql, "@table", sTable);
if (!SqlStep(sql))
{
string sQuery = "CREATE TABLE IF NOT EXISTS " + sTable + " (" +
"item_uuid TEXT NOT NULL, " +
"item_name TEXT NOT NULL, " +
"item_baseitem INTEGER NOT NULL, " +
"item_stacksize INTEGER NOT NULL, " +
"item_iconresref TEXT NOT NULL, " +
"item_data TEXT_NOT NULL, " +
"PRIMARY KEY(item_uuid));";
sqlquery sql = SqlPrepareQueryCampaign(sDatabase, sQuery);
SqlStep(sql);
}
}
void PC_CreateNUIWindow(object oPlayer, int bOpenInventory = PC_OPEN_INVENTORY_WINDOW)
{
if (NuiFindWindow(oPlayer, PC_NUI_WINDOW_ID))
return;// Don't re-open the window if it is already open
PC_InitializeDatabase(oPlayer);
json jWindow = GetLocalJson(GetModule(), PC_WINDOW_JSON);
if (jWindow == JsonNull())
{// For efficiency, we only build the window json once and store it in a local json on the module
json jCol;// Our main column to hold all the rows
json jRow;// A reusable row
jCol = JsonArray();// Create an array to hold our rows
jRow = JsonArray();// Create an array to hold our row elements
{// Our first row only has a progress bar to indicate the amount of items stored
json jProgress = NuiProgress(NuiBind("progress"));// The actual progress of the progress bar is bound to 'progress'
jProgress = NuiTooltip(jProgress, NuiBind("progress_tooltip"));// Here we add a tooltip and its bind to update it
jRow = JsonArrayInsert(jRow, jProgress);
json jButtonGold = NuiButtonImage(JsonString("iit_gold_001"));
jButtonGold = NuiTooltip(jButtonGold, NuiBind("gold_tooltip"));
jButtonGold = NuiId(jButtonGold, "btn_gold");
jButtonGold = NuiWidth(jButtonGold, 35.0f);
jButtonGold = NuiHeight(jButtonGold, 35.0f);
//jRow = JsonArrayInsert(jRow, jButtonGold);
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));// Add the row to the column
jRow = JsonArray();
{// The second row has the search bar, a clear button, and if enabled, a search button
json jSearch = NuiTextEdit(JsonString("Search..."), NuiBind("search"), 64, FALSE);// A simple search bar, we bind whatever the user types to 'search'
jRow = JsonArrayInsert(jRow, jSearch);
json jClearButton = NuiButton(JsonString("X"));
jClearButton = NuiId(jClearButton, "btn_clear");// We give the button an id so we can get its click event
jClearButton = NuiEnabled(jClearButton, NuiBind("btn_clear"));// Here we enable the enabling or disabling of the button.. :D bound to 'btn_clear'
jClearButton = NuiWidth(jClearButton, 35.0f);// Width...
jClearButton = NuiHeight(jClearButton, 35.0f);// Height...
jRow = JsonArrayInsert(jRow, jClearButton);
if (PC_USE_SEARCH_BUTTON)
{
json jSearchButton = NuiButton(JsonString("Search"));
jSearchButton = NuiId(jSearchButton, "btn_search");
jSearchButton = NuiWidth(jSearchButton, 100.0f);
jSearchButton = NuiHeight(jSearchButton, 35.0f);
jRow = JsonArrayInsert(jRow, jSearchButton);
}
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
jRow = JsonArray();
{// The third row has the item list, here we also create the template for every list item to use
json jListTemplate = JsonArray();
{
json jImage = NuiImage(NuiBind("icons"), JsonInt(NUI_ASPECT_FIT100), JsonInt(NUI_HALIGN_CENTER), JsonInt(NUI_VALIGN_TOP));
jImage = NuiMargin(jImage, 0.0f);
jImage = NuiTooltip(jImage, NuiBind("tooltips"));
jImage = NuiGroup(jImage, TRUE, NUI_SCROLLBARS_NONE);
jListTemplate = JsonArrayInsert(jListTemplate, NuiListTemplateCell(jImage, 32.0f, FALSE));
json jCheck = NuiCheck(NuiBind("names"), NuiBind("selected"));
jListTemplate = JsonArrayInsert(jListTemplate, NuiListTemplateCell(jCheck, 0.0f, TRUE));
}
json jList = NuiList(jListTemplate, NuiBind("icons"), 32.0f);
jRow = JsonArrayInsert(jRow, jList);
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
jRow = JsonArray();
{// The final row has a bunch of buttons, exciting
json jButtonWithdraw = NuiButton(JsonString("Withdraw"));
jButtonWithdraw = NuiId(jButtonWithdraw, "btn_withdraw");
jButtonWithdraw = NuiEnabled(jButtonWithdraw, NuiBind("btn_withdraw"));
jButtonWithdraw = NuiWidth(jButtonWithdraw, 100.0f);
jButtonWithdraw = NuiHeight(jButtonWithdraw, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonWithdraw);
json jButtonDeposit = NuiButton(JsonString("Deposit"));
jButtonDeposit = NuiId(jButtonDeposit, "btn_deposit");
jButtonDeposit = NuiEnabled(jButtonDeposit, NuiBind("btn_deposit"));
jButtonDeposit = NuiWidth(jButtonDeposit, 100.0f);
jButtonDeposit = NuiHeight(jButtonDeposit, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonDeposit);
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jButtonClose = NuiButton(JsonString("Close"));
jButtonClose = NuiId(jButtonClose, "btn_close");
jButtonClose = NuiWidth(jButtonClose, 100.0f);
jButtonClose = NuiHeight(jButtonClose, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonClose);
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
json jRoot = NuiCol(jCol);// Turn our column variable into a column
// Bind the window title and geometry, disable resizing and set collapsed to false
jWindow = NuiWindow(jRoot, NuiBind(NUI_WINDOW_TITLE_BIND), NuiBind(NUI_WINDOW_GEOMETRY_BIND), JsonBool(FALSE), JsonNull(), JsonBool(TRUE), JsonBool(FALSE), JsonBool(TRUE));
SetLocalJson(GetModule(), PC_WINDOW_JSON, jWindow);// Store the created window for reuse
}
// We let the user move the window and it'll save the position in a local
// In the case of the local not existing we position the window in its default position
json jGeometry = GetLocalJson(oPlayer, PC_GEOMETRY_JSON);
if (jGeometry == JsonNull())
jGeometry = NuiRect(400.0f, 0.0f, 400.0f, 500.0f);
// Actually create the window for the player!
int nToken = NuiCreate(oPlayer, jWindow, PC_NUI_WINDOW_ID);
// If the search button is not enabled we watch the search bind for changes in the search box
NuiSetBindWatch(oPlayer, nToken, "search", !PC_USE_SEARCH_BUTTON);
// Watch for players moving the window
NuiSetBindWatch(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND, TRUE);
// Here we set the initial window position, either to the default position or wherever the player last left it
NuiSetBind(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND, jGeometry);
// Setting the window title
NuiSetBind(oPlayer, nToken, NUI_WINDOW_TITLE_BIND, JsonString(GetName(oPlayer) + "'s Persistent Chest"));
// We clear the search bar, this'll invoke the watch event, if enabled, where we do some other stuff
NuiSetBind(oPlayer, nToken, "search", JsonString(""));
// Enable or disable the clear button depending on if we have the search button enabled
// If the search button is disabled we only enable it if the search bar actually has text
NuiSetBind(oPlayer, nToken, "btn_clear", JsonBool(PC_USE_SEARCH_BUTTON));
if (PC_USE_SEARCH_BUTTON)
{
DeleteLocalString(oPlayer, PC_SEARCH_STRING);
PC_UpdateItemList(oPlayer, nToken);
}
PC_UpdateGoldData(oPlayer, nToken);
if (bOpenInventory)
PopUpGUIPanel(oPlayer, GUI_PANEL_INVENTORY);
}
void PC_EnterDepositMode(object oPlayer)
{
SetLocalInt(oPlayer, PC_TARGETING_MODE, TRUE);
EnterTargetingMode(oPlayer, OBJECT_TYPE_ITEM);
}
void PC_HandleNUIEvents(object oPlayer, string sWindowId, int nToken, string sType, string sElement, int nArrayIndex)
{
if (sWindowId == PC_NUI_WINDOW_ID)
{
if (sType == NUI_EVENT_CLICK)
{
if (sElement == "btn_withdraw")
{// The withdraw button is clicked, withdraw some items
PC_WithdrawItems(oPlayer, nToken);
}
else if (sElement == "btn_deposit")
{// The deposit button is clicked, enter deposit mode
PC_EnterDepositMode(oPlayer);
}
else if (sElement == "btn_close")
{// Murder the poor window
NuiDestroy(oPlayer, nToken);
nToken = NuiFindWindow(oPlayer, PC_NUI_GOLD_WINDOW_ID);
if (nToken)
NuiDestroy(oPlayer, nToken);
}
else if (sElement == "btn_search")
{// Handle the search button if enabled
SetLocalString(oPlayer, PC_SEARCH_STRING, JsonGetString(NuiGetBind(oPlayer, nToken, "search")));
PC_UpdateItemList(oPlayer, nToken);
}
else if (sElement == "btn_clear")
{// Handle the clear button
NuiSetBind(oPlayer, nToken, "search", JsonString(""));
if (PC_USE_SEARCH_BUTTON)
{
DeleteLocalString(oPlayer, PC_SEARCH_STRING);
PC_UpdateItemList(oPlayer, nToken);
}
}
else if (sElement == "btn_gold")
{
PC_CreateNUIGoldWindow(oPlayer);
}
}
else if (sType == NUI_EVENT_WATCH)
{
if (sElement == NUI_WINDOW_GEOMETRY_BIND)
{// Whenever the geometry of the window changes this watch event will fire, we just get the bind's value and store it in a local
SetLocalJson(oPlayer, PC_GEOMETRY_JSON, NuiGetBind(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND));
}
else if (sElement == "search")
{// Whenever the player types in the search bar this watch event fires, we enable or disable the clear button depending on string length and set the search string in a local
string sSearch = JsonGetString(NuiGetBind(oPlayer, nToken, "search"));
NuiSetBind(oPlayer, nToken, "btn_clear", JsonBool(GetStringLength(sSearch)));
SetLocalString(oPlayer, PC_SEARCH_STRING, sSearch);
PC_UpdateItemList(oPlayer, nToken);
}
}
else if (sType == NUI_EVENT_CLOSE)
{
nToken = NuiFindWindow(oPlayer, PC_NUI_GOLD_WINDOW_ID);
if (nToken)
NuiDestroy(oPlayer, nToken);
}
}
else if (sWindowId == PC_NUI_GOLD_WINDOW_ID)
{
if (sType == NUI_EVENT_CLICK)
{
if (sElement == "btn_deposit")
{
//SendMessageToPC(oPlayer, "Depositing: " + JsonGetString(NuiGetBind(oPlayer, nToken, "amount")) + " gold");
}
else if (sElement == "btn_close")
{
NuiDestroy(oPlayer, nToken);
}
}
}
}
int PC_GetStoredItemAmount(object oPlayer)
{// Wrapper to get the number of stored items
string sQuery = "SELECT COUNT(*) FROM " + PC_GetTableName(oPlayer);
sqlquery sql = SqlPrepareQueryCampaign(PC_GetDatabaseName(oPlayer), sQuery);
return SqlStep(sql) ? SqlGetInt(sql, 0) : 0;
}
void PC_HandleDepositEvent(object oPlayer, object oItem, vector vPosition)
{// This function is fired in the module on player target event
if (!GetLocalInt(oPlayer, PC_TARGETING_MODE))// Make sure it only fires if we're actually depositing an item
return;
DeleteLocalInt(oPlayer, PC_TARGETING_MODE);
if (!GetIsObjectValid(oItem) || GetLocalInt(oItem, "PC_ITEM_DESTROYED") || GetObjectType(oItem) != OBJECT_TYPE_ITEM)
return;// Check the validness of the item
if (GetItemPossessor(oItem) != oPlayer)
{// Check if we actually own the item
SendMessageToPC(oPlayer, "You do not own '" + GetName(oItem) + "'");
return;
}
int nStoredItems = PC_GetStoredItemAmount(oPlayer);
if (nStoredItems >= PC_MAX_ITEMS)
{// Check if we have space...
SendMessageToPC(oPlayer, "Your persistent chest is full, withdraw an item first.");
return;
}
// Here we grab a bunch of data and actually store stuff in the database
// We store the item as json because we need that to get some additional icon data anyway
string sItemUUID = GetObjectUUID(oItem);
int nItemBaseItem = GetBaseItemType(oItem);
string sItemName = Util_GetItemName(oItem, GetIdentified(oItem));
int nItemStackSize = GetItemStackSize(oItem);
json jItemData = ObjectToJson(oItem, PC_SAVE_ITEM_OBJECT_STATE);
string sItemIconResRef = Util_GetIconResref(oItem, jItemData, nItemBaseItem);
string sQuery = "INSERT INTO " + PC_GetTableName(oPlayer) +
"(item_uuid, item_name, item_baseitem, item_stacksize, item_iconresref, item_data) " +
"VALUES(@item_uuid, @item_name, @item_baseitem, @item_stacksize, @item_iconresref, @item_data);";
sqlquery sql = SqlPrepareQueryCampaign(PC_GetDatabaseName(oPlayer), sQuery);
SqlBindString(sql, "@item_uuid", sItemUUID);
SqlBindString(sql, "@item_name", sItemName);
SqlBindInt(sql, "@item_baseitem", nItemBaseItem);
SqlBindInt(sql, "@item_stacksize", nItemStackSize);
SqlBindString(sql, "@item_iconresref", sItemIconResRef);
SqlBindJson(sql, "@item_data", jItemData);
SqlStep(sql);
int nToken = NuiFindWindow(oPlayer, PC_NUI_WINDOW_ID);
if (nToken)
{// Check if the window is still open, if so update the item list and enter targeting mode again if we still have space
PC_UpdateItemList(oPlayer, nToken);
if(++nStoredItems != PC_MAX_ITEMS)
{
PC_EnterDepositMode(oPlayer);
}
}
// Dunno if this is needed but maybe somehow the player clicks on an item before it is destroyed, we'll try to prevent that
SetLocalInt(oItem, "PC_ITEM_DESTROYED", TRUE);
DestroyObject(oItem);
}
void PC_UpdateItemList(object oPlayer, int nToken)
{
json jUUIDArray = JsonArray();// This array is stored on the player so we can map an array index to an items UUID
json jNamesArray = JsonArray();// This array is for the list and stores all the names of the items
json jTooltipArray = JsonArray();// This array is for the list and stores all the baseitem tooltips of the items
json jIconsArray = JsonArray();// This array is for the list and stores all the icons of the items
json jSelectedArray = JsonArray();// This array is for the list and stores wether an item is selected or not
int nNumItems = PC_GetStoredItemAmount(oPlayer);
string sSearch = GetLocalString(oPlayer, PC_SEARCH_STRING);
string sQuery = "SELECT item_uuid, item_name, item_baseitem, item_stacksize, item_iconresref FROM " +
PC_GetTableName(oPlayer) + (sSearch != "" ? " WHERE item_name LIKE @search" : "") +" ORDER BY item_baseitem ASC, item_name ASC;";
sqlquery sql = SqlPrepareQueryCampaign(PC_GetDatabaseName(oPlayer), sQuery);
if (sSearch != "")
SqlBindString(sql, "@search", "%" + sSearch + "%");
while (SqlStep(sql))
{// Loop all items
string sUUID = SqlGetString(sql, 0);
string sName = SqlGetString(sql, 1);
int nBaseItem = SqlGetInt(sql, 2);
int nStackSize = SqlGetInt(sql, 3);
string sIconResRef = SqlGetString(sql, 4);
jUUIDArray = JsonArrayInsert(jUUIDArray, JsonString(sUUID));// Store its UUId
jNamesArray = JsonArrayInsert(jNamesArray, JsonString(sName + (nStackSize > 1 ? " (x" + IntToString(nStackSize) + ")" : "")));// Store its name and stacksize if >1
jTooltipArray = JsonArrayInsert(jTooltipArray, JsonString(GetStringByStrRef(StringToInt(Get2DAString("baseitems", "Name", nBaseItem)))));// Store the tooltip
jIconsArray = JsonArrayInsert(jIconsArray, JsonString(sIconResRef));// Store the icon
jSelectedArray = JsonArrayInsert(jSelectedArray, JsonBool(FALSE));// Set the item as not selected
}
SetLocalJson(oPlayer, PC_UUID_ARRAY, jUUIDArray);// We save this array on the player for later use
// Set the list binds to the new arrays
NuiSetBind(oPlayer, nToken, "icons", jIconsArray);
NuiSetBind(oPlayer, nToken, "names", jNamesArray);
NuiSetBind(oPlayer, nToken, "tooltips", jTooltipArray);
NuiSetBind(oPlayer, nToken, "selected", jSelectedArray);
// Update our progress tracker and its tooltip
NuiSetBind(oPlayer, nToken, "progress", JsonFloat(IntToFloat(nNumItems) / IntToFloat(PC_MAX_ITEMS)));
NuiSetBind(oPlayer, nToken, "progress_tooltip", JsonString(IntToString(nNumItems) + " / " + IntToString(PC_MAX_ITEMS) + " Items Stored"));
// Disable or enable the withdraw and deposit buttons depending on item amounts
NuiSetBind(oPlayer, nToken, "btn_withdraw", JsonBool(nNumItems > 0));
NuiSetBind(oPlayer, nToken, "btn_deposit", JsonBool(nNumItems < PC_MAX_ITEMS));
}
void VoidJsonToObject(json jObject, location locLocation, object oOwner = OBJECT_INVALID, int bLoadObjectState = FALSE)
{
JsonToObject(jObject, locLocation, oOwner, bLoadObjectState);
}
void PC_WithdrawItems(object oPlayer, int nToken)
{
json jSelected = NuiGetBind(oPlayer, nToken, "selected");// This gets the array of selected items
int nNumItems = JsonGetLength(jSelected);
if (!nNumItems)// Why bother doing anything if we have no items stored
return;
string sDatabase = PC_GetDatabaseName(oPlayer);
string sTable = PC_GetTableName(oPlayer);
string sSelectQuery = "SELECT item_data FROM " + sTable + " WHERE item_uuid=@uuid;";
string sDeleteQuery = "DELETE FROM " + sTable + " WHERE item_uuid=@uuid;";
json jUUIDs = GetLocalJson(oPlayer, PC_UUID_ARRAY);// Get our array index <-> uuid map
location locPlayer = GetLocation(oPlayer);
int nItem, nWithdrawnItems = 0;
float fDelay = PC_ITEM_WITHDRAW_DELAY;
sqlquery sql;
for (nItem = 0; nItem < nNumItems; nItem++)
{// Loop all items, this will need improving for big amounts of items
if (JsonGetInt(JsonArrayGet(jSelected, nItem)))
{// Check if the item is selected, if so we withdraw it
string sUUID = JsonGetString(JsonArrayGet(jUUIDs, nItem));// Use the index of the item to get its uuid from the array we stored earlier
sql = SqlPrepareQueryCampaign(sDatabase, sSelectQuery);
SqlBindString(sql, "@uuid", sUUID);
if (SqlStep(sql))
{
json jItem = SqlGetJson(sql, 0);
sql = SqlPrepareQueryCampaign(sDatabase, sDeleteQuery);// Delete the database entry of the item
SqlBindString(sql, "@uuid", sUUID);
SqlStep(sql);
DelayCommand(fDelay, VoidJsonToObject(jItem, locPlayer, oPlayer, PC_SAVE_ITEM_OBJECT_STATE));
nWithdrawnItems++;
}
}
if (nWithdrawnItems == PC_ITEM_WITHDRAW_BATCH)
{// Here we do some stuff to not withdraw all items at once
nWithdrawnItems = 0;
fDelay += PC_ITEM_WITHDRAW_DELAY;
}
}
// Finally update the item list again
PC_UpdateItemList(oPlayer, nToken);
}
int PC_GetStoredGold(object oPlayer)
{
return GetCampaignInt(PC_GetTableName(oPlayer), "PC_GOLD");
}
void PC_SetStoredGold(object oPlayer, int nGold)
{
SetCampaignInt(PC_GetTableName(oPlayer), "PC_GOLD", nGold);
}
void PC_ModifyStoredGold(object oPlayer, int nAmount)
{
PC_SetStoredGold(oPlayer, PC_GetStoredGold(oPlayer) + nAmount);
}
void PC_UpdateGoldData(object oPlayer, int nToken)
{
NuiSetBind(oPlayer, nToken, "gold_tooltip", JsonString("Gold: " + IntToString(PC_GetStoredGold(oPlayer))));
}
void PC_CreateNUIGoldWindow(object oPlayer)
{
if (NuiFindWindow(oPlayer, PC_NUI_GOLD_WINDOW_ID))
return;
json jWindow = GetLocalJson(GetModule(), PC_GOLD_WINDOW_JSON);
if (jWindow == JsonNull())
{
json jCol;
json jRow;
jCol = JsonArray();
jRow = JsonArray();
{
json jTextEdit = NuiTextEdit(JsonString("Amount..."), NuiBind("amount"), 10, FALSE);
jTextEdit = NuiWidth(jTextEdit, 110.0f);
jRow = JsonArrayInsert(jRow, jTextEdit);
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jButtonWithdraw = NuiButton(JsonString("Withdraw"));
jButtonWithdraw = NuiId(jButtonWithdraw, "btn_withdraw");
jButtonWithdraw = NuiEnabled(jButtonWithdraw, NuiBind("btn_withdraw"));
jButtonWithdraw = NuiWidth(jButtonWithdraw, 90.0f);
jButtonWithdraw = NuiHeight(jButtonWithdraw, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonWithdraw);
json jButtonDeposit = NuiButton(JsonString("Deposit"));
jButtonDeposit = NuiId(jButtonDeposit, "btn_deposit");
jButtonDeposit = NuiEnabled(jButtonDeposit, NuiBind("btn_deposit"));
jButtonDeposit = NuiWidth(jButtonDeposit, 90.0f);
jButtonDeposit = NuiHeight(jButtonDeposit, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonDeposit);
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
jRow = JsonArray();
{
json jImage = NuiImage(JsonString("iit_gold_001"), JsonInt(NUI_ASPECT_FIT100), JsonInt(NUI_HALIGN_CENTER), JsonInt(NUI_VALIGN_TOP));
jImage = NuiGroup(jImage, FALSE, NUI_SCROLLBARS_NONE);
jImage = NuiWidth(jImage, 35.0f);
jImage = NuiHeight(jImage, 35.0f);
jRow = JsonArrayInsert(jRow, jImage);
json jLabel = NuiLabel(JsonString("Gold: "), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE));
jLabel = NuiWidth(jLabel, 40.0f);
jRow = JsonArrayInsert(jRow, jLabel);
json jAmount = NuiLabel(NuiBind("stored_gold"), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE));
jAmount = NuiWidth(jAmount, 100.0f);
jRow = JsonArrayInsert(jRow, jAmount);
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jButtonDeposit = NuiButton(JsonString("Close"));
jButtonDeposit = NuiId(jButtonDeposit, "btn_close");
jButtonDeposit = NuiWidth(jButtonDeposit, 90.0f);
jButtonDeposit = NuiHeight(jButtonDeposit, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonDeposit);
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
json jRoot = NuiCol(jCol);
jWindow = NuiWindow(jRoot, JsonBool(FALSE), NuiRect(-1.0f, -1.0f, 375.0f, 135.0f), JsonBool(FALSE), JsonBool(FALSE), JsonBool(FALSE), JsonBool(FALSE), JsonBool(TRUE));
SetLocalJson(GetModule(), PC_GOLD_WINDOW_JSON, jWindow);
}
int nToken = NuiCreate(oPlayer, jWindow, PC_NUI_GOLD_WINDOW_ID);
NuiSetBind(oPlayer, nToken, "stored_gold", JsonString("5000000"));
}

