33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
|
/*//////////////////////////////////////////////////////////////////////////////
|
||
|
Script: 0e_c2_7_ondeath
|
||
|
Programmer: Philos
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
Monster OnDeath script;
|
||
|
This fires when the creature dies.
|
||
|
*////////////////////////////////////////////////////////////////////////////////
|
||
|
#include "0i_module"
|
||
|
void main()
|
||
|
{
|
||
|
object oCreature = OBJECT_SELF;
|
||
|
// Added code to allow for permanent associates in the battle!
|
||
|
object oModule = GetModule();
|
||
|
if(GetLocalInt(oModule, AI_RULE_PERM_ASSOC))
|
||
|
{
|
||
|
object oAssociate;
|
||
|
int nIndex;
|
||
|
for(nIndex = 1; nIndex < 5; nIndex++)
|
||
|
{
|
||
|
oAssociate = GetAssociate(nIndex, oCreature);
|
||
|
if(oAssociate != OBJECT_INVALID)
|
||
|
{
|
||
|
SetIsDestroyable(FALSE, FALSE, FALSE);
|
||
|
DelayCommand(0.1, ChangeToStandardFaction(oAssociate, STANDARD_FACTION_HOSTILE));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if(GetLocalInt(oModule, AI_RULE_CORPSES_STAY)) SetIsDestroyable(FALSE, FALSE, TRUE);
|
||
|
ai_ClearCombatState(oCreature);
|
||
|
ExecuteScript(GetLocalString(oCreature, "AI_ON_DEATH"));
|
||
|
}
|
||
|
|