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@@ -0,0 +1,660 @@
/*
Multiplayer TicTacToe NUI Game
Created By: Daz
*/
#include "inc_nui"
#include "inc_util"
const string TTT_WINDOW_ID = "TTT_GAME";
const string TTT_WINDOW_JSON = "TTT_WINDOW_JSON";
const string TTT_WINDOW_GEOMETRY = "TTT_WINDOW_GEOMETRY";
const float TTT_WINDOW_WIDTH = 400.0f;
const float TTT_WINDOW_HEIGHT = 340.0f;
const float TTT_LINE_LENGTH = 50.0f;
const float TTT_LINE_THICKNESS = 10.0f;
const string TTT_GRID_LINE_LEFT = "ttt_ll";
const string TTT_GRID_LINE_RIGHT = "ttt_lr";
const string TTT_GRID_LINE_TOP = "ttt_lt";
const string TTT_GRID_LINE_BOTTOM = "ttt_lb";
const string TTT_GRID_LINE_CENTER = "ttt_lc";
const string TTT_GRID_LINE_VERTICAL = "ttt_lmv";
const string TTT_GRID_LINE_HORIZONTAL = "ttt_lmh";
const string TTT_BIND_HEADER_TEXT = "header_text";
const string TTT_BIND_PORTRAIT_ONE = "po_player1";
const string TTT_BIND_PORTRAIT_TWO = "po_player2";
const string TTT_BIND_INFO_TEXT = "info_text";
const string TTT_BIND_BUTTON_RESTART = "btn_restart";
const string TTT_IMAGE_BLANK = "ttt_blank";
const string TTT_IMAGE_CIRCLE = "ttt_circle";
const string TTT_IMAGE_CROSS = "ttt_cross";
const string TTT_CELL_PREFIX = "ttt_cell_";
const int TTT_NUM_CELLS = 9;
const string TTT_CELL_VALUE_BLANK = "";
const string TTT_CELL_VALUE_CIRCLE = "O";
const string TTT_CELL_VALUE_CROSS = "X";
const string TTT_BOARD = "TTT_BOARD";
const string TTT_PLAYER_ID = "TTT_PLAYER_ID";
const string TTT_PLAYER_ONE = "TTT_PLAYER_ONE";
const string TTT_PLAYER_TWO = "TTT_PLAYER_TWO";
const string TTT_CURRENT_PLAYER = "TTT_CURRENT_PLAYER";
const string TTT_WIN_CONDITIONS = "TTT_WIN_CONDITIONS";
const string TTT_GRID_STATE = "TTT_GRID_STATE";
const string TTT_GAME_STATE = "TTT_GAME_STATE";
const int TTT_GAME_STATE_NONE = 0;
const int TTT_GAME_STATE_WAITING = 1;
const int TTT_GAME_STATE_PLAYING = 2;
const int TTT_GAME_STATE_GAME_OVER = 3;
string TTT_IntToCellString(int nCell);
json TTT_InsertGridLine(json jCol, string sImage, float fWidth, float fHeight);
json TTT_InsertGridCell(json jCol, int nCell);
json TTT_GetTicTacToeGridJson();
json TTT_GetWindowJson();
void TTT_SetRestartButtonEnabled(object oGame, int bEnabled);
int TTT_GetPlayerWindowToken(object oPlayer);
void TTT_SetGame(object oPlayer, object oGame);
object TTT_GetGame(object oPlayer);
void TTT_DeleteGame(object oPlayer);
void TTT_SetPlayerId(object oPlayer, string sPlayerId);
string TTT_GetPlayerId(object oPlayer);
void TTT_DeletePlayerId(object oPlayer);
void TTT_SetPlayer(object oGame, string sPlayerId, object oPlayer);
object TTT_GetPlayer(object oGame, string sPlayerId);
void TTT_DeletePlayer(object oGame, string sPlayerId);
void TTT_SetCurrentPlayer(object oGame, object oPlayer);
object TTT_GetCurrentPlayer(object oGame);
string TTT_GetCurrentPlayerSymbol(object oGame);
object TTT_GetOpponent(object oGame);
object TTT_GetValidatedPlayer(object oGame, string sPlayerId);
int TTT_GetIsPlayerValid(object oGame, string sPlayerId);
int TTT_GetNumPlayers(object oGame);
string TTT_GetFreePlayerId(object oGame);
object TTT_GetSinglePlayer(object oGame);
void TTT_UpdateBind(object oPlayer, string sBindName, json jValue);
void TTT_UpdateBindsForPlayers(object oGame, string sBindName, json jValue);
int TTT_CreateGameWindow(object oPlayer);
void TTT_UpdateStaticBinds(object oGame);
void TTT_UpdateGridCellBind(object oGame, int nCell, json jImage);
string TTT_GetImageFromSymbol(string sSymbol);
void TTT_UpdateGridBinds(object oGame);
void TTT_UpdateInfoTextBind(object oGame, string sText);
void TTT_AddPlayerToGame(object oPlayer, object oGame = OBJECT_SELF);
void TTT_HandleNUIEvents(object oPlayer, int nToken, string sType, string sElement, int nArrayIndex, json jPayload);
json TTT_InsertWinCondition(json jWinConditions, int nValueA, int nValueB, int nValueC);
json TTT_GetWinConditions();
json TTT_GetGridState(object oGame);
void TTT_SetGridState(object oGame, json jGridState);
void TTT_ClearGridState(object oGame);
string TTT_GetGridStateCell(object oGame, int nCell);
void TTT_SetGridStateCell(object oGame, int nCell, string sValue);
int TTT_GetGameState(object oGame);
void TTT_SetGameState(object oGame, int nGameState, string sInfoText);
void TTT_UpdateGameState(object oGame);
int TTT_GetIsDraw(object oGame);
int TTT_GetIsWin(object oGame);
void TTT_RestartGame(object oGame);
void TTT_RemovePlayerFromGame(object oGame, object oPlayer);
void TTT_HandlePlayerExit(object oPlayer);
string TTT_IntToCellString(int nCell)
{
return TTT_CELL_PREFIX + IntToString(nCell);
}
json TTT_InsertGridLine(json jCol, string sImage, float fWidth, float fHeight)
{
json jImage = NuiImage(JsonString(sImage), JsonInt(NUI_ASPECT_EXACT), JsonInt(NUI_HALIGN_CENTER), JsonInt(NUI_VALIGN_MIDDLE));
jImage = NuiMargin(jImage, 0.0f);
jImage = NuiWidth(jImage, fWidth);
jImage = NuiHeight(jImage, fHeight);
return JsonArrayInsert(jCol, NuiMargin(NuiRow(JsonArrayInsert(JsonArray(), jImage)), 0.0f));
}
json TTT_InsertGridCell(json jCol, int nCell)
{
string sCell = TTT_IntToCellString(nCell);
json jImage = NuiImage(NuiBind(sCell), JsonInt(NUI_ASPECT_EXACT), JsonInt(NUI_HALIGN_CENTER), JsonInt(NUI_VALIGN_MIDDLE));
jImage = NuiId(jImage, sCell);
jImage = NuiMargin(jImage, 0.0f);
jImage = NuiWidth(jImage, TTT_LINE_LENGTH);
jImage = NuiHeight(jImage, TTT_LINE_LENGTH);
return JsonArrayInsert(jCol, NuiMargin(NuiRow(JsonArrayInsert(JsonArray(), jImage)), 0.0f));
}
json TTT_GetTicTacToeGridJson()
{
json jCol = JsonArray(), jRow;
jRow = JsonArray();
{
json jSubCol, jSubRow;
jSubCol = JsonArray();
jSubCol = TTT_InsertGridCell(jSubCol, 0);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_LEFT, TTT_LINE_LENGTH, TTT_LINE_THICKNESS);
jSubCol = TTT_InsertGridCell(jSubCol, 3);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_LEFT, TTT_LINE_LENGTH, TTT_LINE_THICKNESS);
jSubCol = TTT_InsertGridCell(jSubCol, 6);
jRow = JsonArrayInsert(jRow, NuiMargin(NuiCol(jSubCol), 0.0f));
jSubCol = JsonArray();
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_TOP, TTT_LINE_THICKNESS, TTT_LINE_LENGTH);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_CENTER, TTT_LINE_THICKNESS, TTT_LINE_THICKNESS);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_VERTICAL, TTT_LINE_THICKNESS, TTT_LINE_LENGTH);
jSubCol = TTT_InsertGridLine(jSubCol,TTT_GRID_LINE_CENTER, TTT_LINE_THICKNESS, TTT_LINE_THICKNESS);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_BOTTOM, TTT_LINE_THICKNESS, TTT_LINE_LENGTH);
jRow = JsonArrayInsert(jRow, NuiMargin(NuiCol(jSubCol), 0.0f));
jSubCol = JsonArray();
jSubCol = TTT_InsertGridCell(jSubCol, 1);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_HORIZONTAL, TTT_LINE_LENGTH, TTT_LINE_THICKNESS);
jSubCol = TTT_InsertGridCell(jSubCol, 4);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_HORIZONTAL, TTT_LINE_LENGTH, TTT_LINE_THICKNESS);
jSubCol = TTT_InsertGridCell(jSubCol, 7);
jRow = JsonArrayInsert(jRow, NuiMargin(NuiCol(jSubCol), 0.0f));
jSubCol = JsonArray();
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_TOP, TTT_LINE_THICKNESS, TTT_LINE_LENGTH);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_CENTER, TTT_LINE_THICKNESS, TTT_LINE_THICKNESS);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_VERTICAL, TTT_LINE_THICKNESS, TTT_LINE_LENGTH);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_CENTER, TTT_LINE_THICKNESS, TTT_LINE_THICKNESS);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_BOTTOM, TTT_LINE_THICKNESS, TTT_LINE_LENGTH);
jRow = JsonArrayInsert(jRow, NuiMargin(NuiCol(jSubCol), 0.0f));
jSubCol = JsonArray();
jSubCol = TTT_InsertGridCell(jSubCol, 2);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_RIGHT, TTT_LINE_LENGTH, TTT_LINE_THICKNESS);
jSubCol = TTT_InsertGridCell(jSubCol, 5);
jSubCol = TTT_InsertGridLine(jSubCol, TTT_GRID_LINE_RIGHT, TTT_LINE_LENGTH, TTT_LINE_THICKNESS);
jSubCol = TTT_InsertGridCell(jSubCol, 8);
jRow = JsonArrayInsert(jRow, NuiMargin(NuiCol(jSubCol), 0.0f));
}
jCol = NuiInsertRow(jCol, jRow);
return NuiCol(jCol);
}
json TTT_GetWindowJson()
{
json jWindow = GetLocalJson(GetModule(), TTT_WINDOW_JSON);
if (jWindow == JsonNull())
{
json jCol;
json jRow;
jCol = JsonArray();
jRow = JsonArray();
{
json jHeader = NuiHeader(NuiBind(TTT_BIND_HEADER_TEXT));
jRow = JsonArrayInsert(jRow, jHeader);
}
jCol = NuiInsertRow(jCol, jRow);
jRow = JsonArray();
{
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jPlayer1 = NuiImage(NuiBind(TTT_BIND_PORTRAIT_ONE), JsonInt(NUI_ASPECT_EXACT), JsonInt(NUI_HALIGN_CENTER), JsonInt(NUI_VALIGN_TOP));
jPlayer1 = NuiMargin(jPlayer1, 0.0f);
jPlayer1 = NuiGroup(jPlayer1, TRUE, NUI_SCROLLBARS_NONE);
jPlayer1 = NuiWidth(jPlayer1, 64.0f);
jPlayer1 = NuiHeight(jPlayer1, 100.0f);
jRow = JsonArrayInsert(jRow, jPlayer1);
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jTicTacToe = TTT_GetTicTacToeGridJson();
jTicTacToe = NuiGroup(jTicTacToe, FALSE, NUI_SCROLLBARS_NONE);
jTicTacToe = NuiWidth(jTicTacToe, 182.0f);
jTicTacToe = NuiHeight(jTicTacToe, 182.0f);
jRow = JsonArrayInsert(jRow, jTicTacToe);
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jPlayer2 = NuiImage(NuiBind(TTT_BIND_PORTRAIT_TWO), JsonInt(NUI_ASPECT_EXACT), JsonInt(NUI_HALIGN_CENTER), JsonInt(NUI_VALIGN_TOP));
jPlayer2 = NuiMargin(jPlayer2, 0.0f);
jPlayer2 = NuiGroup(jPlayer2, TRUE, NUI_SCROLLBARS_NONE);
jPlayer2 = NuiWidth(jPlayer2, 64.0f);
jPlayer2 = NuiHeight(jPlayer2, 100.0f);
jRow = JsonArrayInsert(jRow, jPlayer2);
jRow = JsonArrayInsert(jRow, NuiSpacer());
}
jCol = NuiInsertRow(jCol, jRow);
jRow = JsonArray();
{
json jHeader = NuiHeader(NuiBind(TTT_BIND_INFO_TEXT));
jRow = JsonArrayInsert(jRow, jHeader);
}
jCol = NuiInsertRow(jCol, jRow);
jRow = JsonArray();
{
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jButton = NuiButton(JsonString("Restart"));
jButton = NuiId(jButton, TTT_BIND_BUTTON_RESTART);
jButton = NuiEnabled(jButton, NuiBind(TTT_BIND_BUTTON_RESTART));
jButton = NuiHeight(jButton, 30.0f);
jRow = JsonArrayInsert(jRow, jButton);
jRow = JsonArrayInsert(jRow, NuiSpacer());
}
jCol = NuiInsertRow(jCol, jRow);
jRow = JsonArray();
{
jRow = JsonArrayInsert(jRow, NuiSpacer());
}
jCol = NuiInsertRow(jCol, jRow);
json jRoot = NuiCol(jCol);
jWindow = NuiWindow(jRoot, JsonString("TicTacToe"), NuiBind(NUI_WINDOW_GEOMETRY_BIND), JsonBool(FALSE), JsonNull(), JsonBool(TRUE), JsonBool(FALSE), JsonBool(TRUE));
SetLocalJson(GetModule(), TTT_WINDOW_JSON, jWindow);
}
return jWindow;
}
void TTT_SetRestartButtonEnabled(object oGame, int bEnabled) { TTT_UpdateBindsForPlayers(oGame, TTT_BIND_BUTTON_RESTART, JsonBool(bEnabled)); }
int TTT_GetPlayerWindowToken(object oPlayer) { return NuiFindWindow(oPlayer, TTT_WINDOW_ID); }
void TTT_SetGame(object oPlayer, object oGame) { SetLocalObject(oPlayer, TTT_BOARD, oGame); }
object TTT_GetGame(object oPlayer) { return GetLocalObject(oPlayer, TTT_BOARD); }
void TTT_DeleteGame(object oPlayer) { DeleteLocalObject(oPlayer, TTT_BOARD); }
void TTT_SetPlayerId(object oPlayer, string sPlayerId) { SetLocalString(oPlayer, TTT_PLAYER_ID, sPlayerId); }
string TTT_GetPlayerId(object oPlayer) { return GetLocalString(oPlayer, TTT_PLAYER_ID); }
void TTT_DeletePlayerId(object oPlayer) { DeleteLocalString(oPlayer, TTT_PLAYER_ID); }
void TTT_SetPlayer(object oGame, string sPlayerId, object oPlayer) { SetLocalObject(oGame, sPlayerId, oPlayer); }
object TTT_GetPlayer(object oGame, string sPlayerId) { return GetLocalObject(oGame, sPlayerId); }
void TTT_DeletePlayer(object oGame, string sPlayerId) { DeleteLocalObject(oGame, sPlayerId); }
void TTT_SetCurrentPlayer(object oGame, object oPlayer) { SetLocalObject(oGame, TTT_CURRENT_PLAYER, oPlayer); }
object TTT_GetCurrentPlayer(object oGame) { return GetLocalObject(oGame, TTT_CURRENT_PLAYER); }
string TTT_GetCurrentPlayerSymbol(object oGame)
{
return TTT_GetPlayerId(TTT_GetCurrentPlayer(oGame)) == TTT_PLAYER_ONE ? TTT_CELL_VALUE_CROSS : TTT_CELL_VALUE_CIRCLE;
}
object TTT_GetOpponent(object oGame)
{
return TTT_GetPlayerId(TTT_GetCurrentPlayer(oGame)) == TTT_PLAYER_ONE ? TTT_GetPlayer(oGame, TTT_PLAYER_TWO) : TTT_GetPlayer(oGame, TTT_PLAYER_ONE);
}
object TTT_GetValidatedPlayer(object oGame, string sPlayerId)
{
return TTT_GetIsPlayerValid(oGame, sPlayerId) ? TTT_GetPlayer(oGame, sPlayerId) : OBJECT_INVALID;
}
int TTT_GetIsPlayerValid(object oGame, string sPlayerId)
{
object oPlayer = TTT_GetPlayer(oGame, sPlayerId);
return GetIsObjectValid(oPlayer) && TTT_GetPlayerWindowToken(oPlayer);
}
int TTT_GetNumPlayers(object oGame)
{
return TTT_GetIsPlayerValid(oGame, TTT_PLAYER_ONE) + TTT_GetIsPlayerValid(oGame, TTT_PLAYER_TWO);
}
string TTT_GetFreePlayerId(object oGame)
{
if (!TTT_GetIsPlayerValid(oGame, TTT_PLAYER_ONE))
return TTT_PLAYER_ONE;
else if (!TTT_GetIsPlayerValid(oGame, TTT_PLAYER_TWO))
return TTT_PLAYER_TWO;
else
return "IF_THIS_HAPPENS_YOU_DID_SOMETHING_WRONG";
}
object TTT_GetSinglePlayer(object oGame)
{
object oPlayer = TTT_GetValidatedPlayer(oGame, TTT_PLAYER_ONE);
if (oPlayer != OBJECT_INVALID)
return oPlayer;
else
{
oPlayer = TTT_GetValidatedPlayer(oGame, TTT_PLAYER_TWO);
if (oPlayer != OBJECT_INVALID)
return oPlayer;
}
return OBJECT_INVALID;
}
void TTT_UpdateBind(object oPlayer, string sBindName, json jValue)
{
if (GetIsObjectValid(oPlayer))
{
int nToken = TTT_GetPlayerWindowToken(oPlayer);
if (nToken)
NuiSetBind(oPlayer, nToken, sBindName, jValue);
}
}
void TTT_UpdateBindsForPlayers(object oGame, string sBindName, json jValue)
{
TTT_UpdateBind(TTT_GetValidatedPlayer(oGame, TTT_PLAYER_ONE), sBindName, jValue);
TTT_UpdateBind(TTT_GetValidatedPlayer(oGame, TTT_PLAYER_TWO), sBindName, jValue);
}
int TTT_CreateGameWindow(object oPlayer)
{
int nToken = NuiCreate(oPlayer, TTT_GetWindowJson(), TTT_WINDOW_ID);
json jGeometry = GetLocalJson(oPlayer, TTT_WINDOW_GEOMETRY);
if (jGeometry == JsonNull())
jGeometry = NuiRect(100.0f, 100.0f, TTT_WINDOW_WIDTH, TTT_WINDOW_HEIGHT);
NuiSetBindWatch(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND, TRUE);
NuiSetBind(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND, jGeometry);
return nToken;
}
void TTT_UpdateStaticBinds(object oGame)
{
object oPlayerOne = TTT_GetValidatedPlayer(oGame, TTT_PLAYER_ONE);
object oPlayerTwo = TTT_GetValidatedPlayer(oGame, TTT_PLAYER_TWO);
string sNamePlayerOne = oPlayerOne == OBJECT_INVALID ? "???" : GetName(oPlayerOne);
string sNamePlayerTwo = oPlayerTwo == OBJECT_INVALID ? "???" : GetName(oPlayerTwo);
string sHeader = sNamePlayerOne + " vs. " + sNamePlayerTwo;
TTT_UpdateBindsForPlayers(oGame, TTT_BIND_HEADER_TEXT, JsonString(sHeader));
string sPortraitPlayerOne = oPlayerOne == OBJECT_INVALID ? "po_hu_m_99_m" : GetPortraitResRef(oPlayerOne) + "m";
string sPortraitPlayerTwo = oPlayerTwo == OBJECT_INVALID ? "po_hu_m_99_m" : GetPortraitResRef(oPlayerTwo) + "m";
TTT_UpdateBindsForPlayers(oGame, TTT_BIND_PORTRAIT_ONE, JsonString(sPortraitPlayerOne));
TTT_UpdateBindsForPlayers(oGame, TTT_BIND_PORTRAIT_TWO, JsonString(sPortraitPlayerTwo));
}
void TTT_UpdateGridCellBind(object oGame, int nCell, json jImage)
{
TTT_UpdateBindsForPlayers(oGame, TTT_IntToCellString(nCell), jImage);
}
string TTT_GetImageFromSymbol(string sSymbol)
{
return sSymbol == TTT_CELL_VALUE_BLANK ? TTT_IMAGE_BLANK : sSymbol == TTT_CELL_VALUE_CIRCLE ? TTT_IMAGE_CIRCLE : TTT_IMAGE_CROSS;
}
void TTT_UpdateGridBinds(object oGame)
{
json jGridState = TTT_GetGridState(oGame);
int nCell, nNumCells = JsonGetLength(jGridState);
for (nCell = 0; nCell < nNumCells; nCell++)
{
string sImage = TTT_GetImageFromSymbol(JsonGetString(JsonArrayGet(jGridState, nCell)));
TTT_UpdateGridCellBind(oGame, nCell, JsonString(sImage));
}
}
void TTT_UpdateInfoTextBind(object oGame, string sText)
{
TTT_UpdateBindsForPlayers(oGame, TTT_BIND_INFO_TEXT, JsonString(sText));
}
void TTT_AddPlayerToGame(object oPlayer, object oGame = OBJECT_SELF)
{
if (TTT_GetPlayerWindowToken(oPlayer))
{
FloatingTextStringOnCreature("TicTacToe: Player Already In Game", oPlayer, FALSE);
return;
}
int nNumPlayers = TTT_GetNumPlayers(oGame);
if (nNumPlayers == 2)
{
FloatingTextStringOnCreature("TicTacToe: Max Number Of Players Reached", oPlayer, FALSE);
return;
}
if (!nNumPlayers)
{
TTT_ClearGridState(oGame);
TTT_SetGameState(oGame, TTT_GAME_STATE_NONE, "");
TTT_DeletePlayer(oGame, TTT_PLAYER_ONE);
TTT_DeletePlayer(oGame, TTT_PLAYER_TWO);
}
string sPlayerId = TTT_GetFreePlayerId(oGame);
TTT_SetPlayer(oGame, sPlayerId, oPlayer);
TTT_SetPlayerId(oPlayer, sPlayerId);
TTT_SetGame(oPlayer, oGame);
TTT_CreateGameWindow(oPlayer);
TTT_UpdateStaticBinds(oGame);
TTT_UpdateGridBinds(oGame);
TTT_UpdateGameState(oGame);
}
void TTT_HandleNUIEvents(object oPlayer, int nToken, string sType, string sElement, int nArrayIndex, json jPayload)
{
if (sType == NUI_EVENT_MOUSEUP)
{
if (GetStringLeft(sElement, GetStringLength(TTT_CELL_PREFIX)) == TTT_CELL_PREFIX)
{
object oGame = TTT_GetGame(oPlayer);
object oCurrentPlayer = TTT_GetCurrentPlayer(oGame);
int nCell = StringToInt(GetStringRight(sElement, 1));
int nGameState = TTT_GetGameState(oGame);
if (nGameState != TTT_GAME_STATE_PLAYING ||
oCurrentPlayer != oPlayer ||
TTT_GetGridStateCell(oGame, nCell) != TTT_CELL_VALUE_BLANK)
return;
string sSymbol = TTT_GetCurrentPlayerSymbol(oGame);
TTT_SetGridStateCell(oGame, nCell, sSymbol);
TTT_UpdateGridCellBind(oGame, nCell, JsonString(TTT_GetImageFromSymbol(sSymbol)));
if (TTT_GetIsWin(oGame))
TTT_SetGameState(oGame, TTT_GAME_STATE_GAME_OVER, GetName(oCurrentPlayer) + " won!");
else if (TTT_GetIsDraw(oGame))
TTT_SetGameState(oGame, TTT_GAME_STATE_GAME_OVER, "Draw!");
else
{
object oOpponent = TTT_GetOpponent(oGame);
TTT_SetGameState(oGame, TTT_GAME_STATE_PLAYING, GetName(oOpponent) + "'s turn!");
TTT_SetCurrentPlayer(oGame, oOpponent);
}
}
}
else if (sType == NUI_EVENT_CLICK)
{
if (sElement == TTT_BIND_BUTTON_RESTART)
{
object oGame = TTT_GetGame(oPlayer);
if (TTT_GetGameState(oGame) == TTT_GAME_STATE_GAME_OVER)
TTT_RestartGame(oGame);
}
}
else if (sType == NUI_EVENT_CLOSE)
{
if (sElement == NUI_WINDOW_ROOT_GROUP)
{
object oGame = TTT_GetGame(oPlayer);
TTT_RemovePlayerFromGame(oGame, oPlayer);
TTT_RestartGame(oGame);
}
}
else if (sType == NUI_EVENT_WATCH)
{
if (sElement == NUI_WINDOW_GEOMETRY_BIND)
{
SetLocalJson(oPlayer, TTT_WINDOW_GEOMETRY, NuiGetBind(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND));
}
}
}
json TTT_InsertWinCondition(json jWinConditions, int nValueA, int nValueB, int nValueC)
{
json jWinCondition = JsonArray();
jWinCondition = JsonArrayInsert(jWinCondition, JsonInt(nValueA));
jWinCondition = JsonArrayInsert(jWinCondition, JsonInt(nValueB));
jWinCondition = JsonArrayInsert(jWinCondition, JsonInt(nValueC));
return JsonArrayInsert(jWinConditions, jWinCondition);
}
json TTT_GetWinConditions()
{
json jWinConditions = GetLocalJson(GetModule(), TTT_WIN_CONDITIONS);
if (jWinConditions == JsonNull())
{
jWinConditions = JsonArray();
jWinConditions = TTT_InsertWinCondition(jWinConditions, 0, 1, 2);
jWinConditions = TTT_InsertWinCondition(jWinConditions, 3, 4, 5);
jWinConditions = TTT_InsertWinCondition(jWinConditions, 6, 7, 8);
jWinConditions = TTT_InsertWinCondition(jWinConditions, 0, 3, 6);
jWinConditions = TTT_InsertWinCondition(jWinConditions, 1, 4, 7);
jWinConditions = TTT_InsertWinCondition(jWinConditions, 2, 5, 8);
jWinConditions = TTT_InsertWinCondition(jWinConditions, 0, 4, 8);
jWinConditions = TTT_InsertWinCondition(jWinConditions, 2, 4, 6);
SetLocalJson(GetModule(), TTT_WIN_CONDITIONS, jWinConditions);
}
return jWinConditions;
}
json TTT_GetGridState(object oGame)
{
return GetLocalJson(oGame, TTT_GRID_STATE);
}
void TTT_SetGridState(object oGame, json jGridState)
{
SetLocalJson(oGame, TTT_GRID_STATE, jGridState);
}
void TTT_ClearGridState(object oGame)
{
json jGridState = JsonArray();
int nCell;
for (nCell = 0; nCell < TTT_NUM_CELLS; nCell++)
{
jGridState = JsonArrayInsert(jGridState, JsonString(TTT_CELL_VALUE_BLANK));
}
TTT_SetGridState(oGame, jGridState);
}
string TTT_GetGridStateCell(object oGame, int nCell)
{
json jGridState = TTT_GetGridState(oGame);
return JsonGetString(JsonArrayGet(jGridState, nCell));
}
void TTT_SetGridStateCell(object oGame, int nCell, string sValue)
{
json jGridState = TTT_GetGridState(oGame);
jGridState = JsonArraySet(jGridState, nCell, JsonString(sValue));
TTT_SetGridState(oGame, jGridState);
}
int TTT_GetGameState(object oGame)
{
return GetLocalInt(oGame, TTT_GAME_STATE);
}
void TTT_SetGameState(object oGame, int nGameState, string sInfoText)
{
SetLocalInt(oGame, TTT_GAME_STATE, nGameState);
TTT_UpdateInfoTextBind(oGame, sInfoText);
if (nGameState == TTT_GAME_STATE_GAME_OVER)
TTT_SetRestartButtonEnabled(oGame, TRUE);
else
TTT_SetRestartButtonEnabled(oGame, FALSE);
}
void TTT_UpdateGameState(object oGame)
{
int nNumPlayers = TTT_GetNumPlayers(oGame);
if (nNumPlayers == 1)
{
TTT_SetGameState(oGame, TTT_GAME_STATE_WAITING, "Waiting for opponent...");
TTT_SetCurrentPlayer(oGame, TTT_GetSinglePlayer(oGame));
}
else if (nNumPlayers == 2)
{
TTT_SetGameState(oGame, TTT_GAME_STATE_PLAYING, GetName(TTT_GetCurrentPlayer(oGame)) + "'s turn!");
}
}
int TTT_GetIsDraw(object oGame)
{
json jGridState = TTT_GetGridState(oGame);
int nCell, nNumCells = JsonGetLength(jGridState);
for (nCell = 0; nCell < nNumCells; nCell++)
{
if (JsonGetString(JsonArrayGet(jGridState, nCell)) == TTT_CELL_VALUE_BLANK)
return FALSE;
}
return TRUE;
}
int TTT_GetIsWin(object oGame)
{
json jGridState = TTT_GetGridState(oGame);
json jWinConditions = TTT_GetWinConditions();
int nWinCondition, nNumWinConditions = JsonGetLength(jWinConditions);
for(nWinCondition = 0; nWinCondition < nNumWinConditions; nWinCondition++)
{
json jWinCondition = JsonArrayGet(jWinConditions, nWinCondition);
string sValueA = JsonGetString(JsonArrayGet(jGridState, JsonGetInt(JsonArrayGet(jWinCondition, 0))));
string sValueB = JsonGetString(JsonArrayGet(jGridState, JsonGetInt(JsonArrayGet(jWinCondition, 1))));
string sValueC = JsonGetString(JsonArrayGet(jGridState, JsonGetInt(JsonArrayGet(jWinCondition, 2))));
if (sValueA == TTT_CELL_VALUE_BLANK || sValueB == TTT_CELL_VALUE_BLANK ||sValueC == TTT_CELL_VALUE_BLANK)
continue;
if (sValueA == sValueB && sValueB == sValueC)
return TRUE;
}
return FALSE;
}
void TTT_RestartGame(object oGame)
{
TTT_SetGameState(oGame, TTT_GAME_STATE_NONE, "");
TTT_ClearGridState(oGame);
TTT_UpdateStaticBinds(oGame);
TTT_UpdateGridBinds(oGame);
TTT_UpdateGameState(oGame);
}
void TTT_RemovePlayerFromGame(object oGame, object oPlayer)
{
NuiDestroy(oPlayer, TTT_GetPlayerWindowToken(oPlayer));
TTT_DeletePlayer(oGame, TTT_GetPlayerId(oPlayer));
TTT_DeleteGame(oPlayer);
TTT_DeletePlayerId(oPlayer);
}
void TTT_HandlePlayerExit(object oPlayer)
{
if (TTT_GetPlayerWindowToken(oPlayer))
{
object oGame = TTT_GetGame(oPlayer);
TTT_RemovePlayerFromGame(oGame, oPlayer);
TTT_RestartGame(oGame);
}
}

View File

@@ -0,0 +1,305 @@
/*
Visual Transform NUI Window
Created By: Daz
*/
#include "inc_nui"
const string VT_WINDOW_ID = "VT";
const string VT_WINDOW_JSON = "VT_WINDOW_JSON";
const string VT_WINDOW_GEOMETRY = "VT_WINDOW_GEOMETRY";
const string VT_VALUE_BIND_PREFIX = "vt_value_";
const string VT_DISPLAY_BIND_PREFIX = "vt_display_";
const string VT_CLEAR_BUTTON_ID_PREFIX = "vt_btn_clear_";
const string VT_TARGET_BUTTON_ID = "vt_btn_target";
const string VT_CURRENT_TARGET = "VT_CURRENT_TARGET";
const string VT_TARGETING_MODE = "VT_TARGETING_MODE";
const float VT_SCALE_MIN = 1.0f;
const float VT_SCALE_MAX = 10.0f;
const float VT_SCALE_STEP = 0.1f;
const float VT_SCALE_DEFAULT = 1.0f;
const float VT_ROTATE_MIN = 0.0f;
const float VT_ROTATE_MAX = 359.0f;
const float VT_ROTATE_STEP = 1.0f;
const float VT_TRANSLATE_MIN = -10.0f;
const float VT_TRANSLATE_MAX = 10.0f;
const float VT_TRANSLATE_STEP = 0.1f;
void VT_HandleNUIEvents(object oPlayer, int nToken, string sType, string sElement, int nArrayIndex, json jPayload);
string VT_GetValueBind(int nType);
string VT_GetDisplayBind(int nType);
string VT_GetClearButtonId(int nType);
json VT_CreateVisualTransformRow(string sName, int nType, float fMin, float fMax, float fStep);
void VT_SetValueBindToCurrentValue(object oPlayer, int nToken, int nType);
void VT_ShowWindow(object oPlayer);
void VT_SetCurrentTarget(object oPlayer, object oTarget);
object VT_GetCurrentTarget(object oPlayer);
void VT_DeleteCurrentTarget(object oPlayer);
void VT_EnterTargetMode(object oPlayer);
void VT_HandleTargetEvent(object oPlayer, object oTarget, vector vPosition);
void VT_HandleNUIEvents(object oPlayer, int nToken, string sType, string sElement, int nArrayIndex, json jPayload)
{
if (sType == NUI_EVENT_CLICK)
{
if (sElement == VT_TARGET_BUTTON_ID)
{
VT_EnterTargetMode(oPlayer);
}
else if (GetStringLeft(sElement, GetStringLength(VT_CLEAR_BUTTON_ID_PREFIX)) == VT_CLEAR_BUTTON_ID_PREFIX)
{
int nType = StringToInt(GetStringRight(sElement, 2));
NuiSetBind(oPlayer, nToken, VT_GetValueBind(nType), JsonFloat(nType == OBJECT_VISUAL_TRANSFORM_SCALE ? VT_SCALE_DEFAULT : 0.0f));
}
}
else if (sType == NUI_EVENT_WATCH)
{
if (GetStringLeft(sElement, GetStringLength(VT_VALUE_BIND_PREFIX)) == VT_VALUE_BIND_PREFIX)
{
int nType = StringToInt(GetStringRight(sElement, 2));
float fValue = JsonGetFloat(NuiGetBind(oPlayer, nToken, VT_GetValueBind(nType)));
object oTarget = VT_GetCurrentTarget(oPlayer);
SetObjectVisualTransform(oTarget, nType, fValue);
NuiSetBind(oPlayer, nToken, VT_GetDisplayBind(nType), JsonString(FloatToString(fValue, 2, 1)));
}
else if (sElement == NUI_WINDOW_GEOMETRY_BIND)
{
SetLocalJson(oPlayer, VT_WINDOW_GEOMETRY, NuiGetBind(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND));
}
}
else if (sType == NUI_EVENT_MOUSESCROLL)
{
if (GetStringLeft(sElement, GetStringLength(VT_VALUE_BIND_PREFIX)) == VT_VALUE_BIND_PREFIX)
{
int nType = StringToInt(GetStringRight(sElement, 2));
float fDelta = NuiGetMouseScrollDelta(jPayload);
float fStep;
switch (nType)
{
case OBJECT_VISUAL_TRANSFORM_SCALE:
fStep = VT_SCALE_STEP;
break;
case OBJECT_VISUAL_TRANSFORM_ROTATE_X:
case OBJECT_VISUAL_TRANSFORM_ROTATE_Y:
case OBJECT_VISUAL_TRANSFORM_ROTATE_Z:
fStep = VT_ROTATE_STEP;
break;
case OBJECT_VISUAL_TRANSFORM_TRANSLATE_X:
case OBJECT_VISUAL_TRANSFORM_TRANSLATE_Y:
case OBJECT_VISUAL_TRANSFORM_TRANSLATE_Z:
fStep = VT_TRANSLATE_STEP;
break;
}
float fCurrentValue = JsonGetFloat(NuiGetBind(oPlayer, nToken, sElement));
NuiSetBind(oPlayer, nToken, sElement, JsonFloat(fCurrentValue + (fDelta > 0.0f ? fStep : -fStep)));
}
}
else if (sType == NUI_EVENT_CLOSE)
{
if (sElement == NUI_WINDOW_ROOT_GROUP)
{
VT_DeleteCurrentTarget(oPlayer);
}
}
}
string VT_GetValueBind(int nType)
{
return VT_VALUE_BIND_PREFIX + IntToString(nType);
}
string VT_GetDisplayBind(int nType)
{
return VT_DISPLAY_BIND_PREFIX + IntToString(nType);
}
string VT_GetClearButtonId(int nType)
{
return VT_CLEAR_BUTTON_ID_PREFIX + IntToString(nType);
}
json VT_CreateVisualTransformRow(string sName, int nType, float fMin, float fMax, float fStep)
{
json jRow = JsonArray();
json jLabel = NuiLabel(JsonString(sName), JsonInt(NUI_HALIGN_LEFT), JsonInt(NUI_VALIGN_MIDDLE));
jLabel = NuiWidth(jLabel, 100.0f);
jRow = JsonArrayInsert(jRow, jLabel);
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jSlider = NuiSliderFloat(NuiBind(VT_GetValueBind(nType)), JsonFloat(fMin), JsonFloat(fMax), JsonFloat(fStep));
jSlider = NuiId(jSlider, VT_GetValueBind(nType));
jSlider = NuiWidth(jSlider, 175.0f);
jRow = JsonArrayInsert(jRow, jSlider);
json jText = NuiTextEdit(JsonString(""), NuiBind(VT_GetDisplayBind(nType)), 10, FALSE);
jText = NuiEnabled(jText, JsonBool(FALSE));
jText = NuiWidth(jText, 75.0f);
jRow = JsonArrayInsert(jRow, jText);
json jButtonClear = NuiButton(JsonString("X"));
jButtonClear = NuiId(jButtonClear, VT_GetClearButtonId(nType));
jButtonClear = NuiWidth(jButtonClear, 35.0f);
jButtonClear = NuiHeight(jButtonClear, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonClear);
return NuiRow(jRow);
}
void VT_SetValueBindToCurrentValue(object oPlayer, int nToken, int nType)
{
object oTarget = VT_GetCurrentTarget(oPlayer);
NuiSetBind(oPlayer, nToken, VT_GetValueBind(nType), JsonFloat(GetObjectVisualTransform(oTarget, nType)));
}
void VT_ShowWindow(object oPlayer)
{
int nToken = NuiFindWindow(oPlayer, VT_WINDOW_ID);
if (nToken)
return;
object oModule = GetModule();
json jWindow = GetLocalJson(oModule, VT_WINDOW_JSON);
if (!JsonGetType(jWindow))
{
json jCol;
json jRow;
jCol = JsonArray();
jRow = JsonArray();
{
jRow = JsonArrayInsert(jRow, NuiSpacer());
json jButtonTarget = NuiButton(JsonString("Target"));
jButtonTarget = NuiId(jButtonTarget, VT_TARGET_BUTTON_ID);
jButtonTarget = NuiWidth(jButtonTarget, 100.0f);
jButtonTarget = NuiHeight(jButtonTarget, 35.0f);
jRow = JsonArrayInsert(jRow, jButtonTarget);
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
jCol = JsonArrayInsert(jCol, VT_CreateVisualTransformRow("Scale", OBJECT_VISUAL_TRANSFORM_SCALE, VT_SCALE_MIN, VT_SCALE_MAX, VT_SCALE_STEP));
jCol = JsonArrayInsert(jCol, VT_CreateVisualTransformRow("Rotate X", OBJECT_VISUAL_TRANSFORM_ROTATE_X, VT_ROTATE_MIN, VT_ROTATE_MAX, VT_ROTATE_STEP));
jCol = JsonArrayInsert(jCol, VT_CreateVisualTransformRow("Rotate Y", OBJECT_VISUAL_TRANSFORM_ROTATE_Y, VT_ROTATE_MIN, VT_ROTATE_MAX, VT_ROTATE_STEP));
jCol = JsonArrayInsert(jCol, VT_CreateVisualTransformRow("Rotate Z", OBJECT_VISUAL_TRANSFORM_ROTATE_Z, VT_ROTATE_MIN, VT_ROTATE_MAX, VT_ROTATE_STEP));
jCol = JsonArrayInsert(jCol, VT_CreateVisualTransformRow("Translate X", OBJECT_VISUAL_TRANSFORM_TRANSLATE_X, VT_TRANSLATE_MIN, VT_TRANSLATE_MAX, VT_TRANSLATE_STEP));
jCol = JsonArrayInsert(jCol, VT_CreateVisualTransformRow("Translate Y", OBJECT_VISUAL_TRANSFORM_TRANSLATE_Y, VT_TRANSLATE_MIN, VT_TRANSLATE_MAX, VT_TRANSLATE_STEP));
jCol = JsonArrayInsert(jCol, VT_CreateVisualTransformRow("Translate Z", OBJECT_VISUAL_TRANSFORM_TRANSLATE_Z, VT_TRANSLATE_MIN, VT_TRANSLATE_MAX, VT_TRANSLATE_STEP));
jRow = JsonArray();
{
jRow = JsonArrayInsert(jRow, NuiSpacer());
}
jCol = JsonArrayInsert(jCol, NuiRow(jRow));
json jRoot = NuiCol(jCol);
jWindow = NuiWindow(jRoot, NuiBind(NUI_WINDOW_TITLE_BIND), NuiBind(NUI_WINDOW_GEOMETRY_BIND), JsonBool(FALSE), JsonNull(), JsonBool(TRUE), JsonBool(FALSE), JsonBool(TRUE));
SetLocalJson(oModule, VT_WINDOW_JSON, jWindow);
}
nToken = NuiCreate(oPlayer, jWindow, VT_WINDOW_ID);
json jGeometry = GetLocalJson(oPlayer, VT_WINDOW_GEOMETRY);
if (!JsonGetType(jGeometry))
jGeometry = NuiGetCenteredGeometryRect(oPlayer, 450.0f, 425.0f);
VT_SetCurrentTarget(oPlayer, oPlayer);
NuiSetBindWatch(oPlayer, nToken, VT_GetValueBind(OBJECT_VISUAL_TRANSFORM_SCALE), TRUE);
NuiSetBindWatch(oPlayer, nToken, VT_GetValueBind(OBJECT_VISUAL_TRANSFORM_ROTATE_X), TRUE);
NuiSetBindWatch(oPlayer, nToken, VT_GetValueBind(OBJECT_VISUAL_TRANSFORM_ROTATE_Y), TRUE);
NuiSetBindWatch(oPlayer, nToken, VT_GetValueBind(OBJECT_VISUAL_TRANSFORM_ROTATE_Z), TRUE);
NuiSetBindWatch(oPlayer, nToken, VT_GetValueBind(OBJECT_VISUAL_TRANSFORM_TRANSLATE_X), TRUE);
NuiSetBindWatch(oPlayer, nToken, VT_GetValueBind(OBJECT_VISUAL_TRANSFORM_TRANSLATE_Y), TRUE);
NuiSetBindWatch(oPlayer, nToken, VT_GetValueBind(OBJECT_VISUAL_TRANSFORM_TRANSLATE_Z), TRUE);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_SCALE);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_ROTATE_X);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_ROTATE_Y);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_ROTATE_Z);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_TRANSLATE_X);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_TRANSLATE_Y);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_TRANSLATE_Z);
NuiSetBindWatch(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND, TRUE);
NuiSetBind(oPlayer, nToken, NUI_WINDOW_GEOMETRY_BIND, jGeometry);
NuiSetBind(oPlayer, nToken, NUI_WINDOW_TITLE_BIND, JsonString("Visually Transforming: " + GetName(oPlayer)));
}
void VT_SetCurrentTarget(object oPlayer, object oTarget)
{
SetLocalObject(oPlayer, VT_CURRENT_TARGET, oTarget);
}
object VT_GetCurrentTarget(object oPlayer)
{
return GetLocalObject(oPlayer, VT_CURRENT_TARGET);
}
void VT_DeleteCurrentTarget(object oPlayer)
{
DeleteLocalObject(oPlayer, VT_CURRENT_TARGET);
}
void VT_EnterTargetMode(object oPlayer)
{
SetLocalInt(oPlayer, VT_TARGETING_MODE, TRUE);
EnterTargetingMode(oPlayer, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_DOOR | OBJECT_TYPE_TILE);
}
void VT_HandleTargetEvent(object oPlayer, object oTarget, vector vPosition)
{
if (!GetLocalInt(oPlayer, VT_TARGETING_MODE))
return;
DeleteLocalInt(oPlayer, VT_TARGETING_MODE);
if (!GetIsObjectValid(oTarget))
return;
if (GetArea(oPlayer) == oTarget)
{
oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_DOOR, Location(oTarget, vPosition, 0.0f));
if (!GetIsObjectValid(oTarget))
return;
}
else
{
int nObjectType = GetObjectType(oTarget);
if (nObjectType != OBJECT_TYPE_CREATURE &&
nObjectType != OBJECT_TYPE_PLACEABLE &&
nObjectType != OBJECT_TYPE_DOOR)
return;
}
int nToken = NuiFindWindow(oPlayer, VT_WINDOW_ID);
if (!nToken)
return;
VT_SetCurrentTarget(oPlayer, oTarget);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_SCALE);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_ROTATE_X);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_ROTATE_Y);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_ROTATE_Z);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_TRANSLATE_X);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_TRANSLATE_Y);
VT_SetValueBindToCurrentValue(oPlayer, nToken, OBJECT_VISUAL_TRANSFORM_TRANSLATE_Z);
NuiSetBind(oPlayer, nToken, NUI_WINDOW_TITLE_BIND, JsonString("Visually Transforming: " + GetName(oTarget)));
}

129
_module/nss/inc_util.nss Normal file
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/*
Utility Functions
Created By: Daz
*/
#include "nw_inc_gff"
#include "nw_inc_nui"
string Util_GetIconResref(object oItem, json jItem, int nBaseItem);
string Util_GetIconResref(object oItem, json jItem, int nBaseItem)
{
if (nBaseItem == BASE_ITEM_CLOAK) // Cloaks use PLTs so their default icon doesn't really work
return "iit_cloak";
else if (nBaseItem == BASE_ITEM_SPELLSCROLL || nBaseItem == BASE_ITEM_ENCHANTED_SCROLL)
{// Scrolls get their icon from the cast spell property
if (GetItemHasItemProperty(oItem, ITEM_PROPERTY_CAST_SPELL))
{
itemproperty ip = GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(ip))
{
if (GetItemPropertyType(ip) == ITEM_PROPERTY_CAST_SPELL)
return Get2DAString("iprp_spells", "Icon", GetItemPropertySubType(ip));
ip = GetNextItemProperty(oItem);
}
}
}
else if (Get2DAString("baseitems", "ModelType", nBaseItem) == "0")
{// Create the icon resref for simple modeltype items
json jSimpleModel = GffGetByte(jItem, "ModelPart1");
if (JsonGetType(jSimpleModel) == JSON_TYPE_INTEGER)
{
string sSimpleModelId = IntToString(JsonGetInt(jSimpleModel));
while (GetStringLength(sSimpleModelId) < 3)// Padding...
{
sSimpleModelId = "0" + sSimpleModelId;
}
string sDefaultIcon = Get2DAString("baseitems", "DefaultIcon", nBaseItem);
switch (nBaseItem)
{
case BASE_ITEM_MISCSMALL:
case BASE_ITEM_CRAFTMATERIALSML:
sDefaultIcon = "iit_smlmisc_" + sSimpleModelId;
break;
case BASE_ITEM_MISCMEDIUM:
case BASE_ITEM_CRAFTMATERIALMED:
case 112:/* Crafting Base Material */
sDefaultIcon = "iit_midmisc_" + sSimpleModelId;
break;
case BASE_ITEM_MISCLARGE:
sDefaultIcon = "iit_talmisc_" + sSimpleModelId;
break;
case BASE_ITEM_MISCTHIN:
sDefaultIcon = "iit_thnmisc_" + sSimpleModelId;
break;
}
int nLength = GetStringLength(sDefaultIcon);
if (GetSubString(sDefaultIcon, nLength - 4, 1) == "_")// Some items have a default icon of xx_yyy_001, we strip the last 4 symbols if that is the case
sDefaultIcon = GetStringLeft(sDefaultIcon, nLength - 4);
string sIcon = sDefaultIcon + "_" + sSimpleModelId;
if (ResManGetAliasFor(sIcon, RESTYPE_TGA) != "")// Check if the icon actually exists, if not, we'll fall through and return the default icon
return sIcon;
}
}
// For everything else use the item's default icon
return Get2DAString("baseitems", "DefaultIcon", nBaseItem);
}
json Util_GetModelPart(string sDefaultIcon, string sType, json jPart)
{
if (JsonGetType(jPart) == JSON_TYPE_INTEGER)
{
string sModelPart = IntToString(JsonGetInt(jPart));
while (GetStringLength(sModelPart) < 3)
{
sModelPart = "0" + sModelPart;
}
string sIcon = sDefaultIcon + sType + sModelPart;
if (ResManGetAliasFor(sIcon, RESTYPE_TGA) != "")
return JsonString(sIcon);
}
return JsonString("");
}
json Util_GetComplexIconData(json jItem, int nBaseItem);
json Util_GetComplexIconData(json jItem, int nBaseItem)
{
if (Get2DAString("baseitems", "ModelType", nBaseItem) == "2")
{
string sDefaultIcon = Get2DAString("baseitems", "DefaultIcon", nBaseItem);
json jComplexIcon = JsonObject();
jComplexIcon = JsonObjectSet(jComplexIcon, "top", Util_GetModelPart(sDefaultIcon, "_t_", GffGetByte(jItem, "ModelPart3")));
jComplexIcon = JsonObjectSet(jComplexIcon, "middle", Util_GetModelPart(sDefaultIcon, "_m_", GffGetByte(jItem, "ModelPart2")));
jComplexIcon = JsonObjectSet(jComplexIcon, "bottom", Util_GetModelPart(sDefaultIcon, "_b_", GffGetByte(jItem, "ModelPart1")));
return jComplexIcon;
}
return JsonNull();
}
string Util_Get2DAStringByStrRef(string s2DA, string sColumn, int nRow);
string Util_Get2DAStringByStrRef(string s2DA, string sColumn, int nRow)
{
return GetStringByStrRef(StringToInt(Get2DAString(s2DA, sColumn, nRow)));
}
string Util_GetItemName(object oItem, int bIdentified);
string Util_GetItemName(object oItem, int bIdentified)
{
return bIdentified ? GetName(oItem) : Util_Get2DAStringByStrRef("baseitems", "Name", GetBaseItemType(oItem)) + " (Unidentified)";
}
void Util_SendDebugMessage(string sMessage);
void Util_SendDebugMessage(string sMessage)
{
object oPlayer = GetFirstPC();
while (oPlayer != OBJECT_INVALID)
{
SendMessageToPC(oPlayer, sMessage);
oPlayer = GetNextPC();
}
}

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@@ -0,0 +1,6 @@
#include "nui_i_main"
void main()
{
NUI();
}

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@@ -0,0 +1,11 @@
#include "nui_i_main"
void main()
{
// Get the last player to use targeting mode
object oPC = GetLastPlayerToSelectTarget();
NUI_HandleEvents(oPC);
ExecuteScript("prc_onplaytarget", oPC);
}

33
_module/nss/mod_nui.nss Normal file
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#include "inc_perchest"
#include "inc_gennui"
#include "inc_examine"
#include "inc_tictactoe"
#include "inc_blackjack"
#include "inc_transform"
void main()
{
object oPlayer = NuiGetEventPlayer();
int nToken = NuiGetEventWindow();
string sWindowId = NuiGetWindowId(oPlayer, nToken);
string sType = NuiGetEventType();
string sElement = NuiGetEventElement();
int nArrayIndex = NuiGetEventArrayIndex();
json jPayload = NuiGetEventPayload();
//SendMessageToPC(oPlayer, "(" + IntToString(nToken) + ":" + sWindowId + ") T: " + sType + ", E: " + sElement + ", AI: " + IntToString(nArrayIndex) + ", P: " + JsonDump(jPayload));
if (sWindowId == PC_NUI_WINDOW_ID || sWindowId == PC_NUI_GOLD_WINDOW_ID)
PC_HandleNUIEvents(oPlayer, sWindowId, nToken, sType, sElement, nArrayIndex);
else if (sWindowId == EXAMINE_NUI_WINDOW_ID)
Examine_HandleNUIEvents(oPlayer, nToken, sType, sElement, nArrayIndex);
else if (sWindowId == TTT_WINDOW_ID)
TTT_HandleNUIEvents(oPlayer, nToken, sType, sElement, nArrayIndex, jPayload);
else if (sWindowId == BJ_WINDOW_ID)
BJ_HandleNUIEvents(oPlayer, nToken, sType, sElement, nArrayIndex, jPayload);
else if (sWindowId == VT_WINDOW_ID)
VT_HandleNUIEvents(oPlayer, nToken, sType, sElement, nArrayIndex, jPayload);
else
GNW_HandleNUIEvents();
}

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@@ -0,0 +1,12 @@
#include "inc_perchest"
#include "inc_transform"
void main()
{
object oPlayer = GetLastPlayerToSelectTarget();
object oTarget = GetTargetingModeSelectedObject();
vector vPosition = GetTargetingModeSelectedPosition();
PC_HandleDepositEvent(oPlayer, oTarget, vPosition);
VT_HandleTargetEvent(oPlayer, oTarget, vPosition);
}

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@@ -0,0 +1,50 @@
/// ----------------------------------------------------------------------------
/// @file nui_c_config.nss
/// @author Ed Burke (tinygiant98) <af.hog.pilot@gmail.com>
/// @brief NUI Form Creation and Management System Configuration
/// ----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// FORM INSPECTOR
// -----------------------------------------------------------------------------
// The form inspection capability allows you to record data about a form's status,
// including bind values and how various events affect them. To use the inspection
// capability, you must include the `nui_f_inspector` formfile in your module and
// set NUI_FI_RECORD_DATA to the desired value.
// *** WARNING *** Form inspection is very expensive. Is it recommended that
// you only use the form inspection capability during debug or set this
// value to NUI_FI_WHEN_OPEN to prevent unnecessary traffic.
const int NUI_FI_NEVER = 0;
const int NUI_FI_ALWAYS = 1;
const int NUI_FI_WHEN_OPEN = 2;
const int NUI_FI_RECORD_DATA = NUI_FI_WHEN_OPEN;
// -----------------------------------------------------------------------------
// Custom Functions
// MODIFY THESE TO ENSURE COMPATIBILTY WITH YOUR MODULE'S SYSTEMS
// -----------------------------------------------------------------------------
// This system has some basic debugging functionality. In order to make this system work
// under multiple modules without collision, the following function is provided to
// allow you to call whatever debugging system you'd like to call. If you use
// squattingmonk's debug utility, no changes need to be made. The primary system does
// not provide any organic debug calls, but this function is available to all formfiles
// for debugging purposes.
//
const int NUI_DEBUG_SEVERITY_NONE = 0;
const int NUI_DEBUG_SEVERITY_CRITICAL = 1;
const int NUI_DEBUG_SEVERITY_ERROR = 2;
const int NUI_DEBUG_SEVERITY_WARNING = 3;
const int NUI_DEBUG_SEVERITY_NOTICE = 4;
const int NUI_DEBUG_SEVERITY_DEBUG = 5;
//#include "util_i_debug"
void NUI_Debug(string sMessage, int nSeverity = 4)
{
//Debug(sMessage, nSeverity);
}

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@@ -0,0 +1,225 @@
/// ----------------------------------------------------------------------------
/// @file nui_c_storage.nss
/// @author Ed Burke (tinygiant98) <af.hog.pilot@gmail.com>
/// @brief Persistent Storage formfile configuration settings
/// ----------------------------------------------------------------------------
/// @note Most of the following global/default settings can be overriden on a
/// per-container basis by setting a local variable on the container
/// object as noted in the setting descriptions below. Constants, such as
/// PS_TRUE, PS_NONE, etc. should be used in this configuration file, however,
/// actual values must be used when setting local overrides. Those values
/// are provided below.
/// @warning This system uses player character UUIDs. This can cause issues in
/// single-player modules if the player-character is not exported and the
/// UUID is not saved to the .bic file.
/// @brief By default, containers will be saved to a database table referenced
/// by the container object's tag. The saved item data includes the UUID
/// and CD Key of the PC that deposited the item so the same container can
/// be used for multiple PCs. To set a specific (unique) name to use as the
/// table name instead, set a local string called `PS_UNIQUE_ID` on the
/// container object and set it to any unique string.
/// @brief Determines usage of the `Search` button.
/// Configuration File:
/// PS_TRUE to force players to click the `Search` button
/// before an inventory search will commence. This is a good idea
/// for containers that you expect will have large inventories.
/// PS_FALSE to allow real-time searching as the player types
/// characters into the `Search` textbox.
/// Local Override (int): PS_FORCE_SEARCH_BUTTON
/// 1 = PS_TRUE
/// -1 = PS_FALSE
const int PS_FORCE_SEARCH_BUTTON_DEFAULT = PS_TRUE;
/// @brief Determines whether item object state is saved to the database. The
/// object state includes variables and effects.
/// Configuration File:
/// PS_TRUE saves the object state
/// PS_FALSE does not save the object state
/// Local Override (int): PS_FORCE_OBJECT_STATE
/// 1 = PS_TRUE
/// -1 = PS_FALSE
const int PS_FORCE_OBJECT_STATE_DEFAULT = PS_TRUE;
/// @brief Sets the item storage limit.
/// Configuration File:
/// PS_UNLIMITED to allow unlimited item storage.
/// Set to any positive integer to limit item storage to that amount.
/// Local Override (int): PS_STORAGE_LIMIT
/// -1 = PS_UNLIMITED
/// Set to any positive integer to limit item storage to that amount.
const int PS_STORAGE_LIMIT_DEFAULT = 500;
/// @brief Set the maximum distance (meters) a PC can travel from the container
/// before the form will auto-close.
/// Configuration File:
/// PS_UNLIMITED_DISTANCE to never auto-close the form
/// Set to any positive float to limit distance to that amount.
/// Local Override (float): PS_DISTANCE
/// -1.0 = PS_UNLIMITED_DISTANCE
/// Set to any positive float to limit distance to that amount.
const float PS_DISTANCE_DEFAULT = 5.0;
/// @brief Set the container access type. Container inventories can be accessed
/// by two methods: exclusive and contentious.
/// - Exclusive: Multiple players may open the same container, but each
/// player will only see items they've previously deposited. Players
/// may only withdraw items they've previously deposited.
/// - Contentious: Multiple players may open the same container. All
/// players will see all items deposited by any player. Any player
/// can remove any item, regardless of who originally deposited the
/// item.
///
/// Configuration File:
/// PS_ACCESS_EXCLUSIVE for exclusive access
/// PS_ACCESS_CONTENTIOUS for contentious access
/// Local Override (int): PS_ACCESS_TYPE
/// 1 = PS_ACCESS_EXCLUSIVE
/// 2 = PS_ACCESS_CONTENTIOUS
const int PS_ACCESS_TYPE_DEFAULT = PS_ACCESS_EXCLUSIVE;
/// @brief Set the container type. Containers can be of multiple types:
/// - Public: Any player can open, deposit and withdraw items from this
/// container. Whether they are limited to specific items is dependant
/// on the container's access setting.
/// - Character: Creates a 'portable' storage container for any player
/// character. Any container of this type will hold the same inventory
/// for any specific player.
/// - CD Key: Creates a 'portable' storage container for any characters
/// owned by cd-key associated with the player character. Any container
/// of this type will hold the inventory desposited by any character
/// sharing the player's cd key.
///
/// Configuration File:
/// PS_CONTAINER_PUBLIC for public.
/// PS_CONTAINER_CHARACTER for per-character.
/// PS_CONTAINER_CD_KEY for per-cdkey.
/// Local Override (int): PS_CONTAINER_TYPE
/// 1 = PS_CONTAINER_PUBLIC
/// 2 = PS_CONTAINER_CHARACTER
/// 3 = PS_CONTAINER_CDKEY
const int PS_CONTAINER_TYPE_DEFAULT = PS_CONTAINER_CDKEY;
/// @brief Set the default container type, if the container is an item. Containers
/// can be of multiple types:
/// - Public: Any player can open, deposit and withdraw items from this
/// container. Whether they are limited to specific items is dependant
/// on the container's access setting.
/// - Character: Creates a 'portable' storage container for any player
/// character. Any container of this type will hold the same inventory
/// for any specific player.
/// - CD Key: Creates a 'portable' storage container for any characters
/// owned by cd-key associated with the player character. Any container
/// of this type will hold the inventory desposited by any character
/// sharing the player's cd key.
///
/// Configuration File:
/// PS_CONTAINER_PUBLIC for public.
/// PS_CONTAINER_CHARACTER for per-character.
/// PS_CONTAINER_CD_KEY for per-cdkey.
/// Local Override (int): PS_CONTAINER_TYPE
/// 1 = PS_CONTAINER_PUBLIC
/// 2 = PS_CONTAINER_CHARACTER
/// 3 = PS_CONTAINER_CDKEY
const int PS_CONTAINER_ITEM_TYPE_DEFAULT = PS_CONTAINER_CHARACTER;
/// @brief Determines whether the player's inventory window will be opened
/// when a container is opened.
/// Configuration File:
/// PS_TRUE to open the inventory window.
/// PS_FALSE to prevent the window from opening. If the inventory
/// window is already open, this will not close it.
/// Local Override (int): PS_OPEN_INVENTORY
/// 1 = PS_TRUE
/// -1 = PS_FALSE
const int PS_OPEN_INVENTORY_DEFAULT = PS_TRUE;
/// @brief Determines the maximum amount of gold a container can store.
/// If the container is set to store no gold, the form controls that
/// manipulate gold storage will not be visible on the form.
/// Configuration File:
/// PS_UNLIMITED to allow unlimited gold storage.
/// PS_NONE to prevent gold storage.
/// Set to any positive integer to limit gold to that amount.
/// Local Override (int): PS_MAX_GOLD
/// -1 = PS_UNLIMITED
/// -2 = PS_NONE
/// Set to any positive integer to limit gold to that amount.
const int PS_MAX_GOLD_DEFAULT = 1500000;
/// @note Reference these terms for the following option:
/// Container: A persistent storage object in the game, such as a chest.
/// Container Item: An item which:
/// Can have its own inventory
/// Can be carried in a player's inventory
/// @brief Determines handling for container objects. Containers can optionally
/// store container items.
/// Configuration File:
/// PS_UNLIMITED to allow storage of an unlimited number of container items.
/// PS_NONE to prevent storage of any container items.
/// Set to any positive integer to limit storage to that number of container
/// items.
/// Local Override (int): PS_MAX_CONTAINER_TIMES
/// -1 = PS_UNLIMITED
/// -2 = PS_NONE
/// Set to any positive integer to limit storage to that number of container
/// items.
const int PS_MAX_CONTAINER_ITEMS_DEFAULT = 100;
/// @brief Determines how many items can be stored in stored container items.
/// Configuration File:
/// PS_UNLIMITED to allow storage of any number of items within a container
/// item's inventory. This will be naturally limited by the size of
/// the container item's inventory.
/// PS_NONE to prevent any items from being stored in a container item. If
/// container item storage is allow and PS_NONE is used, only empty
/// container items can be stored.
/// Set to any positive integer to limit the number of items stored in
/// the inventory of a container item.
/// Local Override (int): PS_MAX_CONTAINER_ITEMS_INVENTORY
/// -1 = PS_UNLIMITED
/// -2 = PS_NONE
/// Set to any positive integer to limit the number of items stored in
/// the inventory of a container item.
///
/// @note This configuration option has no effect if PS_MAX_CONTAINER_ITEMS_DEFAULT
/// is set to PS_NONE or its local override is set to -1.
/// @warning Items that fail check involved with container item limitations do
/// not have default messages reported to the player. The item will simply fail
/// to be stored.
const int PS_MAX_CONTAINER_ITEMS_INVENTORY_DEFAULT = 1000;
/// @brief Creates the form's title.
/// @param oContainer The container object being used.
/// @param oPC The player using oContainer.
/// @note A local string called `PS_TITLE` may be set on the object for easy
/// reference in this function. The function below is an example and may
/// be modified in any way. The returned value will be displayed as the
/// form's title.
string ps_GetFormTitle(object oContainer, object oPC, int nAccess, int nType)
{
string sTitle;
if ((sTitle = GetLocalString(oContainer, PS_TITLE)) != "")
return sTitle;
else
{
switch (nType)
{
case PS_CONTAINER_PUBLIC:
return GetTag(oContainer);
case PS_CONTAINER_CDKEY:
return GetName(oPC) + "'s Player-Specific Storage";
case PS_CONTAINER_CHARACTER:
return GetName(oPC) + "'s Character-Specific Storage";
}
if (GetIsPC(OBJECT_SELF))
return GetName(OBJECT_SELF) + "'s Storage";
}
return "Persistent Storage";
}

File diff suppressed because it is too large Load Diff

2741
_module/nss/nui_i_main.nss Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
#include "inc_perchest"
void main()
{
object oPlayer = GetLastUsedBy();
PC_CreateNUIWindow(oPlayer);
}

View File

@@ -1,3 +1,5 @@
#include "inc_gennui"
void main()
{
//:: establishes PC current grid coordinates
@@ -10,13 +12,18 @@ void main()
SetLocalString(oPC,"ss_t_chest_1","100003");
ExecuteScript("ss_treasure",oPC);
//:: NUI Magic by Daz
//Examine_DisablePanels(oPC);
PrintString(GetObjectUUID(oPC));
if (iXP < 1 && iGP < 300) //:: Gold for new players
{
int iRand = d100(3)+50;
GiveGoldToCreature(oPC,iRand);
}
//:: Add system journal entries
AddJournalQuestEntry("JRNL_XPCHART", 1, oPC, FALSE, FALSE, FALSE);
AddJournalQuestEntry("JRNL_LA_BUYOFF", 1, oPC, FALSE, FALSE, FALSE);
}

View File

@@ -23,8 +23,15 @@ else if (GetLastRestEventType()==REST_EVENTTYPE_REST_FINISHED||REST_EVENTTYPE_RE
int nMillisecond = GetTimeMillisecond();
// Advance the time 8 hours.
nHour += 8;
// Set the new time
SetTime(nHour, nMinute, nSecond, nMillisecond);
int iPW = GetLocalInt(GetModule(), "PW_MODE");
//:: Skip if running as a Persistant World MP module
if (!iPW)
{
SetTime(nHour, nMinute, nSecond, nMillisecond);
}
// See how hungry and thirsty PC is
int ibHungry = GetLocalInt(oPC,"ate");

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@@ -0,0 +1,17 @@
#include "inc_perchest"
void main()
{
object oPlayer = GetExitingObject();
int nToken = NuiFindWindow(oPlayer, PC_NUI_WINDOW_ID);
//:: Murder the poor window
NuiDestroy(oPlayer, nToken);
nToken = NuiFindWindow(oPlayer, PC_NUI_GOLD_WINDOW_ID);
if (nToken)
NuiDestroy(oPlayer, nToken);
}

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@@ -0,0 +1,6 @@
//Closes door if it is open
void main()
{
DelayCommand(13.0f,ActionCloseDoor(OBJECT_SELF));
}

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@@ -0,0 +1,86 @@
//::////////////////////////////////////////////////////////////////////////////
//:: Name Respawn Door/s v1.1
//:: FileName se_door_death
//:: Copyright (c) 2001 Bioware Corp.
//::////////////////////////////////////////////////////////////////////////////
/*
Respawn a door after a set delay
Set a float on the door ie. RESPAWN_TIMER = xx else the default is used
Thanks to Craig Welburn for the insight
Cheers to Zarathustra217
*/
//::////////////////////////////////////////////////////////////////////////////
//:: Created By: Sir Elric
//:: Created On: 8th May, 2006
//:: Modified On: 16th August, 2007
//:: Event Used: OnDeath event of a door
//::////////////////////////////////////////////////////////////////////////////
#include "x2_inc_compon"
// -----------------------------------------------------------------------------
// CONSTANTS - Settings below
// -----------------------------------------------------------------------------
const float RESPAWN_TIMER_DEFAULT = 600.0; // Default respawn delay
const int DO_CRAFT_DROP = TRUE; // Drop default Bioware crafting item?
// -----------------------------------------------------------------------------
// PROTOTYPES
// -----------------------------------------------------------------------------
// Respawn a door after a set delay
// If no float is set on the door ie. RESPAWN_TIMER = xx
// The default delay will be used ie. RESPAWN_TIMER_DEFAULT = xx
// oSelf: - Object calling the script
void SE_RespawnDoor(object oSelf);
// -----------------------------------------------------------------------------
// FUNCTIONS
// -----------------------------------------------------------------------------
void SE_RespawnDoor(object oSelf)
{
PlayAnimation(ANIMATION_DOOR_CLOSE);
int nHealAmount = GetMaxHitPoints(oSelf) - GetCurrentHitPoints(oSelf);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHealAmount), oSelf);
}
// -----------------------------------------------------------------------------
// MAIN
// -----------------------------------------------------------------------------
void main()
{
object oSelf = OBJECT_SELF;
object oKiller = GetLastKiller();
SetIsDestroyable(FALSE);
float fDelay = GetLocalFloat(oSelf, "RESPAWN_TIMER");
if(fDelay == 0.0)
fDelay = RESPAWN_TIMER_DEFAULT;
DelayCommand(fDelay, SE_RespawnDoor(oSelf));
if (!GetIsPC(oKiller))
return;
while (GetIsObjectValid(GetMaster(oKiller)))
{
oKiller=GetMaster(oKiller);
}
if(GetIsObjectValid(oKiller))
{
AdjustReputation(oKiller, OBJECT_SELF, -35);
AdjustAlignment (oKiller, ALIGNMENT_CHAOTIC, 10);
}
if(DO_CRAFT_DROP)
craft_drop_placeable();
}

34
_module/nss/sei_sit.nss Normal file
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//
// NWSit
//
// Script to make the PC using the object sit on it.
//
// (c) Shir'le E. Illios, 2002 (shirle@drowwanderer.com)
//
////////////////////////////////////////////////////////
void main()
{
// Get the character using the object.
object oPlayer = GetLastUsedBy();
// Make certain that the character is a PC.
if( GetIsPC( oPlayer ) )
{
// Get the object being sat on.
object oChair = OBJECT_SELF;
// If the object is valid and nobody else is currently sitting on it.
if( GetIsObjectValid( oChair ) &&
!GetIsObjectValid( GetSittingCreature( oChair ) ) )
{
// Let the player sit on the object.
AssignCommand( oPlayer, ActionSit( oChair ) );
}
} // End if
} // End main

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//Allow PC to see his description.
void main()
{
object oPC=GetLastUsedBy();
AssignCommand(oPC,ActionExamine(OBJECT_SELF));
}

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@@ -0,0 +1,225 @@
/// ----------------------------------------------------------------------------
/// @file util_c_color.nss
/// @author Ed Burke (tinygiant98) <af.hog.pilot@gmail.com>
/// @brief Configuration file for util_i_color.nss.
/// @details
/// These color codes are used with the functions from util_i_color.nss. These
/// are hex color codes, the same as you'd use in web design and may other
/// areas, so they are easy to look up and to copy-paste into other programs.
///
/// You can change the values of any of constants below, but do not change the
/// names of the constants themselves. You can also add your own constants for
/// use in your module.
///
/// ## Acknowledgement
/// - Function colors copied from https://nwn.wiki/display/NWN1/Colour+Tokens.
/// ----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// X11 Color Palette
// -----------------------------------------------------------------------------
// ----- Whites ----------------------------------------------------------------
const int COLOR_AZURE = 0xf0ffff;
const int COLOR_BEIGE = 0xf5f5dc;
const int COLOR_BLUE_ALICE = 0xf0f8ff;
const int COLOR_HONEYDEW = 0xf0fff0;
const int COLOR_IVORY = 0xfffff0;
const int COLOR_LAVENDERBLUSH = 0xfff0f5;
const int COLOR_LINEN = 0xfaf0e6;
const int COLOR_MINTCREAM = 0xf5fffa;
const int COLOR_MISTYROSE = 0xffe4e1;
const int COLOR_OLDLACE = 0xfdf5e6;
const int COLOR_SEASHELL = 0xfff5ee;
const int COLOR_SNOW = 0xfffafa;
const int COLOR_WHITE = 0xffffff;
const int COLOR_WHITE_ANTIQUE = 0xfaebd7;
const int COLOR_WHITE_FLORAL = 0xfffaf0;
const int COLOR_WHITE_GHOST = 0xf8f8ff;
const int COLOR_WHITE_SMOKE = 0xf5f5f5;
// ----- Blues -----------------------------------------------------------------
const int COLOR_AQUA = 0x00ffff;
const int COLOR_AQUAMARINE = 0x7fffd4;
const int COLOR_BLUE = 0x0000ff;
const int COLOR_BLUE_CORNFLOWER = 0x6495ed;
const int COLOR_BLUE_DARK = 0x00008b;
const int COLOR_BLUE_DODGER = 0x1e90ff;
const int COLOR_BLUE_LIGHT = 0xadd8e6;
const int COLOR_BLUE_MEDIUM = 0x0000cd;
const int COLOR_BLUE_MIDNIGHT = 0x191970;
const int COLOR_BLUE_POWDER = 0xb0e0e6;
const int COLOR_BLUE_ROYAL = 0x4169e1;
const int COLOR_BLUE_SKY = 0x87ceeb;
const int COLOR_BLUE_SKY_DEEP = 0x00bfff;
const int COLOR_BLUE_SKY_LIGHT = 0x87cefa;
const int COLOR_BLUE_SLATE = 0x6a5acd;
const int COLOR_BLUE_SLATE_MEDIUM = 0x7b68ee;
const int COLOR_BLUE_STEEL = 0x4682b4;
const int COLOR_BLUE_STEEL_LIGHT = 0xb0c4de;
const int COLOR_CYAN = 0x00ffff;
const int COLOR_CYAN_LIGHT = 0xe0ffff;
const int COLOR_NAVY = 0x000080;
const int COLOR_TURQUOISE = 0x40e0d0;
const int COLOR_TURQUOISE_DARK = 0x00ced1;
const int COLOR_TURQUOISE_MEDIUM = 0x48d1cc;
const int COLOR_TURQUOISE_PALE = 0xafeeee;
// ----- Browns ----------------------------------------------------------------
const int COLOR_BISQUE = 0xffe4c4;
const int COLOR_BLANCHED_ALMOND = 0xffebcd;
const int COLOR_BROWN = 0xa52a2a;
const int COLOR_BROWN_LIGHT = 0xd0814b;
const int COLOR_BROWN_ROSY = 0xbc8f8f;
const int COLOR_BROWN_SADDLE = 0x8b4513;
const int COLOR_BROWN_SANDY = 0xf4a460;
const int COLOR_BURLYWOOD = 0xdeb887;
const int COLOR_CHOCOLATE = 0xd2691e;
const int COLOR_CORNSILK = 0xfff8dc;
const int COLOR_GOLDENROD = 0xdaa520;
const int COLOR_GOLDENROD_DARK = 0xb8860b;
const int COLOR_MAROON = 0x800000;
const int COLOR_PERU = 0xcd853f;
const int COLOR_SIENNA = 0xa0522d;
const int COLOR_TAN = 0xd2b48c;
const int COLOR_WHEAT = 0xf5deb3;
const int COLOR_WHITE_NAVAJO = 0xffdead;
// ----- Purples ---------------------------------------------------------------
const int COLOR_BLUE_SLATE_DARK = 0x483d8b;
const int COLOR_BLUE_VIOLET = 0x8a2be2;
const int COLOR_FUCHSIA = 0xff00ff;
const int COLOR_INDIGO = 0x4b0082;
const int COLOR_LAVENDER = 0xe6e6fa;
const int COLOR_MAGENTA = 0xff00ff;
const int COLOR_MAGENTA_DARK = 0x8b008b;
const int COLOR_ORCHID = 0xda70d6;
const int COLOR_ORCHID_DARK = 0x9932cc;
const int COLOR_ORCHID_MEDIUM = 0xba55d3;
const int COLOR_PLUM = 0xdda0dd;
const int COLOR_PURPLE = 0x800080;
const int COLOR_PURPLE_MEDIUM = 0x9370d8;
const int COLOR_THISTLE = 0xd8bfd8;
const int COLOR_VIOLET = 0xee82ee;
const int COLOR_VIOLET_DARK = 0x9400d3;
const int COLOR_VIOLET_LIGHT = 0xf397f8;
// ----- Oranges ---------------------------------------------------------------
const int COLOR_CORAL = 0xff7f50;
const int COLOR_ORANGE = 0xffa500;
const int COLOR_ORANGE_DARK = 0xff8c00;
const int COLOR_ORANGE_LIGHT = 0xf3b800;
const int COLOR_ORANGE_RED = 0xff4500;
const int COLOR_SALMON_LIGHT = 0xffa07a;
const int COLOR_TOMATO = 0xff6347;
// ----- Reds ------------------------------------------------------------------
const int COLOR_CORAL_LIGHT = 0xf08080;
const int COLOR_CRIMSON = 0xdc143c;
const int COLOR_FIREBRICK = 0xb22222;
const int COLOR_RED = 0xff0000;
const int COLOR_RED_DARK = 0x8b0000;
const int COLOR_RED_INDIAN = 0xcd5c4c;
const int COLOR_RED_LIGHT = 0xfa6155;
const int COLOR_SALMON = 0xfa8072;
const int COLOR_SALMON_DARK = 0xe9967a;
// ----- Pinks -----------------------------------------------------------------
const int COLOR_PINK = 0xffc0cb;
const int COLOR_PINK_DEEP = 0xff1493;
const int COLOR_PINK_HOT = 0xff69b4;
const int COLOR_PINK_LIGHT = 0xffb6c1;
const int COLOR_VIOLET_RED_MEDIUM = 0xc71585;
const int COLOR_VIOLET_RED_PALE = 0xdb7093;
// ----- Grays -----------------------------------------------------------------
const int COLOR_BLACK = 0x000000;
const int COLOR_GAINSBORO = 0xdcdcdc;
const int COLOR_GRAY = 0x808080;
const int COLOR_GRAY_DARK = 0xa9a9a9;
const int COLOR_GRAY_DIM = 0x696969;
const int COLOR_GRAY_LIGHT = 0xd3d3d3;
const int COLOR_GRAY_SLATE = 0x708090;
const int COLOR_GRAY_SLATE_DARK = 0x2f4f4f;
const int COLOR_GRAY_SLATE_LIGHT = 0x778899;
const int COLOR_SILVER = 0xc0c0c0;
// ----- Greens ----------------------------------------------------------------
const int COLOR_AQUAMARINE_MEDIUM = 0x66cdaa;
const int COLOR_CHARTREUSE = 0x7fff00;
const int COLOR_CYAN_DARK = 0x008b8b;
const int COLOR_GREEN = 0x008000;
const int COLOR_GREEN_DARK = 0x006400;
const int COLOR_GREEN_FOREST = 0x228b22;
const int COLOR_GREEN_LAWN = 0x7cfc00;
const int COLOR_GREEN_LIGHT = 0x90ee90;
const int COLOR_GREEN_LIME = 0x32cd32;
const int COLOR_GREEN_OLIVE_DARK = 0x556b2f;
const int COLOR_GREEN_PALE = 0x98fb98;
const int COLOR_GREEN_SEA = 0x2e8b57;
const int COLOR_GREEN_SEA_DARK = 0x8fbc8f;
const int COLOR_GREEN_SEA_LIGHT = 0x20b2aa;
const int COLOR_GREEN_SEA_MEDIUM = 0x3cb371;
const int COLOR_GREEN_SPRING = 0x00ff7f;
const int COLOR_GREEN_SPRING_MEDIUM = 0x00fa9a;
const int COLOR_GREEN_YELLOW = 0xadff2f;
const int COLOR_LIME = 0x00ff00;
const int COLOR_OLIVE = 0x808000;
const int COLOR_OLIVE_DRAB = 0x6b8e23;
const int COLOR_TEAL = 0x008080;
const int COLOR_YELLOW_GREEN = 0x9acd32;
// ----- Yellows ---------------------------------------------------------------
const int COLOR_GOLD = 0xffd700;
const int COLOR_GOLDENROD_LIGHT = 0xfafad2;
const int COLOR_GOLDENROD_PALE = 0xeee8aa;
const int COLOR_KHAKI = 0xf0e68c;
const int COLOR_KHAKI_DARK = 0xbdb76b;
const int COLOR_LEMON_CHIFFON = 0xfffacd;
const int COLOR_MOCCASIN = 0xffe4b5;
const int COLOR_PAPAYA_WHIP = 0xffefd5;
const int COLOR_PEACH_PUFF = 0xffdab9;
const int COLOR_YELLOW = 0xffff00;
const int COLOR_YELLOW_DARK = 0xd0ce00;
const int COLOR_YELLOW_LIGHT = 0xffffe0;
// -----------------------------------------------------------------------------
// Colors By Function
// -----------------------------------------------------------------------------
const int COLOR_DEFAULT = 0xfefefe;
const int COLOR_ATTENTION = 0xfea400;
const int COLOR_BUG = 0x660000;
const int COLOR_FAIL = 0xff0000;
const int COLOR_SUCCESS = 0x3dc93d;
const int COLOR_DEBUG = 0xb4b4b4;
const int COLOR_INFO = 0xd0814b;
// ----- Damage Types ----------------------------------------------------------
const int COLOR_DAMAGE_MAGICAL = 0xcc77ff;
const int COLOR_DAMAGE_ACID = 0x01ff01;
const int COLOR_DAMAGE_COLD = 0x99ffff;
const int COLOR_DAMAGE_DIVINE = 0xffff01;
const int COLOR_DAMAGE_ELECTRICAL = 0x0166ff;
const int COLOR_DAMAGE_FIRE = 0xff0101;
const int COLOR_DAMAGE_NEGATIVE = 0x999999;
const int COLOR_DAMAGE_POSITIVE = 0xffffff;
const int COLOR_DAMAGE_SONIC = 0xff9901;
// ----- Chat Log Messages -----------------------------------------------------
const int COLOR_MESSAGE_FEEDBACK = 0xffff01;
const int COLOR_MESSAGE_COMBAT = 0xff6601;
const int COLOR_MESSAGE_MAGIC = 0xcc77ff;
const int COLOR_MESSAGE_SKILLS = 0x0166ff;
const int COLOR_MESSAGE_SAVING = 0x66ccff;
const int COLOR_SAVE_STATUS = 0x20ff20;
const int COLOR_PAUSE_STATE = 0xff0101;
const int COLOR_NAME_CLIENT = 0x99ffff;
const int COLOR_NAME_OTHER = 0xcc99cc;
// -----------------------------------------------------------------------------
// Custom Colors
// -----------------------------------------------------------------------------
// You can add any custom colors you need for your functions below this line.
// -----------------------------------------------------------------------------

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/// ----------------------------------------------------------------------------
/// @file util_i_color.nss
/// @author Michael A. Sinclair (Squatting Monk) <squattingmonk@gmail.com>
/// @brief Functions to handle colors.
/// @details
/// NWN normally uses color codes to color strings. These codes take the format
/// `<cRGB>`, where RGB are ALT codes (0-0255) for colors.
///
/// Because color codes are arcane and can't be easily looked up, the functions
/// in this file prefer to use hex color codes. These codes are the same as
/// you'd use in web design and many other areas, so they are easy to look up
/// and can be copied and pasted into other programs. util_c_color.nss provides
/// some hex codes for common uses.
///
/// This file also contains functions to represent colors as RGB or HSV
/// triplets. HSV (Hue, Saturation, Value) may be particularly useful if you
/// want to play around with shifting colors.
///
/// ## Acknowledgements
/// - `GetColorCode()` function by rdjparadis.
/// - RGB <-> HSV colors adapted from NWShacker's Named Color Token System.
/// ----------------------------------------------------------------------------
#include "x3_inc_string"
#include "util_i_math"
#include "util_c_color"
// -----------------------------------------------------------------------------
// Constants
// -----------------------------------------------------------------------------
/// Used to generate colors from RGB values. NEVER modify this string.
/// @see https://nwn.wiki/display/NWN1/Colour+Tokens
/// @note First character is "nearest to 00" since we can't use `\x00` itself
/// @note COLOR_TOKEN originally by rdjparadis. Converted to NWN:EE escaped
/// characters by Jasperre.
const string COLOR_TOKEN = "\x01\x01\x02\x03\x04\x05\x06\x07\x08\x09\x0A\x0B\x0C\x0D\x0E\x0F\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1A\x1B\x1C\x1D\x1E\x1F\x20\x21\x22\x23\x24\x25\x26\x27\x28\x29\x2A\x2B\x2C\x2D\x2E\x2F\x30\x31\x32\x33\x34\x35\x36\x37\x38\x39\x3A\x3B\x3C\x3D\x3E\x3F\x40\x41\x42\x43\x44\x45\x46\x47\x48\x49\x4A\x4B\x4C\x4D\x4E\x4F\x50\x51\x52\x53\x54\x55\x56\x57\x58\x59\x5A\x5B\x5C\x5D\x5E\x5F\x60\x61\x62\x63\x64\x65\x66\x67\x68\x69\x6A\x6B\x6C\x6D\x6E\x6F\x70\x71\x72\x73\x74\x75\x76\x77\x78\x79\x7A\x7B\x7C\x7D\x7E\x7F\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A\x8B\x8C\x8D\x8E\x8F\x90\x91\x92\x93\x94\x95\x96\x97\x98\x99\x9A\x9B\x9C\x9D\x9E\x9F\xA0\xA1\xA2\xA3\xA4\xA5\xA6\xA7\xA8\xA9\xAA\xAB\xAC\xAD\xAE\xAF\xB0\xB1\xB2\xB3\xB4\xB5\xB6\xB7\xB8\xB9\xBA\xBB\xBC\xBD\xBE\xBF\xC0\xC1\xC2\xC3\xC4\xC5\xC6\xC7\xC8\xC9\xCA\xCB\xCC\xCD\xCE\xCF\xD0\xD1\xD2\xD3\xD4\xD5\xD6\xD7\xD8\xD9\xDA\xDB\xDC\xDD\xDE\xDF\xE0\xE1\xE2\xE3\xE4\xE5\xE6\xE7\xE8\xE9\xEA\xEB\xEC\xED\xEE\xEF\xF0\xF1\xF2\xF3\xF4\xF5\xF6\xF7\xF8\xF9\xFA\xFB\xFC\xFD\xFE\xFF";
// -----------------------------------------------------------------------------
// Types
// -----------------------------------------------------------------------------
struct RGB
{
int r;
int g;
int b;
};
struct HSV
{
float h;
float s;
float v;
};
// -----------------------------------------------------------------------------
// Function Prototypes
// -----------------------------------------------------------------------------
// ----- Type Creation ---------------------------------------------------------
/// @brief Create an RBG color struct.
/// @param nRed The value of the red channel (0..255).
/// @param nGreen The value of the green channel (0..255).
/// @param nBlue The value of the blue channel (0..255).
struct RGB GetRGB(int nRed, int nGreen, int nBlue);
/// @brief Create an HSV color struct.
/// @details The ranges are as follows:
/// 0.0 <= H < 360.0
/// 0.0 <= S <= 1.0
/// 0.0 <= V <= 1.0
/// @param fHue The hue (i.e. location on color wheel).
/// @param fSaturation The saturation (i.e., distance from white/black).
/// @param fValue The value (i.e., brightness of color).
struct HSV GetHSV(float fHue, float fSaturation, float fValue);
// ----- Type Conversion -------------------------------------------------------
/// @brief Convert a hexadecimal color to an RGB struct.
/// @param nColor Hexadecimal to convert to RGB.
struct RGB HexToRGB(int nColor);
/// @brief Convert an RGB struct to a hexadecimal color.
/// @param rgb RGB to convert to hexadecimal.
int RGBToHex(struct RGB rgb);
/// @brief Convert an RGB struct to an HSV struct.
/// @param rgb RGB to convert to HSV.
struct HSV RGBToHSV(struct RGB rgb);
/// @brief Convert an HSV struct to an RGB struct.
/// @param hsv HSV to convert to RGB.
struct RGB HSVToRGB(struct HSV hsv);
/// @brief Converts a hexadecimal color to an HSV struct.
/// @param nColor Hexadecimal to convert to HSV.
struct HSV HexToHSV(int nColor);
/// @brief Converts an HSV struct to a hexadecial color.
/// @param hsv HSV to convert to hexadecimal.
int HSVToHex(struct HSV hsv);
// ----- Coloring Functions ----------------------------------------------------
/// @brief Construct a color code that can be used to color a string.
/// @param nRed The intensity of the red channel (0..255).
/// @param nGreen The intensity of the green channel (0..255).
/// @param nBlue The intensity of the blue channel (0..255).
/// @returns A string color code in `<cRBG>` form.
string GetColorCode(int nRed, int nGreen, int nBlue);
/// @brief Convert a hexadecimal color to a color code.
/// @param nColor Hexadecimal representation of an RGB color.
/// @returns A string color code in `<cRBG>` form.
string HexToColor(int nColor);
/// @brief Convert a color code prefix to a hexadecimal
/// @param sColor A string color code in `<cRBG>` form.
int ColorToHex(string sColor);
/// @brief Color a string with a color code.
/// @param sString The string to color.
/// @param sColor A string color code in `<cRBG>` form.
string ColorString(string sString, string sColor);
/// @brief Color a string with a hexadecimal color.
/// @param sString The string to color.
/// @param nColor A hexadecimal color.
string HexColorString(string sString, int nColor);
/// @brief Color a string with an RGB color.
/// @param sString The string to color.
/// @param rgb The RGB color struct.
string RGBColorString(string sString, struct RGB rgb);
/// @brief Color a string with a struct HSV color
/// @param sString The string to color.
/// @param hsv The HSV color struct.
string HSVColorString(string sString, struct HSV hsv);
/// @brief Remove color codes from a string.
/// @param sString The string to uncolor.
/// @returns sString with color codes removed.
string UnColorString(string sString);
// -----------------------------------------------------------------------------
// Function Definitions
// -----------------------------------------------------------------------------
// ----- Type Creation ---------------------------------------------------------
struct RGB GetRGB(int nRed, int nGreen, int nBlue)
{
struct RGB rgb;
rgb.r = clamp(nRed, 0, 255);
rgb.g = clamp(nGreen, 0, 255);
rgb.b = clamp(nBlue, 0, 255);
return rgb;
}
struct HSV GetHSV(float fHue, float fSat, float fVal)
{
struct HSV hsv;
hsv.h = fclamp(fHue, 0.0, 360.0);
hsv.s = fclamp(fSat, 0.0, 1.0);
hsv.v = fclamp(fVal, 0.0, 1.0);
if (hsv.h == 360.0)
hsv.h = 0.0;
return hsv;
}
// ----- Type Conversion -------------------------------------------------------
struct RGB HexToRGB(int nColor)
{
int nRed = (nColor & 0xff0000) >> 16;
int nGreen = (nColor & 0x00ff00) >> 8;
int nBlue = (nColor & 0x0000ff);
return GetRGB(nRed, nGreen, nBlue);
}
int RGBToHex(struct RGB rgb)
{
int nRed = (clamp(rgb.r, 0, 255) << 16);
int nGreen = (clamp(rgb.g, 0, 255) << 8);
int nBlue = clamp(rgb.b, 0, 255);
return nRed + nGreen + nBlue;
}
struct HSV RGBToHSV(struct RGB rgb)
{
// Ensure the RGB values are within defined limits
rgb = GetRGB(rgb.r, rgb.g, rgb.b);
struct HSV hsv;
// Convert RGB to a range from 0 - 1
float fRed = IntToFloat(rgb.r) / 255.0;
float fGreen = IntToFloat(rgb.g) / 255.0;
float fBlue = IntToFloat(rgb.b) / 255.0;
float fMax = fmax(fRed, fmax(fGreen, fBlue));
float fMin = fmin(fRed, fmin(fGreen, fBlue));
float fChroma = fMax - fMin;
if (fMax > fMin)
{
if (fMax == fRed)
hsv.h = 60.0 * ((fGreen - fBlue) / fChroma);
else if (fMax == fGreen)
hsv.h = 60.0 * ((fBlue - fRed) / fChroma + 2.0);
else
hsv.h = 60.0 * ((fRed - fGreen) / fChroma + 4.0);
if (hsv.h < 0.0)
hsv.h += 360.0;
}
if (fMax > 0.0)
hsv.s = fChroma / fMax;
hsv.v = fMax;
return hsv;
}
struct RGB HSVToRGB(struct HSV hsv)
{
// Ensure the HSV values are within defined limits
hsv = GetHSV(hsv.h, hsv.s, hsv.v);
struct RGB rgb;
// If value is 0, the resulting color will always be black
if (hsv.v == 0.0)
return rgb;
// If the saturation is 0, the resulting color will be a shade of grey
if (hsv.s == 0.0)
{
// Scale from white to black based on value
int nValue = FloatToInt(hsv.v * 255.0);
return GetRGB(nValue, nValue, nValue);
}
float h = hsv.h / 60.0;
float f = frac(h);
int v = FloatToInt(hsv.v * 255.0);
int p = FloatToInt(v * (1.0 - hsv.s));
int q = FloatToInt(v * (1.0 - hsv.s * f));
int t = FloatToInt(v * (1.0 - hsv.s * (1.0 - f)));
int i = FloatToInt(h);
switch (i % 6)
{
case 0: rgb = GetRGB(v, t, p); break;
case 1: rgb = GetRGB(q, v, p); break;
case 2: rgb = GetRGB(p, v, t); break;
case 3: rgb = GetRGB(p, q, v); break;
case 4: rgb = GetRGB(t, p, v); break;
case 5: rgb = GetRGB(v, p, q); break;
}
return rgb;
}
struct HSV HexToHSV(int nColor)
{
return RGBToHSV(HexToRGB(nColor));
}
int HSVToHex(struct HSV hsv)
{
return RGBToHex(HSVToRGB(hsv));
}
// ----- Coloring Functions ----------------------------------------------------
string GetColorCode(int nRed, int nGreen, int nBlue)
{
return "<c" + GetSubString(COLOR_TOKEN, nRed, 1) +
GetSubString(COLOR_TOKEN, nGreen, 1) +
GetSubString(COLOR_TOKEN, nBlue, 1) + ">";
}
string HexToColor(int nColor)
{
if (nColor < 0 || nColor > 0xffffff)
return "";
int nRed = (nColor & 0xff0000) >> 16;
int nGreen = (nColor & 0x00ff00) >> 8;
int nBlue = (nColor & 0x0000ff);
return GetColorCode(nRed, nGreen, nBlue);
}
int ColorToHex(string sColor)
{
if (sColor == "")
return -1;
string sRed = GetSubString(sColor, 2, 1);
string sGreen = GetSubString(sColor, 3, 1);
string sBlue = GetSubString(sColor, 4, 1);
int nRed = FindSubString(COLOR_TOKEN, sRed) << 16;
int nGreen = FindSubString(COLOR_TOKEN, sGreen) << 8;
int nBlue = FindSubString(COLOR_TOKEN, sBlue);
return nRed + nGreen + nBlue;
}
string ColorString(string sString, string sColor)
{
if (sColor != "")
sString = sColor + sString + "</c>";
return sString;
}
string HexColorString(string sString, int nColor)
{
string sColor = HexToColor(nColor);
return ColorString(sString, sColor);
}
string RGBColorString(string sString, struct RGB rgb)
{
string sColor = GetColorCode(rgb.r, rgb.g, rgb.b);
return ColorString(sString, sColor);
}
string HSVColorString(string sString, struct HSV hsv)
{
struct RGB rgb = HSVToRGB(hsv);
return RGBColorString(sString, rgb);
}
string UnColorString(string sString)
{
sString = StringReplace(sString, "</c>", "");
int nOpen = FindSubString(sString, "<c");
int nClose = FindSubString(sString, ">", nOpen);
int nLength;
string sPrefix, sSuffix;
while (nOpen != -1 && nClose != -1)
{
nLength = GetStringLength(sString);
sPrefix = GetStringLeft(sString, nOpen);
sSuffix = GetStringRight(sString, nLength - nClose - 1);
sString = sPrefix + sSuffix;
nOpen = FindSubString(sString, "<c");
nClose = FindSubString(sString, ">", nOpen);
}
return sString;
}

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/// ----------------------------------------------------------------------------
/// @file util_i_csvlists.nss
/// @author Michael A. Sinclair (Squatting Monk) <squattingmonk@gmail.com>
/// @author Ed Burke (tinygiant98) <af.hog.pilot@gmail.com>
/// @brief Functions for manipulating comma-separated value (CSV) lists.
/// @details
///
/// ## Usage:
///
/// ```nwscript
/// string sKnight, sKnights = "Lancelot, Galahad, Robin";
/// int i, nCount = CountList(sKnights);
/// for (i = 0; i < nCount; i++)
/// {
/// sKnight = GetListItem(sKnights, i);
/// SpeakString("Sir " + sKnight);
/// }
///
/// int bBedivere = HasListItem(sKnights, "Bedivere");
/// SpeakString("Bedivere " + (bBedivere ? "is" : "is not") + " in the party.");
///
/// sKnights = AddListItem(sKnights, "Bedivere");
/// bBedivere = HasListItem(sKnights, "Bedivere");
/// SpeakString("Bedivere " + (bBedivere ? "is" : "is not") + " in the party.");
///
/// int nRobin = FindListItem(sKnights, "Robin");
/// SpeakString("Robin is knight " + IntToString(nRobin) + " in the party.");
/// ```
/// ----------------------------------------------------------------------------
#include "x3_inc_string"
#include "util_i_math"
#include "util_i_strings"
// -----------------------------------------------------------------------------
// Function Prototypes
// -----------------------------------------------------------------------------
/// @brief Return the number of items in a CSV list.
/// @param sList The CSV list to count.
int CountList(string sList);
/// @brief Add an item to a CSV list.
/// @param sList The CSV list to add the item to.
/// @param sListItem The item to add to sList.
/// @param bAddUnique If TRUE, will only add the item to the list if it is not
/// already there.
/// @returns A modified copy of sList with sListItem added.
string AddListItem(string sList, string sListItem, int bAddUnique = FALSE);
/// @brief Return the item at an index in a CSV list.
/// @param sList The CSV list to get the item from.
/// @param nIndex The index of the item to get (0-based).
string GetListItem(string sList, int nIndex = 0);
/// @brief Return the index of a value in a CSV list.
/// @param sList The CSV list to search.
/// @param sListItem The value to search for.
/// @returns -1 if the item was not found in the list.
int FindListItem(string sList, string sListItem);
/// @brief Return whether a CSV list contains a value.
/// @param sList The CSV list to search.
/// @param sListItem The value to search for.
/// @returns TRUE if the item is in the list, otherwise FALSE.
int HasListItem(string sList, string sListItem);
/// @brief Delete the item at an index in a CSV list.
/// @param sList The CSV list to delete the item from.
/// @param nIndex The index of the item to delete (0-based).
/// @returns A modified copy of sList with the item deleted.
string DeleteListItem(string sList, int nIndex = 0);
/// @brief Delete the first occurrence of an item in a CSV list.
/// @param sList The CSV list to remove the item from.
/// @param sListItem The value to remove from the list.
/// @returns A modified copy of sList with the item removed.
string RemoveListItem(string sList, string sListItem);
/// @brief Copy items from one CSV list to another.
/// @param sSource The CSV list to copy items from.
/// @param sTarget The CSV list to copy items to.
/// @param nIndex The index to begin copying from.
/// @param nRange The number of items to copy.
/// @param bAddUnique If TRUE, will only copy items to sTarget if they are not
/// already there.
/// @returns A modified copy of sTarget with the items added to the end.
string CopyListItem(string sSource, string sTarget, int nIndex, int nRange = 1, int bAddUnique = FALSE);
/// @brief Merge the contents of two CSV lists.
/// @param sList1 The first CSV list.
/// @param sList2 The second CSV list.
/// @param bAddUnique If TRUE, will only put items in the returned list if they
/// are not already there.
/// @returns A CSV list containing the items from each list.
string MergeLists(string sList1, string sList2, int bAddUnique = FALSE);
/// @brief Add an item to a CSV list saved as a local variable on an object.
/// @param oObject The object on which the local variable is saved.
/// @param sListName The varname for the local variable.
/// @param sListItem The item to add to the list.
/// @param bAddUnique If TRUE, will only add the item to the list if it is not
/// already there.
/// @returns The updated copy of the list with sListItem added.
string AddLocalListItem(object oObject, string sListName, string sListItem, int bAddUnique = FALSE);
/// @brief Delete an item in a CSV list saved as a local variable on an object.
/// @param oObject The object on which the local variable is saved.
/// @param sListName The varname for the local variable.
/// @param nIndex The index of the item to delete (0-based).
/// @returns The updated copy of the list with the item at nIndex deleted.
string DeleteLocalListItem(object oObject, string sListName, int nNth = 0);
/// @brief Remove an item in a CSV list saved as a local variable on an object.
/// @param oObject The object on which the local variable is saved.
/// @param sListName The varname for the local variable.
/// @param sListItem The value to remove from the list.
/// @returns The updated copy of the list with the first instance of sListItem
/// removed.
string RemoveLocalListItem(object oObject, string sListName, string sListItem);
/// @brief Merge the contents of a CSV list with those of a CSV list stored as a
/// local variable on an object.
/// @param oObject The object on which the local variable is saved.
/// @param sListName The varname for the local variable.
/// @param sListToMerge The CSV list to merge into the saved list.
/// @param bAddUnique If TRUE, will only put items in the returned list if they
/// are not already there.
/// @returns The updated copy of the list with all items from sListToMerge
/// added.
string MergeLocalList(object oObject, string sListName, string sListToMerge, int bAddUnique = FALSE);
/// @brief Convert a comma-separated value list to a JSON array.
/// @param sList Source CSV list.
/// @returns JSON array representation of CSV list.
json ListToJson(string sList);
/// @brief Convert a JSON array to a comma-separate value list.
/// @param jArray JSON array list.
/// @returns CSV list of JSON array values.
string JsonToList(json jArray);
// -----------------------------------------------------------------------------
// Function Implementations
// -----------------------------------------------------------------------------
int CountList(string sList)
{
if (sList == "")
return 0;
return GetSubStringCount(sList, ",") + 1;
}
string AddListItem(string sList, string sListItem, int bAddUnique = FALSE)
{
if (bAddUnique && HasListItem(sList, sListItem))
return sList;
if (sList != "")
return sList + ", " + sListItem;
return sListItem;
}
string GetListItem(string sList, int nIndex = 0)
{
if (nIndex < 0 || sList == "")
return "";
// Loop through the elements until we find the one we want.
int nCount, nLeft, nRight = FindSubString(sList, ",");
while (nRight != -1 && nCount < nIndex)
{
nCount++;
nLeft = nRight + 1;
nRight = FindSubString(sList, ",", nLeft);
}
// If there were not enough elements, return a null string.
if (nCount < nIndex)
return "";
// Get the element
return TrimString(GetStringSlice(sList, nLeft, nRight - 1));
}
int FindListItem(string sList, string sListItem)
{
sList = TrimString(sList);
sListItem = TrimString(sListItem);
if (sList == "")
return -1;
int nItem, nStart, nEnd;
do
{
nEnd = FindSubString(sList, ",", nStart);
if (TrimString(GetStringSlice(sList, nStart, nEnd - 1)) == sListItem)
return nItem;
nItem++;
nStart = nEnd + 1;
}
while (nEnd >= 0);
return -1;
}
int HasListItem(string sList, string sListItem)
{
return (FindListItem(sList, sListItem) > -1);
}
string DeleteListItem(string sList, int nIndex = 0)
{
if (nIndex < 0 || sList == "")
return sList;
int nPos = FindSubStringN(sList, ",", nIndex);
if (nPos < 0)
{
if (nIndex)
{
nPos = FindSubStringN(sList, ",", nIndex - 1);
return TrimStringRight(GetStringSlice(sList, 0, nPos - 1));
}
return "";
}
string sRight = GetStringSlice(sList, nPos + 1);
if (!nIndex)
return sRight;
nPos = FindSubStringN(sList, ",", nIndex - 1);
sRight = nPos < 0 ? TrimStringLeft(sRight) : sRight;
return GetStringSlice(sList, 0, nPos) + sRight;
}
string RemoveListItem(string sList, string sListItem)
{
return DeleteListItem(sList, FindListItem(sList, sListItem));
}
string CopyListItem(string sSource, string sTarget, int nIndex, int nRange = 1, int bAddUnique = FALSE)
{
string sValue;
int i, nCount = CountList(sSource);
if (nIndex < 0 || nIndex >= nCount || !nCount)
return sSource;
nRange = clamp(nRange, 1, nCount - nIndex);
for (i = 0; i < nRange; i++)
{
sValue = GetListItem(sSource, nIndex + i);
sTarget = AddListItem(sTarget, sValue, bAddUnique);
}
return sTarget;
}
string MergeLists(string sList1, string sList2, int bAddUnique = FALSE)
{
int i, nCount = CountList(sList2);
for (i = 0; i < nCount; i++)
sList1 = AddListItem(sList1, GetListItem(sList2, i), bAddUnique);
return sList1;
}
string AddLocalListItem(object oObject, string sListName, string sListItem, int bAddUnique = FALSE)
{
string sList = GetLocalString(oObject, sListName);
sList = AddListItem(sList, sListItem, bAddUnique);
SetLocalString(oObject, sListName, sList);
return sList;
}
string DeleteLocalListItem(object oObject, string sListName, int nNth = 0)
{
string sList = GetLocalString(oObject, sListName);
sList = DeleteListItem(sList, nNth);
SetLocalString(oObject, sListName, sList);
return sList;
}
string RemoveLocalListItem(object oObject, string sListName, string sListItem)
{
string sList = GetLocalString(oObject, sListName);
sList = RemoveListItem(sList, sListItem);
SetLocalString(oObject, sListName, sList);
return sList;
}
string MergeLocalList(object oObject, string sListName, string sListToMerge, int bAddUnique = FALSE)
{
string sList = GetLocalString(oObject, sListName);
sList = MergeLists(sList, sListToMerge, bAddUnique);
SetLocalString(oObject, sListName, sList);
return sList;
}
json ListToJson(string sList)
{
json jRet = JsonArray();
if (sList == "")
return jRet;
string sItem;
int nStart, nEnd;
do
{
nEnd = FindSubString(sList, ",", nStart);
sItem = TrimString(GetStringSlice(sList, nStart, nEnd - 1));
jRet = JsonArrayInsert(jRet, JsonString(sItem));
nStart = nEnd + 1;
} while (nEnd != -1);
return jRet;
}
string JsonToList(json jArray)
{
if (JsonGetType(jArray) != JSON_TYPE_ARRAY)
return "";
string sList;
int i, nCount = JsonGetLength(jArray);
for (i; i < nCount; i++)
{
if (i > 0)
sList += ", ";
sList += JsonGetString(JsonArrayGet(jArray, i));
}
return sList;
}

177
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/// ----------------------------------------------------------------------------
/// @file util_i_math.nss
/// @author Michael A. Sinclair (Squatting Monk) <squattingmonk@gmail.com>
/// @brief Useful math utility functions.
/// ----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Function Prototypes
// -----------------------------------------------------------------------------
/// @brief Return the closest integer to the binary logarithm of a number.
int log2(int n);
/// @brief Restrict an integer to a range.
/// @param nValue The number to evaluate.
/// @param nMin The minimum value for the number.
/// @param nMax The maximum value for the number.
/// @returns nValue if it is between nMin and nMax. Otherwise returns the
/// closest of nMin or nMax.
int clamp(int nValue, int nMin, int nMax);
/// @brief Restrict a float to a range.
/// @param fValue The number to evaluate.
/// @param fMin The minimum value for the number.
/// @param fMax The maximum value for the number.
/// @returns fValue if it is between fMin and fMax. Otherwise returns the
/// closest of fMin or fMax.
float fclamp(float fValue, float fMin, float fMax);
/// @brief Return the larger of two integers.
int max(int a, int b);
/// @brief Return the smaller of two integers.
int min(int a, int b);
/// @brief Return the sign of an integer.
/// @returns -1 if n is negative, 0 if 0, or 1 if positive.
int sign(int n);
/// @brief Return the larger of two floats.
float fmax(float a, float b);
/// @brief Return the smaller of two floats.
float fmin(float a, float b);
/// @brief Return the sign of a float.
/// @returns -1 if f is negative, 0 if 0, or 1 if positive.
int fsign(float f);
/// @brief Truncate a float (i.e., remove numbers to the right of the decimal
/// point).
float trunc(float f);
/// @brief Return the fractional part of a float (i.e., numbers to the right of
/// the decimal point).
float frac(float f);
/// @brief Return a % b (modulo function).
/// @param a The dividend
/// @param b The divisor
/// @note For consistency with NWN's integer modulo operator, the result has the
/// same sign as a (i.e., fmod(-1, 2) == -1).
float fmod(float a, float b);
/// @brief Round a float down to the nearest whole number.
float floor(float f);
/// @brief Round a float up to the nearest whole number.
float ceil(float f);
/// @brief Round a float towards to the nearest whole number.
/// @note In case of a tie (i.e., +/- 0.5), rounds away from 0.
float round(float f);
/// @brief Determine if x is in [a..b]
/// @param x Value to compare
/// @param a Low end of range
/// @param b High end of range
int between(int x, int a, int b);
/// @brief Determine if x is in [a..b]
/// @param x Value to compare
/// @param a Low end of range
/// @param b High end of range
int fbetween(float x, float a, float b);
// -----------------------------------------------------------------------------
// Function Definitions
// -----------------------------------------------------------------------------
int log2(int n)
{
int nResult;
while (n >>= 1)
nResult++;
return nResult;
}
int clamp(int nValue, int nMin, int nMax)
{
return (nValue < nMin) ? nMin : ((nValue > nMax) ? nMax : nValue);
}
float fclamp(float fValue, float fMin, float fMax)
{
return (fValue < fMin) ? fMin : ((fValue > fMax) ? fMax : fValue);
}
int max(int a, int b)
{
return (b > a) ? b : a;
}
int min(int a, int b)
{
return (b > a) ? a : b;
}
int sign(int n)
{
return (n > 0) ? 1 : (n < 0) ? -1 : 0;
}
float fmax(float a, float b)
{
return (b > a) ? b : a;
}
float fmin(float a, float b)
{
return (b > a) ? a : b;
}
int fsign(float f)
{
return f > 0.0 ? 1 : f < 0.0 ? -1 : 0;
}
float trunc(float f)
{
return IntToFloat(FloatToInt(f));
}
float frac(float f)
{
return f - trunc(f);
}
float fmod(float a, float b)
{
return a - b * trunc(a / b);
}
float floor(float f)
{
return IntToFloat(FloatToInt(f) - (f < 0.0));
}
float ceil(float f)
{
return IntToFloat(FloatToInt(f) + (trunc(f) < f));
}
float round(float f)
{
return IntToFloat(FloatToInt(f + (f < 0.0 ? -0.5 : 0.5)));
}
int between(int x, int a, int b)
{
return ((x - a) * (x - b)) <= 0;
}
int fbetween(float x, float a, float b)
{
return ((x - a) * (x - b)) <= 0.0;
}

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/// ----------------------------------------------------------------------------
/// @file util_i_strings.nss
/// @author Michael A. Sinclair (Squatting Monk) <squattingmonk@gmail.com>
/// @author Ed Burke (tinygiant98) <af.hog.pilot@gmail.com>
/// @brief Functions for formatting times
/// ----------------------------------------------------------------------------
/// @details This file holds utility functions for manipulating strings.
/// ----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Constants
// -----------------------------------------------------------------------------
const string CHARSET_NUMERIC = "0123456789";
const string CHARSET_ALPHA = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
const string CHARSET_ALPHA_LOWER = "abcdefghijklmnopqrstuvwxyz";
const string CHARSET_ALPHA_UPPER = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
// -----------------------------------------------------------------------------
// Function Prototypes
// -----------------------------------------------------------------------------
/// @brief Return the number of occurrences of a substring within a string.
/// @param sString The string to search.
/// @param sSubString The substring to search for.
int GetSubStringCount(string sString, string sSubString);
/// @brief Return the position of a given occurrence of a substring within a
/// string.
/// @param sString The string to search.
/// @param sSubString The substring to search for.
/// @param nNth The occurrence to search for. Uses a zero-based index.
/// @returns The position of the start of the nNth occurrence of the substring,
/// or -1 if the substring did not occur at least nNth + 1 times.
int FindSubStringN(string sString, string sSubString, int nNth = 0);
/// @brief Return the character at a position in a string.
/// @param sString The string to search.
/// @param nPos The position to check.
/// @returns "" if sString is not nPos + 1 characters long.
string GetChar(string sString, int nPos);
/// @brief Return the substring of a string bounded by a start and end position.
/// @param sString The string to search.
/// @param nStart The starting position of the substring to return.
/// @param nEnd The ending position of the substring to return. If -1, will
/// return to the end of the string.
/// @returns "" if nStart is not at least nStart + 1 characters long or if nEnd
/// is < nStart and not -1.
/// @note Both nStart and nEnd are inclusive, so if nStart == nEnd, the
/// character at that index will be returned.
string GetStringSlice(string sString, int nStart, int nEnd = -1);
/// @brief Replace the substring bounded by a string slice with another string.
/// @param sString The string to search.
/// @param sSub The substring to replace with.
/// @param nStart The starting position in sString of the substring to replace.
/// @param nEnd The ending position in sString of the substring to replace.
string ReplaceSubString(string sString, string sSub, int nStart, int nEnd);
/// @brief Replace a substring in a string with another string.
/// @param sString The string to search.
/// @param sToken The substring to search for.
/// @param sSub The substring to replace with.
string SubstituteSubString(string sString, string sToken, string sSub);
/// @brief Replace all substrings in a string with another string.
/// @param sString The string to search.
/// @param sToken The substring to search for.
/// @param sSub The substring to replace with.
string SubstituteSubStrings(string sString, string sToken, string sSub);
/// @brief Return whether a string contains a substring.
/// @param sString The string to search.
/// @param sSubString The substring to search for.
/// @param nStart The position in sString to begin searching from (0-based).
/// @returns TRUE if sSubString is in sString, FALSE otherwise.
int HasSubString(string sString, string sSubString, int nStart = 0);
/// @brief Return whether any of a string's characters are in a character set.
/// @param sString The string to search.
/// @param sSet The set of characters to search for.
/// @returns TRUE if any characters are in the set; FALSE otherwise.
int GetAnyCharsInSet(string sString, string sSet);
/// @brief Return whether all of a string's characters are in a character set.
/// @param sString The string to search.
/// @param sSet The set of characters to search for.
/// @returns TRUE if all characters are in the set; FALSE otherwise.
int GetAllCharsInSet(string sString, string sSet);
/// @brief Return whether all letters in a string are upper-case.
/// @param sString The string to check.
int GetIsUpperCase(string sString);
/// @brief Return whether all letters in a string are lower-case.
/// @param sString The string to check.
int GetIsLowerCase(string sString);
/// @brief Return whether all characters in sString are letters.
/// @param sString The string to check.
int GetIsAlpha(string sString);
/// @brief Return whether all characters in sString are digits.
/// @param sString The string to check.
int GetIsNumeric(string sString);
/// @brief Return whether all characters in sString are letters or digits.
/// @param sString The string to check.
int GetIsAlphaNumeric(string sString);
/// @brief Trim characters from the left side of a string.
/// @param sString The string to trim.
/// @param sRemove The set of characters to remove.
string TrimStringLeft(string sString, string sRemove = " ");
/// @brief Trim characters from the right side of a string.
/// @param sString The string to trim.
/// @param sRemove The set of characters to remove.
string TrimStringRight(string sString, string sRemove = " ");
/// @brief Trim characters from both sides of a string.
/// @param sString The string to trim.
/// @param sRemove The set of characters to remove.
string TrimString(string sString, string sRemove = " ");
/// @brief Interpolate values from a json array into a string using sqlite's
/// printf().
/// @param jArray A json array containing float, int, or string elements to
/// interpolate. The number of elements must match the number of format
/// specifiers in sFormat.
/// @param sFormat The string to interpolate the values into. Must contain
/// format specifiers that correspond to the elements in jArray. For details
/// on format specifiers, see https://sqlite.org/printf.html.
/// @example
/// FormatValues(JsonParse("[\"Blue\", 255]"), "%s: #%06X"); // "Blue: #0000FF"
string FormatValues(json jArray, string sFormat);
/// @brief Interpolate a float into a string using sqlite's printf().
/// @param f A float to interpolate. Will be passed as an argument to the query
/// as many times as necessary to cover all format specifiers.
/// @param sFormat The string to interpolate the value into. For details on
/// format specifiers, see https://sqlite.org/printf.html.
/// @example
/// FormatFloat(15.0, "%d"); // "15"
/// FormatFloat(15.0, "%.2f"); // "15.00"
/// FormatFloat(15.0, "%05.1f"); // "015.0"
string FormatFloat(float f, string sFormat);
/// @brief Interpolate an int into a string using sqlite's printf().
/// @param n An int to interpolate. Will be passed as an argument to the query
/// as many times as necessary to cover all format specifiers.
/// @param sFormat The string to interpolate the value into. For details on
/// format specifiers, see https://sqlite.org/printf.html.
/// @example
/// FormatInt(15, "%d"); // "15"
/// FormatInt(15, "%04d"); // "0015"
/// FormatInt(15, "In hexadecimal, %d is %#x"); // "In hexadecimal, 15 is 0xf"
/// FormatInt(1000, "%,d"); // "1,000"
string FormatInt(int n, string sFormat);
/// @brief Interpolate a string into another string using sqlite's printf().
/// @param s A string to interpolate. Will be passed as an argument to the query
/// as many times as necessary to cover all format specifiers.
/// @param sFormat The string to interpolate the value into. For details on
/// format specifiers, see https://sqlite.org/printf.html.
/// @example
/// FormatString("foo", "%sbar"); // "foobar"
/// FormatString("foo", "%5sbar"); // " foobar"
/// FormatString("foo", "%-5sbar"); // "foo bar"
string FormatString(string s, string sFormat);
/// @brief Substitute tokens in a string with values from a json array.
/// @param s The string to interpolate the values into. Should have tokens wich
/// contain sDesignator followed by a number denoting the position of the
/// value in jArray (1-based index).
/// @param jArray An array of values to interpolate. May be any combination of
/// strings, floats, decimals, or booleans.
/// @param sDesignator The character denoting the beginning of a token.
/// @example
/// // Assumes jArray = ["Today", 34, 2.5299999999, true];
/// SubstituteString("$1, I ran $2 miles.", jArray); // "Today, I ran 34 miles."
/// SubstituteString("The circle's radius is $3.", jArray); // "The circle's radius is 2.53."
/// SubstituteString("The applicant answered: $4", jArray); // "The applicant answered: true"
string SubstituteString(string s, json jArray, string sDesignator = "$");
/// @brief Repeats a string multiple times.
/// @param s The string to repeat.
/// @param n The number of times to repeat s.
/// @returns The repeated string.
string RepeatString(string s, int n);
// -----------------------------------------------------------------------------
// Function Implementations
// -----------------------------------------------------------------------------
int GetSubStringCount(string sString, string sSubString)
{
if (sString == "" || sSubString == "")
return 0;
int nLength = GetStringLength(sSubString);
int nCount, nPos = FindSubString(sString, sSubString);
while (nPos != -1)
{
nCount++;
nPos = FindSubString(sString, sSubString, nPos + nLength);
}
return nCount;
}
int FindSubStringN(string sString, string sSubString, int nNth = 0)
{
if (nNth < 0 || sString == "" || sSubString == "")
return -1;
int nLength = GetStringLength(sSubString);
int nPos = FindSubString(sString, sSubString);
while (--nNth >= 0 && nPos != -1)
nPos = FindSubString(sString, sSubString, nPos + nLength);
return nPos;
}
string GetChar(string sString, int nPos)
{
return GetSubString(sString, nPos, 1);
}
string GetStringSlice(string sString, int nStart, int nEnd = -1)
{
int nLength = GetStringLength(sString);
if (nEnd < 0 || nEnd > nLength)
nEnd = nLength;
if (nStart < 0 || nStart > nEnd)
return "";
return GetSubString(sString, nStart, nEnd - nStart + 1);
}
string ReplaceSubString(string sString, string sSub, int nStart, int nEnd)
{
int nLength = GetStringLength(sString);
if (nStart < 0 || nStart >= nLength || nStart > nEnd)
return sString;
return GetSubString(sString, 0, nStart) + sSub +
GetSubString(sString, nEnd + 1, nLength - nEnd);
}
string SubstituteSubString(string sString, string sToken, string sSub)
{
int nPos;
if ((nPos = FindSubString(sString, sToken)) == -1)
return sString;
return ReplaceSubString(sString, sSub, nPos, nPos + GetStringLength(sToken) - 1);
}
string SubstituteSubStrings(string sString, string sToken, string sSub)
{
while (FindSubString(sString, sToken) >= 0)
sString = SubstituteSubString(sString, sToken, sSub);
return sString;
}
int HasSubString(string sString, string sSubString, int nStart = 0)
{
return FindSubString(sString, sSubString, nStart) >= 0;
}
int GetAnyCharsInSet(string sString, string sSet)
{
int i, nLength = GetStringLength(sString);
for (i = 0; i < nLength; i++)
{
if (HasSubString(sSet, GetChar(sString, i)))
return TRUE;
}
return FALSE;
}
int GetAllCharsInSet(string sString, string sSet)
{
int i, nLength = GetStringLength(sString);
for (i = 0; i < nLength; i++)
{
if (!HasSubString(sSet, GetChar(sString, i)))
return FALSE;
}
return TRUE;
}
int GetIsUpperCase(string sString)
{
return GetAllCharsInSet(sString, CHARSET_ALPHA_UPPER + CHARSET_NUMERIC);
}
int GetIsLowerCase(string sString)
{
return GetAllCharsInSet(sString, CHARSET_ALPHA_LOWER + CHARSET_NUMERIC);
}
int GetIsAlpha(string sString)
{
return GetAllCharsInSet(sString, CHARSET_ALPHA);
}
int GetIsNumeric(string sString)
{
return GetAllCharsInSet(sString, CHARSET_NUMERIC);
}
int GetIsAlphaNumeric(string sString)
{
return GetAllCharsInSet(sString, CHARSET_ALPHA + CHARSET_NUMERIC);
}
string TrimStringLeft(string sString, string sRemove = " ")
{
while (FindSubString(sRemove, GetStringLeft(sString, 1)) != -1)
sString = GetStringRight(sString, GetStringLength(sString) - 1);
return sString;
}
string TrimStringRight(string sString, string sRemove = " ")
{
while (FindSubString(sRemove, GetStringRight(sString, 1)) != -1)
sString = GetStringLeft(sString, GetStringLength(sString) - 1);
return sString;
}
string TrimString(string sString, string sRemove = " ")
{
return TrimStringRight(TrimStringLeft(sString, sRemove), sRemove);
}
string FormatValues(json jArray, string sFormat)
{
if (JsonGetType(jArray) != JSON_TYPE_ARRAY)
return "";
string sArgs;
int i, nLength = JsonGetLength(jArray);
for (i = 0; i < nLength; i++)
sArgs += ", @" + IntToString(i);
sqlquery q = SqlPrepareQueryObject(GetModule(), "SELECT printf(@format" + sArgs + ");");
SqlBindString(q, "@format", sFormat);
for (i = 0; i < nLength; i++)
{
string sParam = "@" + IntToString(i);
json jValue = JsonArrayGet(jArray, i);
switch (JsonGetType(jValue))
{
case JSON_TYPE_FLOAT: SqlBindFloat (q, sParam, JsonGetFloat (jValue)); break;
case JSON_TYPE_INTEGER: SqlBindInt (q, sParam, JsonGetInt (jValue)); break;
case JSON_TYPE_STRING: SqlBindString(q, sParam, JsonGetString(jValue)); break;
default: break;
}
}
return SqlStep(q) ? SqlGetString(q, 0) : "";
}
string FormatFloat(float f, string sFormat)
{
json jArray = JsonArray();
int i, nCount = GetSubStringCount(sFormat, "%");
for (i = 0; i < nCount; i++)
jArray = JsonArrayInsert(jArray, JsonFloat(f));
return FormatValues(jArray, sFormat);
}
string FormatInt(int n, string sFormat)
{
json jArray = JsonArray();
int i, nCount = GetSubStringCount(sFormat, "%");
for (i = 0; i < nCount; i++)
jArray = JsonArrayInsert(jArray, JsonInt(n));
return FormatValues(jArray, sFormat);
}
string FormatString(string s, string sFormat)
{
json jArray = JsonArray();
int i, nCount = GetSubStringCount(sFormat, "%");
for (i = 0; i < nCount; i++)
jArray = JsonArrayInsert(jArray, JsonString(s));
return FormatValues(jArray, sFormat);
}
string SubstituteString(string s, json jArray, string sDesignator = "$")
{
if (JsonGetType(jArray) != JSON_TYPE_ARRAY)
return s;
int n; for (n = JsonGetLength(jArray) - 1; n >= 0; n--)
{
string sValue;
json jValue = JsonArrayGet(jArray, n);
int nType = JsonGetType(jValue);
if (nType == JSON_TYPE_STRING) sValue = JsonGetString(jValue);
else if (nType == JSON_TYPE_INTEGER) sValue = IntToString(JsonGetInt(jValue));
else if (nType == JSON_TYPE_FLOAT) sValue = FormatFloat(JsonGetFloat(jValue), "%!f");
else if (nType == JSON_TYPE_BOOL) sValue = JsonGetInt(jValue) == 1 ? "true" : "false";
else continue;
s = SubstituteSubStrings(s, sDesignator + IntToString(n + 1), sValue);
}
return s;
}
string RepeatString(string s, int n)
{
string sResult;
while (n-- > 0)
sResult += s;
return sResult;
}

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@@ -33,11 +33,18 @@
//:: Created By: Georg Zoeller
//:: Created On: 2003-07-16
//:://////////////////////////////////////////////
#include "nui_i_main"
#include "x2_inc_switches"
#include "x2_inc_restsys"
void main()
{
SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_NUI_EVENT, "mod_nui");
SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_PLAYER_TARGET, "mod_target");
SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_PLAYER_GUIEVENT, "mod_gui");
NUI();
if (GetGameDifficulty() == GAME_DIFFICULTY_CORE_RULES || GetGameDifficulty() == GAME_DIFFICULTY_DIFFICULT)
{
// * Setting the switch below will enable a seperate Use Magic Device Skillcheck for